Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MrNavy8
Nu Wa
Level 147
God Stats
2W - 0L
1,437 SR
Queue Stats
25W - 19L
1,457 Elo+
Party 2
Thor
Thor
OFFJOHNLENNON
Thor
Level 19
God Stats
4W - 1L
1,500 SR
Queue Stats
32W - 17L
1,507 Elo+
Party 2
Ymir
Ymir
Obit07
Ymir
Level 188
God Stats
1W - 0L
1,564 SR
Queue Stats
16W - 20L
1,444 Elo+
Party 2
Artemis
Artemis
Penguin5316
Artemis
Level 66
God Stats
2W - 1L
1,782 SR
Queue Stats
147W - 134L
1,561 Elo+
Solo
Team Averages
Level 124
1,557 SR
1,494 Elo+

VS

Team Averages
Level 96
1,449 SR
1,514 Elo+
Sobek
Sobek
AzMadman
Sobek
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,331 Elo+
Solo
Horus
Horus
IEmptySea
Horus
Level 41
God Stats
3W - 2L
1,523 SR
Queue Stats
169W - 160L
1,567 Elo+
Party 1
Kali
Kali
LSdweebisback
Kali
Level 32
God Stats
1W - 2L
1,501 SR
Queue Stats
84W - 82L
1,553 Elo+
Solo
Ishtar
Ishtar
benimaru3112
Ishtar
Level 148
God Stats
0W - 6L
1,217 SR
Queue Stats
156W - 137L
1,510 Elo+
Solo
Zeus
Zeus
ldextra
Zeus
Level 172
God Stats
10W - 14L
1,503 SR
Queue Stats
511W - 450L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
6 / 4 / 3
8,158
628
8,116
10,282
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
MrNavy8
Nu Wa
13
5 / 0 / 6
8,245
634
3,555
4,302
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
4 / 4 / 5
7,594
584
5,394
13,001
3,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Obit07
Ymir
12
4 / 0 / 5
7,758
597
6,445
7,822
5,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Artemis
Penguin5316
Artemis
13
2 / 1 / 3
7,397
569
8,095
7,059
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AzMadman
Sobek
8
0 / 1 / 1
5,691
438
2,139
9,672
7,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
IEmptySea
Horus
11
4 / 6 / 0
7,184
553
8,404
12,051
6,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 6 / 2
6,450
496
5,443
13,168
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
10
1 / 5 / 0
6,186
476
4,820
7,522
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zeus
ldextra
Zeus
12
1 / 3 / 0
6,662
512
4,118
4,632
1,482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
21
Kills
9
9
Deaths
21
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
4
3
1.88
L
Sobek
AzMadman
Sobek
0
1
1
0.5
L
Horus
IEmptySea
Horus
4
6
0
0.67
L
3
6
2
0.67
W
Nu Wa
MrNavy8
Nu Wa
5
0
6
8
W
4
4
5
1.63
W
Ymir
Obit07
Ymir
4
0
5
6.5
W
Artemis
Penguin5316
Artemis
2
1
3
3.5
L
Ishtar
1
5
0
0.2
L
Zeus
ldextra
Zeus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,605
Damage
24,924
42,466
Taken
47,045
15,441
Mitigated
21,597
18,567
Healing
12,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,116
272
541
4,560
10,282
3,154
0
502
9,370
42,115
0
L
Sobek
AzMadman
Sobek
2,139
217
0
3,989
9,672
7,091
26
2,632
6,955
10,239
0
L
Horus
IEmptySea
Horus
8,404
2,982
144
2,362
12,051
6,480
0
6,602
4,751
451
35,105
L
5,443
2,507
0
3,998
13,168
4,186
0
3,902
9,218
0
41,365
W
Nu Wa
MrNavy8
Nu Wa
3,555
779
0
675
4,302
1,083
633
2,111
2,158
45,094
0
W
5,394
1,278
0
5,770
13,001
3,851
0
1,538
11,395
0
54,251
W
Ymir
Obit07
Ymir
6,445
1,129
0
2,883
7,822
5,189
174
1,763
6,028
28,681
0
W
Artemis
Penguin5316
Artemis
8,095
4,355
0
4,138
7,059
2,164
2,731
844
6,215
0
54,854
L
Ishtar
4,820
2,861
0
1,229
7,522
2,358
0
1,504
6,018
0
41,222
L
Zeus
ldextra
Zeus
4,118
253
0
1,057
4,632
1,482
0
2,645
1,987
41,256
230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,152
Gold Earned
32,173
379
Minions Killed
286
0
Camps Cleared
0
1,275,249
Distance Traveled
1,185,258
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,158
628
84
6
0
229,055
2
L
Sobek
5,691
438
13
1
0
241,779
2
L
Horus
7,184
553
51
4
0
266,229
2
L
Kali
6,450
496
67
5
0
278,512
1
W
Nu Wa
8,245
634
85
7
0
259,215
1
W
Thor
7,594
584
83
6
0
265,432
0
W
Ymir
7,758
597
46
4
0
271,871
2
W
Artemis
7,397
569
81
6
0
249,676
2
L
Ishtar
6,186
476
69
5
0
186,385
0
L
Zeus
6,662
512
86
7
0
212,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role