Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze V
 
Medusa
Bronze V
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
brunotseki
Sun Wukong
Gold III
Level 129
God Stats
28W - 22L
1,595 SR
Queue Stats
200W - 198L
1,483 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,519 SR
1,497 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,552 SR
1,494 MMR
Bacchus
Bacchus
Gold V
ANGEL4K
Bacchus
Gold V
Level 146
God Stats
5W - 5L
1,257 SR
Queue Stats
83W - 76L
1,455 MMR
Solo
Hera
Hera
Gold III
KananirFour
Hera
Gold III
Level 88
God Stats
4W - 3L
1,550 SR
Queue Stats
52W - 54L
1,575 MMR
Party 1
Osiris
Osiris
Gold III
TheMasturbek
Osiris
Gold III
Level 103
God Stats
4W - 2L
1,858 SR
Queue Stats
151W - 153L
1,503 MMR
Party 1
Hou Yi
Hou Yi
Gold III
ebytantishe
Hou Yi
Gold III
Level 66
God Stats
19W - 24L
1,542 SR
Queue Stats
60W - 64L
1,471 MMR
Solo
Ravana
Ravana
Gold III
pelusa05
Ravana
Gold III
Level 97
God Stats
5W - 5L
1,553 SR
Queue Stats
128W - 137L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
10 / 1 / 2
7,319
665
6,534
6,151
1,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Kuzenbo
 
Kuzenbo
10
6 / 2 / 6
7,127
648
6,982
10,281
7,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
 
Medusa
13
5 / 2 / 2
7,121
647
6,535
7,521
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
 
Anubis
12
1 / 4 / 7
6,781
616
4,855
7,429
2,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
brunotseki
Sun Wukong
12
4 / 4 / 3
7,376
671
11,174
11,029
9,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
King ArthurCthulhuAgniThanatos

VS

Bans
AthenaSusanoAchillesCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ANGEL4K
Bacchus
6
1 / 5 / 3
5,164
469
3,154
8,655
6,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 6 / 4
6,299
573
4,573
6,980
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
11
5 / 6 / 1
6,414
583
7,489
14,058
10,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hou Yi
10
0 / 5 / 1
5,427
493
3,633
7,610
2,321
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
pelusa05
Ravana
12
6 / 4 / 3
7,157
651
6,859
9,065
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
26
Kills
13
13
Deaths
26
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
10
1
2
11
W
Kuzenbo
 
Kuzenbo
6
2
6
4.5
W
Medusa
 
Medusa
5
2
2
3
W
Anubis
 
Anubis
1
4
7
1.13
L
Bacchus
ANGEL4K
Bacchus
1
5
3
0.5
L
1
6
4
0.5
L
Osiris
5
6
1
0.92
W
Sun Wukong
brunotseki
Sun Wukong
4
4
3
1.38
L
Hou Yi
0
5
1
0.1
L
Ravana
pelusa05
Ravana
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,080
Damage
25,708
42,411
Taken
46,368
24,365
Mitigated
24,672
13,535
Healing
12,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,534
1,896
0
2,494
6,151
1,676
0
224
5,923
0
32,794
W
Kuzenbo
 
Kuzenbo
6,982
2,286
0
2,423
10,281
7,393
75
2,324
7,878
19,163
0
W
Medusa
 
Medusa
6,535
2,361
0
1,914
7,521
2,765
701
971
6,504
0
55,158
W
Anubis
 
Anubis
4,855
275
0
3,076
7,429
2,952
0
2,476
4,568
48,641
1,246
L
Bacchus
ANGEL4K
Bacchus
3,154
424
0
1,751
8,655
6,335
0
5,016
3,606
9,430
600
L
4,573
865
0
883
6,980
1,342
0
2,125
4,855
29,692
826
L
Osiris
7,489
2,744
0
5,233
14,058
10,486
0
3,587
9,604
0
33,664
W
Sun Wukong
brunotseki
Sun Wukong
11,174
2,878
0
3,628
11,029
9,579
38
798
10,183
8,695
40,298
L
Hou Yi
3,633
1,565
0
1,604
7,610
2,321
0
1,413
6,197
0
31,727
L
Ravana
pelusa05
Ravana
6,859
1,681
0
2,610
9,065
4,188
0
1,811
7,183
0
40,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,724
Gold Earned
30,461
319
Minions Killed
272
0
Camps Cleared
0
1,142,083
Distance Traveled
1,088,263
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,319
665
52
5
0
275,449
0
W
Kuzenbo
7,127
648
15
1
0
238,529
1
W
Medusa
7,121
647
84
8
0
218,604
1
W
Anubis
6,781
616
87
8
0
212,394
0
L
Bacchus
5,164
469
3
0
0
188,504
2
L
Hera
6,299
573
72
7
0
219,798
2
L
Osiris
6,414
583
60
5
0
215,425
0
W
Sun Wukong
7,376
671
81
7
0
197,107
0
L
Hou Yi
5,427
493
69
6
0
206,617
0
L
Ravana
7,157
651
68
6
0
257,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role