Player Matchup

Ares
Ares
CrazyGibbon
Ares
Level 38
God Stats
3W - 4L
1,547 SR
Queue Stats
83W - 110L
1,367 Elo+
Party 1
Shiva
Shiva
GROER
Shiva
Level 45
God Stats
9W - 8L
1,566 SR
Queue Stats
70W - 90L
1,407 Elo+
Party 1
Arachne
Arachne
ItzJuddn
Arachne
Level 99
God Stats
24W - 20L
1,478 SR
Queue Stats
52W - 48L
1,438 Elo+
Solo
Neith
Neith
jayio
Neith
Level 84
God Stats
0W - 4L
1,500 SR
Queue Stats
43W - 52L
1,500 Elo+
Solo
Sol
Sol
rezzwes
Sol
Level 65
God Stats
1W - 2L
1,256 SR
Queue Stats
113W - 113L
1,515 Elo+
Solo
Team Averages
Level 66
1,469 SR
1,445 Elo+

VS

Team Averages
Level 114
1,550 SR
1,439 Elo+
Sol
Sol
OneBodyParty
Sol
Level 161
God Stats
1W - 1L
1,586 SR
Queue Stats
48W - 37L
1,515 Elo+
Solo
Cthulhu
Cthulhu
RB_Crocoo
Cthulhu
Level 109
God Stats
6W - 5L
1,514 SR
Queue Stats
231W - 237L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
c-P-w86
Zhong Kui
Level 126
God Stats
36W - 36L
1,602 SR
Queue Stats
173W - 177L
1,481 Elo+
Solo
Neith
Neith
maluigi90
Neith
Level 123
God Stats
6W - 3L
1,545 SR
Queue Stats
295W - 289L
1,428 Elo+
Solo
Arachne
Arachne
nhtalp
Arachne
Level 53
God Stats
32W - 31L
1,500 SR
Queue Stats
102W - 112L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,809
481
2,985
11,059
7,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shiva
GROER
Shiva
11
1 / 3 / 1
6,126
613
5,172
7,260
3,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arachne
ItzJuddn
Arachne
10
3 / 1 / 0
5,568
557
2,929
5,574
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
jayio
Neith
9
2 / 2 / 0
5,167
517
5,490
5,694
1,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sol
7
1 / 5 / 1
4,738
474
1,849
4,732
1,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
7,399
740
5,107
5,939
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
RB_Crocoo
Cthulhu
10
2 / 1 / 3
6,115
612
4,606
6,379
4,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
c-P-w86
Zhong Kui
10
2 / 1 / 4
6,289
629
6,296
7,317
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
maluigi90
Neith
11
3 / 2 / 0
6,255
626
3,787
7,028
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
nhtalp
Arachne
10
4 / 1 / 1
5,981
598
1,477
7,262
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
7
Kills
15
15
Deaths
7
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Shiva
GROER
Shiva
1
3
1
0.5
L
Arachne
ItzJuddn
Arachne
3
1
0
3
W
4
2
2
2.5
W
Cthulhu
RB_Crocoo
Cthulhu
2
1
3
3.5
W
Zhong Kui
c-P-w86
Zhong Kui
2
1
4
4
L
Neith
jayio
Neith
2
2
0
1
W
Neith
maluigi90
Neith
3
2
0
1.5
W
Arachne
nhtalp
Arachne
4
1
1
4.5
L
Sol
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,425
Damage
21,273
34,319
Taken
33,925
15,809
Mitigated
15,318
8,619
Healing
12,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,985
333
0
2,411
11,059
7,427
0
6,707
4,352
10,765
0
L
Shiva
GROER
Shiva
5,172
782
0
2,807
7,260
3,531
0
0
7,260
0
37,992
L
Arachne
ItzJuddn
Arachne
2,929
2,409
0
732
5,574
1,953
0
1,976
3,598
0
31,856
W
5,107
1,429
0
3,463
5,939
1,822
223
1,519
4,420
52,226
4,693
W
Cthulhu
RB_Crocoo
Cthulhu
4,606
449
401
1,852
6,379
4,132
0
1,533
4,846
19,843
0
W
Zhong Kui
c-P-w86
Zhong Kui
6,296
1,989
0
3,422
7,317
5,082
685
1,452
5,865
32,678
9,699
L
Neith
jayio
Neith
5,490
2,351
0
1,820
5,694
1,663
0
3,530
2,164
0
33,340
W
Neith
maluigi90
Neith
3,787
1,141
0
2,209
7,028
1,746
0
0
6,630
0
31,486
W
Arachne
nhtalp
Arachne
1,477
918
0
1,480
7,262
2,536
140
204
7,058
0
31,733
L
Sol
1,849
956
0
849
4,732
1,235
0
2,999
1,733
15,253
3,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,408
Gold Earned
32,039
212
Minions Killed
316
0
Camps Cleared
0
864,133
Distance Traveled
964,027
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,809
481
11
1
0
173,394
3
L
Shiva
6,126
613
66
7
0
201,763
0
L
Arachne
5,568
557
46
5
0
197,455
0
W
Sol
7,399
740
96
10
0
190,685
0
W
Cthulhu
6,115
612
27
3
0
210,921
3
W
Zhong Kui
6,289
629
80
8
0
176,906
0
L
Neith
5,167
517
58
6
0
163,137
0
W
Neith
6,255
626
52
5
0
177,659
0
W
Arachne
5,981
598
61
6
0
207,856
0
L
Sol
4,738
474
31
3
0
128,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role