Player Matchup

Nemesis
Nemesis
BSLITE
Nemesis
Level 100
God Stats
6W - 6L
1,529 SR
Queue Stats
278W - 262L
1,546 Elo+
Solo
Osiris
Osiris
Emp_Crimson
Osiris
Level 133
God Stats
2W - 4L
1,536 SR
Queue Stats
256W - 261L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
Sovietscar0322
Cthulhu
Level 89
God Stats
10W - 3L
1,816 SR
Queue Stats
260W - 266L
1,512 Elo+
Party 1
Artemis
Artemis
XDemonic_ShotX
Artemis
Level 67
God Stats
6W - 3L
1,690 SR
Queue Stats
22W - 24L
1,495 Elo+
Party 1
Tiamat
Tiamat
dragonemperor900
Tiamat
Level 108
God Stats
58W - 40L
1,517 SR
Queue Stats
193W - 198L
1,476 Elo+
Party 1
Team Averages
Level 99
1,618 SR
1,506 Elo+

VS

Team Averages
Level 91
1,400 SR
1,468 Elo+
Nut
Nut
CONOWILLY
Nut
Level 104
God Stats
0W - 4L
1,270 SR
Queue Stats
424W - 411L
1,493 Elo+
Party 2
Loki
Loki
DjPhantomFlare
Loki
Level 46
God Stats
0W - 3L
1,247 SR
Queue Stats
43W - 62L
1,439 Elo+
Solo
Vulcan
Vulcan
JNROPS
Vulcan
Level 142
God Stats
5W - 8L
1,599 SR
Queue Stats
505W - 512L
1,502 Elo+
Party 2
Surtr
Surtr
NbaDre4172
Surtr
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 21L
1,454 Elo+
Solo
Bacchus
Bacchus
Rukio The Lost
Bacchus
Level 117
God Stats
2W - 5L
1,384 SR
Queue Stats
69W - 73L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BSLITE
Nemesis
7
3 / 0 / 1
4,060
812
1,393
3,150
929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Osiris
6
1 / 1 / 0
3,729
746
1,644
3,272
1,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

6
2 / 0 / 2
3,650
730
2,185
3,637
1,917
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 0 / 3
3,216
643
1,729
2,602
648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 0 / 1
3,576
715
860
1,917
555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
2,893
579
3,314
2,759
631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
1 / 1 / 0
3,540
708
888
3,546
799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
JNROPS
Vulcan
7
0 / 1 / 0
3,511
702
915
2,460
557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
1
0 / 0 / 0
967
193
0
0
0
5
0 / 2 / 0
3,153
631
1,389
4,028
2,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
6
Kills
1
1
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BSLITE
Nemesis
3
0
1
3.5
L
0
2
0
0
L
1
1
0
1
W
Osiris
1
1
0
1
L
Vulcan
JNROPS
Vulcan
0
1
0
0
L
Surtr
0
0
0
0
L
0
2
0
0
W
2
0
2
3
W
0
0
3
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,811
Damage
6,506
14,578
Taken
12,793
5,282
Mitigated
4,492
3,891
Healing
3,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BSLITE
Nemesis
1,393
654
0
522
3,150
929
0
459
2,691
0
18,409
L
3,314
1,643
0
398
2,759
631
0
920
1,839
0
13,743
L
888
238
0
1,873
3,546
799
0
0
3,546
0
14,985
W
Osiris
1,644
610
0
430
3,272
1,233
0
0
3,272
0
16,129
L
Vulcan
JNROPS
Vulcan
915
43
0
485
2,460
557
0
696
1,600
15,822
0
L
Surtr
0
0
0
0
0
0
0
0
0
0
0
L
1,389
123
0
1,104
4,028
2,505
0
1,265
2,763
6,725
1,157
W
2,185
270
0
1,603
3,637
1,917
0
512
3,125
12,665
384
W
1,729
981
0
452
2,602
648
0
505
2,097
0
9,879
W
860
0
0
884
1,917
555
0
689
1,228
17,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,231
Gold Earned
14,064
141
Minions Killed
104
0
Camps Cleared
0
506,028
Distance Traveled
435,339
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,060
812
32
6
0
119,830
0
L
Nut
2,893
579
22
4
0
89,382
0
L
Loki
3,540
708
32
6
0
123,658
0
W
Osiris
3,729
746
34
7
0
84,899
0
L
Vulcan
3,511
702
38
8
0
115,427
0
L
Surtr
967
193
0
0
0
0
0
L
Bacchus
3,153
631
12
2
0
106,872
1
W
Cthulhu
3,650
730
19
4
0
101,312
0
W
Artemis
3,216
643
14
3
0
95,230
0
W
Tiamat
3,576
715
42
8
0
104,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role