Player Matchup

Hercules
Hercules
DwiftQueen
Hercules
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 74L
1,559 Elo+
Party 1
Bacchus
Bacchus
Infintys_Realm
Bacchus
Level 145
God Stats
5W - 8L
1,490 SR
Queue Stats
161W - 153L
1,542 Elo+
Party 2
Janus
Janus
PandaTrueno
Janus
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 68L
1,562 Elo+
Party 1
Izanami
Izanami
TavernMusic
Izanami
Level 122
God Stats
3W - 1L
1,294 SR
Queue Stats
160W - 154L
1,534 Elo+
Party 2
Pele
Pele
cliffduggo
Pele
Level 142
God Stats
8W - 7L
1,608 SR
Queue Stats
442W - 409L
1,592 Elo+
Solo
Team Averages
Level 139
1,478 SR
1,558 Elo+

VS

Team Averages
Level 164
1,408 SR
1,519 Elo+
Janus
Janus
 
Janus
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Dolmimfu
Serqet
Level 164
God Stats
4W - 8L
1,413 SR
Queue Stats
300W - 291L
1,484 Elo+
Solo
Ymir
Ymir
GRUPENFUHRER154
Ymir
Level 129
God Stats
0W - 4L
1,213 SR
Queue Stats
118W - 107L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
Hunter10026
Gilgamesh
Level 178
God Stats
48W - 50L
1,532 SR
Queue Stats
545W - 518L
1,583 Elo+
Solo
Charybdis
Charybdis
Obaddragon
Charybdis
Level 155
God Stats
4W - 13L
1,381 SR
Queue Stats
283W - 291L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DwiftQueen
Hercules
11
1 / 4 / 2
6,600
660
5,267
9,177
7,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
3 / 0 / 10
7,175
718
4,777
9,237
7,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 1 / 1
6,855
686
2,565
4,976
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
TavernMusic
Izanami
12
5 / 2 / 2
7,017
702
3,641
7,160
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
7 / 1 / 0
7,684
768
6,848
6,374
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 8 / 1
5,740
574
6,347
8,426
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Dolmimfu
Serqet
11
2 / 2 / 1
5,978
598
3,924
7,963
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

1
0 / 1 / 0
3,816
382
221
1,842
685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Hunter10026
Gilgamesh
11
4 / 3 / 0
6,494
649
6,043
10,545
6,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Charybdis
Obaddragon
Charybdis
11
0 / 6 / 0
5,608
561
5,257
6,999
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
20
Kills
8
8
Deaths
20
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
8
1
0.31
L
Serqet
Dolmimfu
Serqet
2
2
1
1.25
W
Hercules
DwiftQueen
Hercules
1
4
2
0.5
L
0
1
0
0
L
Gilgamesh
Hunter10026
Gilgamesh
4
3
0
1.33
W
3
0
10
8
L
Charybdis
Obaddragon
Charybdis
0
6
0
0
W
4
1
1
4.5
W
Izanami
TavernMusic
Izanami
5
2
2
3
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,098
Damage
21,792
36,924
Taken
35,775
20,251
Mitigated
12,814
11,637
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,347
296
0
390
8,426
1,991
0
2,736
5,690
33,256
0
L
Serqet
Dolmimfu
Serqet
3,924
671
0
3,768
7,963
2,185
0
1,900
5,990
0
36,290
W
Hercules
DwiftQueen
Hercules
5,267
2,447
0
2,949
9,177
7,747
0
408
8,602
0
37,852
L
221
25
0
782
1,842
685
0
631
1,211
1,179
39
L
Gilgamesh
Hunter10026
Gilgamesh
6,043
2,073
0
2,699
10,545
6,188
0
911
9,323
759
38,083
W
4,777
880
0
3,046
9,237
7,232
515
2,387
6,610
13,292
0
L
Charybdis
Obaddragon
Charybdis
5,257
2,543
0
1,014
6,999
1,765
0
1,164
5,835
0
40,506
W
2,565
140
0
700
4,976
1,426
0
0
4,826
54,019
0
W
Izanami
TavernMusic
Izanami
3,641
2,373
0
2,742
7,160
2,075
1,370
1,442
5,598
0
48,824
W
6,848
1,270
0
2,200
6,374
1,771
0
2,129
3,711
0
50,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,331
Gold Earned
27,636
372
Minions Killed
283
0
Camps Cleared
0
1,078,496
Distance Traveled
923,671
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,740
574
61
6
0
208,443
0
L
Serqet
5,978
598
71
7
0
245,341
0
W
Hercules
6,600
660
68
7
0
195,823
1
L
Ymir
3,816
382
1
0
0
82,068
0
L
Gilgamesh
6,494
649
67
7
0
225,853
4
W
Bacchus
7,175
718
16
2
0
219,306
0
L
Charybdis
5,608
561
83
8
0
161,966
0
W
Janus
6,855
686
92
9
0
231,569
0
W
Izanami
7,017
702
94
9
0
195,152
5
W
Pele
7,684
768
102
10
0
236,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role