Player Matchup

Bacchus
Bacchus
EmKeiko
Bacchus
Level 16
God Stats
2W - 2L
1,708 SR
Queue Stats
29W - 33L
1,337 Elo+
Party 1
Odin
Odin
Escador55
Odin
Level 45
God Stats
41W - 37L
1,412 SR
Queue Stats
65W - 76L
1,320 Elo+
Party 1
Pele
Pele
Melanie9888
Pele
Level 28
God Stats
27W - 26L
1,476 SR
Queue Stats
65W - 76L
1,320 Elo+
Party 1
Medusa
Medusa
Rengarski
Medusa
Level 16
God Stats
20W - 12L
1,482 SR
Queue Stats
38W - 35L
1,331 Elo+
Party 1
Baron Samedi
Baron Samedi
cat_helper84
Baron Samedi
Level 67
God Stats
5W - 3L
1,320 SR
Queue Stats
358W - 371L
1,502 Elo+
Solo
Team Averages
Level 34
1,480 SR
1,362 Elo+

VS

Team Averages
Level 101
1,514 SR
1,411 Elo+
Hades
Hades
Darkschiri23
Hades
Level 105
God Stats
31W - 18L
1,629 SR
Queue Stats
814W - 806L
1,512 Elo+
Solo
Arachne
Arachne
Hephaisztosz
Arachne
Level 128
God Stats
93W - 91L
1,499 SR
Queue Stats
157W - 148L
1,457 Elo+
Solo
Charybdis
Charybdis
Nemo_StROGO
Charybdis
Level 68
God Stats
11W - 17L
1,369 SR
Queue Stats
373W - 411L
1,454 Elo+
Solo
Yemoja
Yemoja
Repushko
Yemoja
Level 144
God Stats
4W - 8L
1,571 SR
Queue Stats
175W - 168L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
gunnrwilson
Gilgamesh
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 34L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EmKeiko
Bacchus
16
3 / 0 / 12
10,593
623
5,722
12,321
15,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
16
8 / 2 / 1
11,011
648
8,380
15,296
13,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 2 / 5
9,724
572
6,370
11,006
4,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Rengarski
Medusa
17
15 / 0 / 4
11,487
676
20,683
7,574
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
cat_helper84
Baron Samedi
5
0 / 1 / 0
6,388
376
330
963
239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 1
9,917
583
6,285
13,558
7,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Hephaisztosz
Arachne
8
1 / 1 / 0
6,270
369
3,435
4,898
1,702
Charybdis
Nemo_StROGO
Charybdis
10
0 / 10 / 0
6,178
363
3,497
12,414
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yemoja
Repushko
Yemoja
11
0 / 6 / 0
7,111
418
5,500
19,184
9,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
gunnrwilson
Gilgamesh
11
0 / 8 / 1
7,206
424
6,676
12,478
5,376
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
27
Kills
4
5
Deaths
27
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Bacchus
EmKeiko
Bacchus
3
0
12
9
W
Odin
8
2
1
4.25
L
Arachne
Hephaisztosz
Arachne
1
1
0
1
W
1
2
5
1.75
L
Charybdis
Nemo_StROGO
Charybdis
0
10
0
0
W
Medusa
Rengarski
Medusa
15
0
4
17
L
Yemoja
Repushko
Yemoja
0
6
0
0
W
Baron Samedi
cat_helper84
Baron Samedi
0
1
0
0
L
Gilgamesh
gunnrwilson
Gilgamesh
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,485
Damage
25,393
47,160
Taken
62,532
36,744
Mitigated
27,915
13,783
Healing
15,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,285
146
0
6,299
13,558
7,862
0
971
12,587
79,127
1,413
W
Bacchus
EmKeiko
Bacchus
5,722
1,505
0
4,706
12,321
15,553
988
3,011
9,310
26,965
0
W
Odin
8,380
3,954
0
1,977
15,296
13,148
1,519
1,668
13,628
0
62,971
L
Arachne
Hephaisztosz
Arachne
3,435
2,011
0
626
4,898
1,702
0
366
4,532
900
24,441
W
6,370
1,529
76
1,309
11,006
4,272
4,124
4,314
6,692
0
62,543
L
Charybdis
Nemo_StROGO
Charybdis
3,497
1,403
0
1,205
12,414
3,006
55
2,181
10,233
0
28,059
W
Medusa
Rengarski
Medusa
20,683
10,844
0
5,528
7,574
3,532
6,802
3,445
4,129
0
105,612
L
Yemoja
Repushko
Yemoja
5,500
908
1,756
4,611
19,184
9,969
25
2,534
16,650
29,702
0
W
Baron Samedi
cat_helper84
Baron Samedi
330
86
0
187
963
239
0
426
537
5,526
0
L
Gilgamesh
gunnrwilson
Gilgamesh
6,676
2,530
0
1,029
12,478
5,376
0
0
12,478
0
33,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,203
Gold Earned
36,682
437
Minions Killed
319
0
Camps Cleared
0
1,258,149
Distance Traveled
1,194,941
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,917
583
137
8
0
315,907
3
W
Bacchus
10,593
623
34
2
0
303,343
3
W
Odin
11,011
648
111
7
0
273,102
0
L
Arachne
6,270
369
49
3
0
180,208
0
W
Pele
9,724
572
115
7
0
343,580
0
L
Charybdis
6,178
363
44
3
0
200,286
0
W
Medusa
11,487
676
163
10
0
302,232
0
L
Yemoja
7,111
418
36
2
0
247,895
4
W
Baron Samedi
6,388
376
14
1
0
35,892
0
L
Gilgamesh
7,206
424
53
3
0
250,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role