Player Matchup

Tiamat
Tiamat
NauticalLev
Tiamat
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 24L
1,531 Elo+
Solo
Odin
Odin
ThorCelTunator
Odin
Level 127
God Stats
8W - 4L
1,615 SR
Queue Stats
181W - 168L
1,511 Elo+
Solo
Eset
Eset
VDR_DeltaPlayer
Eset
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 216L
1,521 Elo+
Solo
Cerberus
Cerberus
thegazblack
Cerberus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 96L
1,467 Elo+
Solo
Jing Wei
Jing Wei
zecat
Jing Wei
Level 126
God Stats
2W - 1L
1,818 SR
Queue Stats
108W - 114L
1,506 Elo+
Solo
Team Averages
Level 133
1,587 SR
1,507 Elo+

VS

Team Averages
Level 126
1,559 SR
1,546 Elo+
Olorun
Olorun
 
Olorun
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Dennis-2500
Danzaburou
Level 127
God Stats
7W - 4L
1,633 SR
Queue Stats
425W - 443L
1,472 Elo+
Solo
Sol
Sol
Kurjadsokid
Sol
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,577 Elo+
Party 1
Nike
Nike
RooflessKarel
Nike
Level 110
God Stats
3W - 1L
1,660 SR
Queue Stats
102W - 59L
1,661 Elo+
Party 1
Jormungandr
Jormungandr
unknownmandax
Jormungandr
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 1 / 0
5,022
1,004
2,172
2,341
1,459
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 1
4,805
961
1,185
3,705
3,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

1
0 / 0 / 0
1,212
242
0
0
0
Cerberus
thegazblack
Cerberus
9
0 / 3 / 1
4,927
985
1,906
6,311
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
zecat
Jing Wei
10
0 / 2 / 1
4,937
987
1,378
3,908
1,223
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 0 / 5
6,482
1,296
2,189
1,420
635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
Dennis-2500
Danzaburou
10
1 / 0 / 7
6,053
1,211
2,770
1,305
546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
2 / 1 / 5
6,202
1,240
2,676
2,892
1,001
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 5
6,511
1,302
2,283
1,883
1,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
unknownmandax
Jormungandr
10
0 / 0 / 8
5,912
1,182
5,072
3,525
2,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
1
Kills
8
8
Deaths
1
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
0
5
5.5
W
Danzaburou
Dennis-2500
Danzaburou
1
0
7
4.5
W
2
1
5
4.5
L
Tiamat
1
1
0
1
W
2
0
5
4.5
L
0
2
1
0.25
L
0
0
0
0
L
Cerberus
thegazblack
Cerberus
0
3
1
0.17
W
Jormungandr
unknownmandax
Jormungandr
0
0
8
4
L
Jing Wei
zecat
Jing Wei
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,641
Damage
14,990
16,265
Taken
11,025
11,370
Mitigated
5,681
3,946
Healing
5,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
2,189
980
1,643
565
1,420
635
1,209
376
1,044
9,880
732
W
Danzaburou
Dennis-2500
Danzaburou
2,770
855
421
297
1,305
546
1,109
786
519
0
7,383
W
2,676
739
376
818
2,892
1,001
933
1,105
1,787
7,954
890
L
Tiamat
2,172
13
0
441
2,341
1,459
0
1,591
750
9,416
0
W
2,283
25
315
458
1,883
1,257
86
838
1,045
0
2,556
L
1,185
0
299
270
3,705
3,567
0
2,303
1,402
0
3,966
L
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
thegazblack
Cerberus
1,906
30
280
1,391
6,311
5,121
0
2,897
3,414
6,426
0
W
Jormungandr
unknownmandax
Jormungandr
5,072
479
124
928
3,525
2,242
312
973
2,552
12,087
617
L
Jing Wei
zecat
Jing Wei
1,378
1,298
455
810
3,908
1,223
0
2,774
1,134
0
4,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,903
Gold Earned
31,160
49
Minions Killed
63
0
Camps Cleared
0
383,147
Distance Traveled
496,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,482
1,296
27
5
0
100,132
0
W
Danzaburou
6,053
1,211
12
2
0
102,460
0
W
Sol
6,202
1,240
10
2
0
87,294
0
L
Tiamat
5,022
1,004
8
2
0
93,422
0
W
Nike
6,511
1,302
0
0
0
104,031
0
L
Odin
4,805
961
11
2
0
104,957
0
L
Eset
1,212
242
0
0
0
0
0
L
Cerberus
4,927
985
17
3
0
90,129
0
W
Jormungandr
5,912
1,182
14
3
0
102,277
0
L
Jing Wei
4,937
987
13
3
0
94,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role