Player Matchup

Cthulhu
Cthulhu
II Sif II
Cthulhu
Level 96
God Stats
23W - 17L
1,619 SR
Queue Stats
138W - 140L
1,444 Elo+
Party 1
Bastet
Bastet
KageTheFolf
Bastet
Level 95
God Stats
2W - 2L
1,492 SR
Queue Stats
83W - 75L
1,457 Elo+
Party 1
Agni
Agni
temp-647430
Agni
Level 92
God Stats
5W - 10L
1,372 SR
Queue Stats
16W - 34L
1,263 Elo+
Solo
Team Averages
Level 94
1,494 SR
1,388 Elo+

VS

Team Averages
Level 119
1,564 SR
1,461 Elo+
Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
JPJP777
Zeus
Level 108
God Stats
71W - 64L
1,568 SR
Queue Stats
754W - 774L
1,474 Elo+
Solo
Cerberus
Cerberus
PantherLB58
Cerberus
Level 124
God Stats
22W - 11L
1,623 SR
Queue Stats
47W - 59L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
II Sif II
Cthulhu
8
1 / 2 / 2
4,519
904
1,775
3,490
2,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
9
3 / 1 / 1
5,021
1,004
3,765
2,679
750
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

5
0 / 1 / 0
3,685
737
266
1,819
417
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 1 / 0
4,753
951
1,517
2,526
1,010
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zeus
JPJP777
Zeus
8
0 / 2 / 2
4,391
878
1,674
1,855
481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
PantherLB58
Cerberus
9
1 / 1 / 2
4,777
955
1,609
3,917
1,994
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
3
4
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
0
2
L
Cthulhu
II Sif II
Cthulhu
1
2
2
1
W
Zeus
JPJP777
Zeus
0
2
2
0.5
L
Bastet
3
1
1
3.5
W
Cerberus
PantherLB58
Cerberus
1
1
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,806
Damage
4,800
7,988
Taken
8,298
3,282
Mitigated
3,485
973
Healing
1,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,517
1,104
0
579
2,526
1,010
0
297
2,165
0
9,287
L
Cthulhu
II Sif II
Cthulhu
1,775
266
0
438
3,490
2,115
0
1,354
2,134
6,944
196
W
Zeus
JPJP777
Zeus
1,674
66
0
0
1,855
481
198
679
1,107
12,531
0
L
Bastet
3,765
1,140
0
474
2,679
750
0
1,203
1,476
0
8,734
W
Cerberus
PantherLB58
Cerberus
1,609
0
0
485
3,917
1,994
103
747
3,028
9,171
1,145
L
266
33
7
54
1,819
417
0
536
1,283
2,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,225
Gold Earned
13,921
29
Minions Killed
62
0
Camps Cleared
0
245,527
Distance Traveled
252,134
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,753
951
21
4
0
90,586
0
L
Cthulhu
4,519
904
8
2
0
90,478
0
W
Zeus
4,391
878
25
5
0
69,247
0
L
Bastet
5,021
1,004
15
3
0
104,188
2
W
Cerberus
4,777
955
16
3
0
92,301
0
L
Agni
3,685
737
6
1
0
50,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role