Player Matchup

Ullr
Ullr
Gold II
ALEXANDER311239
Ullr
Gold II
Level 104
God Stats
9W - 9L
1,603 SR
Queue Stats
378W - 373L
1,608 MMR
Party 2
Ravana
Ravana
Platinum V
BinxBlinx
Ravana
Platinum V
Level 194
God Stats
17W - 13L
1,563 SR
Queue Stats
146W - 140L
1,646 MMR
Solo
Cerberus
Cerberus
Platinum V
DeadTrashGame
Cerberus
Platinum V
Level 106
God Stats
1W - 1L
1,476 SR
Queue Stats
40W - 28L
1,673 MMR
Solo
Loki
Loki
Gold V
OnceMoreIFight
Loki
Gold V
Level 153
God Stats
16W - 11L
1,715 SR
Queue Stats
25W - 25L
1,691 MMR
Party 2
Janus
Janus
Gold I
RockNRollRick76
Janus
Gold I
Level 168
God Stats
1W - 2L
1,541 SR
Queue Stats
84W - 82L
1,680 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,580 SR
1,660 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,477 SR
1,663 MMR
Nut
Nut
Gold I
KingReese27
Nut
Gold I
Level 126
God Stats
12W - 14L
1,538 SR
Queue Stats
83W - 82L
1,643 MMR
Party 1
Ra
Ra
Gold II
Rodonald
Ra
Gold II
Level 158
God Stats
1W - 0L
1,304 SR
Queue Stats
20W - 12L
1,745 MMR
Party 1
King Arthur
King Arthur
Gold IV
Tyrrorem
King Arthur
Gold IV
Level 170
God Stats
1W - 1L
1,477 SR
Queue Stats
27W - 20L
1,608 MMR
Solo
Hercules
Hercules
Gold II
VulcanCDI
Hercules
Gold II
Level 149
God Stats
1W - 2L
1,473 SR
Queue Stats
502W - 520L
1,646 MMR
Solo
Maman Brigitte
Maman Brigitte
Platinum IV
Wolftherebel
Maman Brigitte
Platinum IV
Level 120
God Stats
52W - 49L
1,595 SR
Queue Stats
347W - 380L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,013
463
3,322
8,700
2,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
BinxBlinx
Ravana
12
1 / 2 / 1
6,221
479
3,294
6,682
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
DeadTrashGame
Cerberus
12
2 / 1 / 1
7,402
569
6,342
15,587
7,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
0 / 5 / 0
5,955
458
4,668
8,647
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 1
6,171
475
2,258
4,176
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosIx ChelKumbhakarnaLancelotBacchus

VS

Bans
Ao KuangHun BatzThorNu WaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
7,803
600
8,188
7,512
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 0
7,922
609
3,316
4,319
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
Tyrrorem
King Arthur
14
4 / 1 / 2
8,930
687
7,273
9,914
6,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
VulcanCDI
Hercules
12
0 / 0 / 3
7,110
547
5,308
9,818
6,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maman Brigitte
Wolftherebel
Maman Brigitte
13
3 / 0 / 4
7,182
552
6,067
9,142
3,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
13
14
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Ravana
BinxBlinx
Ravana
1
2
1
0.75
L
Cerberus
DeadTrashGame
Cerberus
2
1
1
2.5
W
3
2
1
1.75
L
0
5
0
0
L
0
2
1
0.25
W
3
1
0
3
W
King Arthur
Tyrrorem
King Arthur
4
1
2
5
W
Hercules
VulcanCDI
Hercules
0
0
3
1.5
W
Maman Brigitte
Wolftherebel
Maman Brigitte
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,884
Damage
30,152
43,792
Taken
40,705
16,542
Mitigated
20,357
12,506
Healing
15,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,322
927
0
807
8,700
2,439
0
1,403
7,297
0
36,201
L
Ravana
BinxBlinx
Ravana
3,294
586
0
3,929
6,682
2,448
0
913
5,649
0
43,416
L
Cerberus
DeadTrashGame
Cerberus
6,342
727
0
5,628
15,587
7,945
0
1,889
13,606
34,144
1,254
W
8,188
5,948
0
3,822
7,512
2,402
16
2,711
4,801
0
60,934
L
4,668
1,384
0
1,484
8,647
2,280
0
2,184
6,399
0
34,040
L
2,258
248
0
658
4,176
1,430
0
2,388
1,642
37,764
623
W
3,316
63
1,312
1,602
4,319
1,444
330
1,977
2,242
60,151
0
W
King Arthur
Tyrrorem
King Arthur
7,273
797
0
2,287
9,914
6,377
0
163
9,751
0
63,541
W
Hercules
VulcanCDI
Hercules
5,308
1,799
0
4,265
9,818
6,766
276
2,811
6,927
0
29,523
W
Maman Brigitte
Wolftherebel
Maman Brigitte
6,067
186
0
2,233
9,142
3,368
0
1,082
8,008
45,150
962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,762
Gold Earned
38,947
341
Minions Killed
450
0
Camps Cleared
0
1,315,705
Distance Traveled
1,442,174
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,013
463
66
5
0
262,757
0
L
Ravana
6,221
479
78
6
0
287,339
2
L
Cerberus
7,402
569
62
5
0
291,714
4
W
Nut
7,803
600
110
8
0
241,626
4
L
Loki
5,955
458
50
4
0
275,588
5
L
Janus
6,171
475
85
7
0
198,307
0
W
Ra
7,922
609
126
10
0
295,840
2
W
King Arthur
8,930
687
108
8
0
258,790
2
W
Hercules
7,110
547
32
2
0
313,210
3
W
Maman Brigitte
7,182
552
74
6
0
332,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role