Player Matchup

Anubis
Anubis
 
Anubis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
MARC_0184
Achilles
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,319 Elo+
Solo
Arachne
Arachne
sha moke
Arachne
Level 172
God Stats
72W - 8L
1,813 SR
Queue Stats
342W - 146L
1,676 Elo+
Solo
Team Averages
Level 84
1,604 SR
1,498 Elo+

VS

Team Averages
Level 51
1,432 SR
1,345 Elo+
Ao Kuang
Ao Kuang
BidAcrobat83
Ao Kuang
Level 61
God Stats
1W - 2L
1,367 SR
Queue Stats
38W - 35L
1,466 Elo+
Solo
Horus
Horus
DelmarDaGoat44
Horus
Level 64
God Stats
16W - 20L
1,406 SR
Queue Stats
166W - 219L
1,321 Elo+
Party 1
Apollo
Apollo
Xa_Pressure
Apollo
Level 29
God Stats
1W - 3L
1,523 SR
Queue Stats
46W - 80L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
5 / 1 / 5
9,915
992
9,010
5,866
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
MARC_0184
Achilles
14
4 / 2 / 9
8,912
891
6,617
8,105
5,761
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
sha moke
Arachne
15
5 / 0 / 8
9,309
931
10,178
5,774
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BidAcrobat83
Ao Kuang
13
3 / 6 / 0
8,084
808
6,121
12,390
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 5 / 1
6,903
690
2,813
10,351
4,773
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
12
0 / 3 / 2
7,214
721
2,150
9,437
2,327
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
3
3
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
5
7.5
L
Ao Kuang
BidAcrobat83
Ao Kuang
3
6
0
0.5
L
0
5
1
0.1
W
Achilles
MARC_0184
Achilles
4
2
9
4.25
L
Apollo
0
3
2
0.33
W
Arachne
sha moke
Arachne
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,805
Damage
11,084
19,745
Taken
32,178
10,556
Mitigated
10,511
6,991
Healing
5,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,010
305
0
2,743
5,866
2,542
533
2,091
3,775
32,452
1,060
L
Ao Kuang
BidAcrobat83
Ao Kuang
6,121
641
0
1,943
12,390
3,411
0
3,454
8,565
25,134
1,465
L
2,813
1,301
368
750
10,351
4,773
0
1,407
8,638
67
15,917
W
Achilles
MARC_0184
Achilles
6,617
719
0
1,601
8,105
5,761
681
3,000
5,105
0
15,492
L
Apollo
2,150
1,192
0
2,569
9,437
2,327
0
2,915
6,113
0
17,704
W
Arachne
sha moke
Arachne
10,178
8,189
0
2,647
5,774
2,253
1,560
980
4,794
0
34,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,136
Gold Earned
22,201
112
Minions Killed
112
0
Camps Cleared
0
568,227
Distance Traveled
464,619
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,915
992
64
6
0
176,119
1
L
Ao Kuang
8,084
808
45
5
0
147,302
0
L
Horus
6,903
690
28
3
0
152,720
0
W
Achilles
8,912
891
11
1
0
178,001
1
L
Apollo
7,214
721
39
4
0
164,597
0
W
Arachne
9,309
931
37
4
0
214,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role