Player Matchup

Horus
Horus
Diamond IV
BBGUN007
Horus
Diamond IV
Level 149
God Stats
3W - 1L
1,846 SR
Queue Stats
38W - 7L
2,244 MMR
Party 1
Ix Chel
Ix Chel
Diamond IV
DreamDemonYT
Ix Chel
Diamond IV
Level 165
God Stats
4W - 0L
1,693 SR
Queue Stats
35W - 4L
2,238 MMR
Party 1
Ymir
Ymir
Diamond IV
unbiddenisland
Ymir
Diamond IV
Level 210
God Stats
1W - 2L
1,662 SR
Queue Stats
37W - 4L
2,185 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 175
1,734 SR
2,222 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,744 SR
2,035 MMR
Tyr
Tyr
Platinum I
ImDirtyDan103
Tyr
Platinum I
Level 126
God Stats
24W - 26L
1,607 SR
Queue Stats
183W - 177L
2,048 MMR
Solo
Geb
Geb
Platinum I
Quezadillo
Geb
Platinum I
Level 155
God Stats
242W - 194L
1,646 SR
Queue Stats
543W - 610L
1,947 MMR
Solo
Serqet
Serqet
Platinum II
Tobiashi
Serqet
Platinum II
Level 153
God Stats
9W - 2L
1,978 SR
Queue Stats
243W - 242L
2,109 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BBGUN007
Horus
14
4 / 0 / 6
8,440
844
5,238
6,688
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ix Chel
DreamDemonYT
Ix Chel
14
1 / 0 / 9
8,304
830
8,130
4,818
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 4
8,647
865
6,398
10,067
7,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
AchillesCerberusCthulhuHerculesNe Zha

VS

Bans
KumbhakarnaBaron SamediEsetThothScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,411
641
3,289
8,264
5,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 5 / 1
6,770
677
8,304
9,577
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Serqet
Tobiashi
Serqet
14
1 / 1 / 0
7,490
749
3,259
6,440
2,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
BBGUN007
Horus
4
0
6
7
W
Ix Chel
DreamDemonYT
Ix Chel
1
0
9
5.5
L
0
4
1
0.13
L
0
5
1
0.1
L
Serqet
Tobiashi
Serqet
1
1
0
1
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,766
Damage
14,852
21,573
Taken
24,281
12,950
Mitigated
14,039
10,134
Healing
2,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BBGUN007
Horus
5,238
1,663
1,145
2,387
6,688
3,752
330
2,892
3,523
0
14,925
W
Ix Chel
DreamDemonYT
Ix Chel
8,130
1,268
1,891
1,930
4,818
1,735
127
2,538
1,818
41,768
0
L
3,289
255
0
759
8,264
5,034
0
4,275
3,515
0
12,488
L
8,304
106
0
795
9,577
6,260
0
5,879
3,280
28,230
575
L
Serqet
Tobiashi
Serqet
3,259
149
0
494
6,440
2,745
0
2,984
3,309
0
21,272
W
6,398
1,089
0
2,781
10,067
7,463
0
2,359
7,309
23,446
1,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,391
Gold Earned
20,671
149
Minions Killed
108
0
Camps Cleared
0
607,288
Distance Traveled
526,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,440
844
25
3
0
209,497
0
W
Ix Chel
8,304
830
84
8
0
198,549
0
L
Tyr
6,411
641
24
2
0
170,698
0
L
Geb
6,770
677
25
3
0
155,328
0
L
Serqet
7,490
749
59
6
0
200,278
0
W
Ymir
8,647
865
40
4
0
199,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role