Player Matchup

Hou Yi
Hou Yi
Gold IV
BloodDMonkey
Hou Yi
Gold IV
Level 137
God Stats
6W - 3L
1,824 SR
Queue Stats
12W - 7L
1,713 MMR
Party 1
Ix Chel
Ix Chel
Gold IV
MMFT
Ix Chel
Gold IV
Level 149
God Stats
9W - 3L
1,688 SR
Queue Stats
12W - 7L
1,708 MMR
Party 1
Ymir
Ymir
Gold IV
SpiritLand
Ymir
Gold IV
Level 117
God Stats
1W - 1L
1,338 SR
Queue Stats
12W - 7L
1,708 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,616 SR
1,710 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,348 SR
1,620 MMR
Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
BigPike
Ne Zha
Gold I
Level 95
God Stats
9W - 12L
1,473 SR
Queue Stats
205W - 244L
1,682 MMR
Solo
Scylla
Scylla
Platinum V
YoCaniibal
Scylla
Platinum V
Level 152
God Stats
2W - 8L
1,071 SR
Queue Stats
412W - 511L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
5 / 1 / 7
9,554
955
8,597
6,795
1,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
MMFT
Ix Chel
15
7 / 3 / 5
9,785
979
9,562
7,599
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
1 / 3 / 7
8,225
823
3,676
11,055
7,311
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bans
LokiAchillesCthulhuFafnirAphrodite

VS

Bans
AwilixAthenaKumbhakarnaTerraKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 5 / 3
7,139
714
6,556
10,390
8,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
BigPike
Ne Zha
13
3 / 4 / 2
8,211
821
6,846
8,040
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
YoCaniibal
Scylla
13
1 / 4 / 5
7,641
764
6,067
5,675
1,601
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
13
Kills
6
7
Deaths
13
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
5
3
0.7
L
Ne Zha
BigPike
Ne Zha
3
4
2
1
W
Hou Yi
5
1
7
8.5
W
Ix Chel
MMFT
Ix Chel
7
3
5
3.17
W
1
3
7
1.5
L
Scylla
YoCaniibal
Scylla
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,835
Damage
19,469
25,449
Taken
24,105
11,081
Mitigated
13,397
7,658
Healing
2,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,556
401
0
1,200
10,390
8,172
0
4,633
5,164
10,787
242
L
Ne Zha
BigPike
Ne Zha
6,846
988
0
1,483
8,040
3,624
0
3,301
4,317
0
31,413
W
Hou Yi
8,597
5,159
0
1,852
6,795
1,868
2,857
3,204
3,385
0
31,995
W
Ix Chel
MMFT
Ix Chel
9,562
1,225
1,729
2,376
7,599
1,902
1,092
4,236
3,033
28,247
480
W
3,676
952
0
1,701
11,055
7,311
471
4,323
6,474
13,586
1,575
L
Scylla
YoCaniibal
Scylla
6,067
491
0
250
5,675
1,601
0
3,365
1,977
22,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,564
Gold Earned
22,991
131
Minions Killed
115
0
Camps Cleared
0
482,045
Distance Traveled
489,434
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,139
714
17
2
0
157,503
0
L
Ne Zha
8,211
821
43
4
0
174,424
0
W
Hou Yi
9,554
955
59
6
0
149,114
2
W
Ix Chel
9,785
979
53
5
0
169,960
4
W
Ymir
8,225
823
19
2
0
162,971
2
L
Scylla
7,641
764
55
6
0
157,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role