Player Matchup

Ymir
Ymir
Elrubick25
Ymir
Level 168
God Stats
1W - 1L
1,515 SR
Queue Stats
128W - 139L
1,562 Elo+
Solo
Cu Chulainn
Cu Chulainn
Luucasgb
Cu Chulainn
Level 116
God Stats
3W - 1L
1,706 SR
Queue Stats
77W - 41L
1,562 Elo+
Party 2
Vulcan
Vulcan
Matrix Murk
Vulcan
Level 119
God Stats
1W - 1L
1,567 SR
Queue Stats
264W - 255L
1,505 Elo+
Party 2
Ix Chel
Ix Chel
XxCh3k_-_Mat3xX
Ix Chel
Level 126
God Stats
2W - 0L
1,726 SR
Queue Stats
136W - 111L
1,599 Elo+
Solo
Nu Wa
Nu Wa
Zed305
Nu Wa
Level 47
God Stats
2W - 1L
1,557 SR
Queue Stats
24W - 43L
1,414 Elo+
Party 2
Team Averages
Level 115
1,614 SR
1,529 Elo+

VS

Team Averages
Level 127
1,533 SR
1,554 Elo+
Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
CreepingGod
Mercury
Level 136
God Stats
1W - 1L
1,739 SR
Queue Stats
180W - 113L
1,632 Elo+
Solo
Ra
Ra
EternalSigurd
Ra
Level 147
God Stats
1W - 1L
1,436 SR
Queue Stats
164W - 153L
1,569 Elo+
Party 1
Ullr
Ullr
Lalonganiza2023
Ullr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 130L
1,503 Elo+
Solo
Agni
Agni
wolfbane1021
Agni
Level 155
God Stats
2W - 3L
1,490 SR
Queue Stats
321W - 309L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 10
9,119
829
4,095
15,966
16,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
Luucasgb
Cu Chulainn
16
5 / 2 / 10
9,350
850
17,787
15,213
19,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
14
3 / 2 / 9
8,977
816
9,124
9,527
4,187
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
2 / 2 / 10
8,735
794
7,287
11,362
4,886
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Zed305
Nu Wa
14
4 / 2 / 8
8,669
788
7,852
8,703
3,362
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 5 / 4
7,607
692
6,798
13,470
13,861
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
CreepingGod
Mercury
14
2 / 3 / 8
8,066
733
7,968
12,322
10,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
1 / 3 / 7
7,854
714
7,034
9,301
4,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 4
7,718
702
6,139
8,754
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
5 / 2 / 6
9,088
826
16,973
6,725
2,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
41
16
Kills
12
12
Deaths
16
47
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
5
4
0.6
L
Mercury
CreepingGod
Mercury
2
3
8
2
W
2
4
10
1.75
L
1
3
7
1.5
L
3
3
4
1.67
W
Cu Chulainn
Luucasgb
Cu Chulainn
5
2
10
5
W
Vulcan
3
2
9
3.75
W
2
2
10
3.5
W
Nu Wa
Zed305
Nu Wa
4
2
8
4
L
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,145
Damage
44,912
60,771
Taken
50,572
48,141
Mitigated
34,433
20,859
Healing
19,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,798
639
129
2,487
13,470
13,861
0
8,296
5,148
0
14,268
L
Mercury
CreepingGod
Mercury
7,968
1,261
1,031
3,382
12,322
10,503
0
7,534
4,674
0
14,633
W
4,095
1,039
2,665
1,778
15,966
16,682
0
6,356
9,043
9,792
1,281
L
7,034
144
5,021
4,082
9,301
4,268
0
3,907
5,394
23,375
0
L
6,139
2,153
481
963
8,754
3,558
0
4,772
3,952
0
16,684
W
Cu Chulainn
Luucasgb
Cu Chulainn
17,787
1,954
628
3,111
15,213
19,024
0
3,777
10,960
361
35,903
W
Vulcan
9,124
102
408
1,028
9,527
4,187
748
5,278
3,961
20,970
0
W
7,287
1,079
5,663
2,882
11,362
4,886
552
4,716
6,377
17,989
0
W
Nu Wa
Zed305
Nu Wa
7,852
1,430
920
1,776
8,703
3,362
348
2,968
5,609
15,085
0
L
16,973
1,106
386
1,295
6,725
2,243
0
3,613
3,028
40,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,850
Gold Earned
40,333
120
Minions Killed
146
0
Camps Cleared
0
1,109,794
Distance Traveled
1,058,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,607
692
20
2
0
206,342
0
L
Mercury
8,066
733
10
1
0
245,153
0
W
Ymir
9,119
829
11
1
0
200,677
0
L
Ra
7,854
714
51
5
0
210,079
0
L
Ullr
7,718
702
15
1
0
172,143
0
W
Cu Chulainn
9,350
850
39
4
0
223,134
0
W
Vulcan
8,977
816
38
3
0
236,797
0
W
Ix Chel
8,735
794
17
2
0
210,838
0
W
Nu Wa
8,669
788
15
1
0
238,348
0
L
Agni
9,088
826
50
5
0
224,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role