Player Matchup

Hercules
Hercules
Gold II
IncognitoWizard
Hercules
Gold II
Level 66
God Stats
1W - 3L
1,516 SR
Queue Stats
35W - 42L
1,712 MMR
Party 1
Xing Tian
Xing Tian
Gold V
Materbater98
Xing Tian
Gold V
Level 142
God Stats
0W - 2L
1,528 SR
Queue Stats
32W - 38L
1,638 MMR
Party 1
Ix Chel
Ix Chel
Platinum V
dookibot
Ix Chel
Platinum V
Level 53
God Stats
2W - 5L
1,654 SR
Queue Stats
34W - 45L
1,765 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 87
1,566 SR
1,705 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,723 SR
1,680 MMR
Chaac
Chaac
Diamond V
RoAChxKLiP666
Chaac
Diamond V
Level 148
God Stats
248W - 181L
1,627 SR
Queue Stats
542W - 441L
1,477 MMR
Party 2
Vulcan
Vulcan
Diamond V
hayleyybabyy
Vulcan
Diamond V
Level 124
God Stats
22W - 4L
1,919 SR
Queue Stats
36W - 25L
1,617 MMR
Party 2
Kumbhakarna
Kumbhakarna
Diamond V
tornop
Kumbhakarna
Diamond V
Level 169
God Stats
15W - 11L
1,622 SR
Queue Stats
255W - 235L
1,948 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
0 / 2 / 0
9,087
649
5,814
15,985
16,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
Materbater98
Xing Tian
15
0 / 0 / 0
8,877
634
5,540
14,801
14,246
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
dookibot
Ix Chel
15
0 / 4 / 0
9,323
666
5,390
9,172
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArachneCerberusNe ZhaCthulhuBacchus

VS

Bans
SerqetAchillesFafnirMedusaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 2
11,354
811
12,733
12,119
15,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
17
1 / 0 / 3
10,586
756
13,906
4,611
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
tornop
Kumbhakarna
17
1 / 0 / 5
10,649
761
7,035
11,008
10,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
6
6
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
2
0
0
L
Xing Tian
Materbater98
Xing Tian
0
0
0
0
W
4
0
2
5
L
Ix Chel
dookibot
Ix Chel
0
4
0
0
W
Vulcan
1
0
3
2.5
W
Kumbhakarna
tornop
Kumbhakarna
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,744
Damage
33,674
39,958
Taken
27,738
33,462
Mitigated
28,316
10,092
Healing
11,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
5,814
1,091
0
3,366
15,985
16,191
0
8,004
7,288
0
26,096
L
Xing Tian
Materbater98
Xing Tian
5,540
531
0
2,333
14,801
14,246
0
7,326
7,089
29,539
1,596
W
12,733
1,392
0
5,225
12,119
15,383
1,555
3,564
8,178
0
38,850
L
Ix Chel
dookibot
Ix Chel
5,390
87
2,241
2,152
9,172
3,025
0
5,359
3,611
31,548
0
W
Vulcan
13,906
468
0
2,036
4,611
2,216
1,589
1,691
2,732
65,483
660
W
Kumbhakarna
tornop
Kumbhakarna
7,035
512
0
3,813
11,008
10,717
416
4,511
6,073
23,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,287
Gold Earned
32,589
152
Minions Killed
152
0
Camps Cleared
0
751,194
Distance Traveled
861,694
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,087
649
41
3
0
256,791
3
L
Xing Tian
8,877
634
44
3
0
261,052
0
W
Chaac
11,354
811
41
3
0
265,470
0
L
Ix Chel
9,323
666
67
5
0
233,351
0
W
Vulcan
10,586
756
81
6
0
301,349
0
W
Kumbhakarna
10,649
761
30
2
0
294,875
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role