Player Matchup

Danzaburou
Danzaburou
NovaTrainer
Danzaburou
Level 157
God Stats
9W - 10L
1,484 SR
Queue Stats
259W - 271L
1,459 Elo+
Solo
Athena
Athena
SUR3N1UM
Athena
Level 144
God Stats
7W - 2L
1,611 SR
Queue Stats
199W - 205L
1,539 Elo+
Party 1
Hera
Hera
Thompson Gunner
Hera
Level 126
God Stats
3W - 4L
1,387 SR
Queue Stats
217W - 229L
1,538 Elo+
Party 1
Ao Kuang
Ao Kuang
eggner
Ao Kuang
Level 178
God Stats
3W - 2L
1,425 SR
Queue Stats
89W - 81L
1,602 Elo+
Solo
Guan Yu
Guan Yu
ramboOG
Guan Yu
Level 247
God Stats
3W - 0L
1,624 SR
Queue Stats
172W - 175L
1,554 Elo+
Party 1
Team Averages
Level 170
1,506 SR
1,539 Elo+

VS

Team Averages
Level 148
1,606 SR
1,546 Elo+
The Morrigan
The Morrigan
BAF1s
The Morrigan
Level 108
God Stats
5W - 3L
1,759 SR
Queue Stats
387W - 297L
1,696 Elo+
Solo
Horus
Horus
NotSlimNotShady
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 192L
1,422 Elo+
Party 2
Pele
Pele
SixtoGigolo
Pele
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 199L
1,522 Elo+
Solo
Maui
Maui
snugglefritz
Maui
Level 133
God Stats
1W - 2L
1,379 SR
Queue Stats
75W - 81L
1,493 Elo+
Party 2
Sol
Sol
xfahyo
Sol
Level 236
God Stats
4W - 2L
1,894 SR
Queue Stats
182W - 156L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NovaTrainer
Danzaburou
17
11 / 5 / 11
11,148
1,115
19,267
14,254
5,989
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
SUR3N1UM
Athena
17
2 / 1 / 19
9,778
978
6,399
17,327
17,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 5 / 18
8,175
818
8,402
9,759
5,455
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
eggner
Ao Kuang
16
9 / 4 / 9
9,717
972
14,370
12,187
6,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
ramboOG
Guan Yu
16
4 / 3 / 12
9,687
969
7,600
14,571
13,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BAF1s
The Morrigan
15
4 / 4 / 10
8,715
872
10,926
6,206
2,777
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 8 / 5
7,067
707
3,619
16,139
10,388
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 6 / 10
8,695
870
10,410
12,497
7,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
2 / 4 / 12
7,811
781
6,164
13,134
13,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
xfahyo
Sol
16
8 / 4 / 8
9,272
927
16,063
12,151
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
63
26
Kills
18
18
Deaths
26
69
Assists
45
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
BAF1s
The Morrigan
4
4
10
2.25
L
0
8
5
0.31
W
Danzaburou
NovaTrainer
Danzaburou
11
5
11
3.3
W
Athena
SUR3N1UM
Athena
2
1
19
11.5
L
4
6
10
1.5
W
0
5
18
1.8
W
Ao Kuang
eggner
Ao Kuang
9
4
9
3.38
W
Guan Yu
ramboOG
Guan Yu
4
3
12
3.33
L
2
4
12
2
L
Sol
xfahyo
Sol
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,038
Damage
47,182
68,098
Taken
60,127
48,685
Mitigated
39,213
32,873
Healing
16,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
BAF1s
The Morrigan
10,926
1,662
109
555
6,206
2,777
0
2,900
3,272
24,572
0
L
3,619
1,788
1,559
3,483
16,139
10,388
0
7,399
8,488
0
8,200
W
Danzaburou
NovaTrainer
Danzaburou
19,267
7,523
43
2,341
14,254
5,989
2,018
6,442
7,812
0
44,616
W
Athena
SUR3N1UM
Athena
6,399
808
3,234
5,290
17,327
17,016
29
8,218
9,109
13,332
2,087
L
10,410
1,640
0
2,245
12,497
7,385
0
5,967
6,333
0
25,669
W
8,402
1,952
487
621
9,759
5,455
416
5,033
4,726
18,916
529
W
Ao Kuang
eggner
Ao Kuang
14,370
1,467
1,277
4,159
12,187
6,960
616
6,444
5,743
21,884
1,234
W
Guan Yu
ramboOG
Guan Yu
7,600
201
8,334
7,087
14,571
13,265
158
8,467
6,104
0
14,585
L
6,164
943
507
1,750
13,134
13,537
66
5,370
7,587
9,677
0
L
Sol
xfahyo
Sol
16,063
6,482
601
5,877
12,151
5,126
271
5,500
6,521
25,568
2,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,505
Gold Earned
41,560
128
Minions Killed
102
0
Camps Cleared
0
1,021,021
Distance Traveled
889,688
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,715
872
29
3
0
160,854
0
L
Horus
7,067
707
8
1
0
180,829
0
W
Danzaburou
11,148
1,115
48
5
0
184,442
0
W
Athena
9,778
978
17
2
0
253,274
0
L
Pele
8,695
870
31
3
0
183,920
0
W
Hera
8,175
818
19
2
0
180,639
0
W
Ao Kuang
9,717
972
26
3
0
191,534
0
W
Guan Yu
9,687
969
18
2
0
211,132
0
L
Maui
7,811
781
6
1
0
206,684
0
L
Sol
9,272
927
28
3
0
157,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role