Player Matchup

Athena
Athena
Platinum V
JusBeingGras
Athena
Platinum V
Level 306
God Stats
37W - 20L
1,742 SR
Queue Stats
595W - 596L
1,665 MMR
Solo
Rama
Rama
Platinum IV
MrSwiftyE
Rama
Platinum IV
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 80L
1,646 MMR
Solo
Set
Set
Platinum III
Saint-Gigadron
Set
Platinum III
Level 153
God Stats
263W - 232L
1,522 SR
Queue Stats
485W - 489L
1,691 MMR
Solo
Discordia
Discordia
Diamond V
TTVIsaacFeeds
Discordia
Diamond V
Level 116
God Stats
2W - 2L
1,483 SR
Queue Stats
150W - 136L
1,766 MMR
Solo
Fenrir
Fenrir
Gold III
xxxxThanatosxxxx
Fenrir
Gold III
Level 156
God Stats
35W - 19L
1,632 SR
Queue Stats
52W - 31L
1,669 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 174
1,576 SR
1,687 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,594 SR
1,618 MMR
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
Tinky Winky7196
Cthulhu
Gold II
Level 65
God Stats
8W - 6L
1,619 SR
Queue Stats
52W - 51L
1,619 MMR
Solo
Amaterasu
Amaterasu
Platinum V
Yurpie--
Amaterasu
Platinum V
Level 120
God Stats
8W - 5L
1,664 SR
Queue Stats
159W - 153L
1,777 MMR
Solo
Xbalanque
Xbalanque
Platinum V
dmonetized
Xbalanque
Platinum V
Level 158
God Stats
29W - 18L
1,686 SR
Queue Stats
171W - 164L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
0 / 1 / 3
5,362
536
2,505
8,059
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
11
0 / 3 / 2
5,444
544
2,902
5,974
1,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 0 / 0
6,210
621
4,101
7,303
3,179
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
TTVIsaacFeeds
Discordia
11
1 / 3 / 0
5,928
593
5,008
5,203
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 1
6,636
664
8,715
7,893
3,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
LancelotSurtrBacchusZeus

VS

Bans
SkadiSusanoLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 1 / 1
6,365
637
4,119
3,237
818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hercules
 
Hercules
11
1 / 2 / 2
5,687
569
2,328
9,115
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 0 / 1
5,683
568
6,028
7,794
2,780
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amaterasu
Yurpie--
Amaterasu
8
0 / 4 / 0
4,922
492
2,515
8,816
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
dmonetized
Xbalanque
11
1 / 2 / 2
6,101
610
4,838
5,543
2,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
9
Kills
7
7
Deaths
9
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
1
1
2.5
L
Hercules
 
Hercules
1
2
2
1
W
Athena
0
1
3
1.5
W
Rama
0
3
2
0.33
W
4
0
0
4
W
Discordia
TTVIsaacFeeds
Discordia
1
3
0
0.33
L
3
0
1
3.5
L
Amaterasu
Yurpie--
Amaterasu
0
4
0
0
L
Xbalanque
dmonetized
Xbalanque
1
2
2
1
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,231
Damage
19,828
34,432
Taken
34,505
16,216
Mitigated
15,521
7,887
Healing
12,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,119
867
0
315
3,237
818
18
1,444
1,529
38,592
1,047
L
Hercules
 
Hercules
2,328
1,018
0
4,612
9,115
3,619
0
2,655
6,208
0
38,856
W
Athena
2,505
983
0
2,110
8,059
6,125
0
2,653
5,406
13,216
1,114
W
Rama
2,902
1,776
0
1,802
5,974
1,596
0
1,573
4,401
0
33,728
W
4,101
1,523
0
655
7,303
3,179
0
1,664
5,639
0
42,977
W
Discordia
TTVIsaacFeeds
Discordia
5,008
169
0
790
5,203
1,458
0
2,725
2,478
50,774
0
L
6,028
463
51
3,376
7,794
2,780
0
2,103
5,513
32,019
1,413
L
Amaterasu
Yurpie--
Amaterasu
2,515
760
0
2,506
8,816
6,251
0
0
8,408
0
19,916
L
Xbalanque
dmonetized
Xbalanque
4,838
2,369
0
1,587
5,543
2,053
452
715
4,828
0
41,101
W
8,715
3,076
0
2,530
7,893
3,858
0
1,432
6,461
0
37,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,580
Gold Earned
28,758
327
Minions Killed
330
0
Camps Cleared
0
1,124,908
Distance Traveled
1,018,933
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,365
637
83
8
0
211,342
1
L
Hercules
5,687
569
73
7
0
233,089
0
W
Athena
5,362
536
19
2
0
220,733
2
W
Rama
5,444
544
71
7
0
193,658
0
W
Set
6,210
621
75
8
0
257,364
0
W
Discordia
5,928
593
100
10
0
229,786
5
L
Cthulhu
5,683
568
55
6
0
221,272
2
L
Amaterasu
4,922
492
42
4
0
159,846
0
L
Xbalanque
6,101
610
77
8
0
193,384
3
W
Fenrir
6,636
664
62
6
0
223,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role