Player Matchup

Bake Kujira
Bake Kujira
Mastergamma333
Bake Kujira
Level 109
God Stats
0W - 2L
1,368 SR
Queue Stats
57W - 55L
1,508 Elo+
Party 1
King Arthur
King Arthur
Peelzhere
King Arthur
Level 131
God Stats
0W - 2L
1,288 SR
Queue Stats
19W - 23L
1,500 Elo+
Party 1
Tiamat
Tiamat
SendDown
Tiamat
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 53L
1,614 Elo+
Solo
Lancelot
Lancelot
digorow
Lancelot
Level 155
God Stats
0W - 1L
1,492 SR
Queue Stats
66W - 62L
1,511 Elo+
Party 1
Freya
Freya
ftd5000
Freya
Level 209
God Stats
5W - 5L
1,495 SR
Queue Stats
244W - 224L
1,545 Elo+
Solo
Team Averages
Level 134
1,429 SR
1,536 Elo+

VS

Team Averages
Level 131
1,546 SR
1,530 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Spoopy-Glitch
Ganesha
Level 145
God Stats
4W - 5L
1,679 SR
Queue Stats
164W - 136L
1,541 Elo+
Party 2
Pele
Pele
codbeastmode09
Pele
Level 158
God Stats
1W - 1L
1,490 SR
Queue Stats
138W - 125L
1,549 Elo+
Party 2
Olorun
Olorun
siczler
Olorun
Level 159
God Stats
18W - 17L
1,563 SR
Queue Stats
139W - 127L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Mastergamma333
Bake Kujira
7
0 / 2 / 1
4,726
473
4,293
9,645
5,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Peelzhere
King Arthur
9
2 / 3 / 0
5,573
557
6,441
10,351
7,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tiamat
SendDown
Tiamat
9
0 / 5 / 1
4,941
494
1,774
7,190
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
digorow
Lancelot
8
1 / 4 / 1
5,018
502
5,054
7,991
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
ftd5000
Freya
9
0 / 4 / 1
5,244
524
3,591
6,689
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
6 / 0 / 1
7,442
744
6,357
4,655
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
 
Achilles
11
3 / 2 / 1
6,439
644
7,148
11,802
5,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ganesha
9
0 / 0 / 6
5,738
574
3,089
8,985
5,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
5 / 1 / 3
6,371
637
6,307
8,204
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Olorun
siczler
Olorun
11
4 / 0 / 1
6,620
662
6,666
5,002
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
18
18
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
6
0
1
6.5
W
Achilles
 
Achilles
3
2
1
1.75
L
Bake Kujira
Mastergamma333
Bake Kujira
0
2
1
0.25
L
King Arthur
Peelzhere
King Arthur
2
3
0
0.67
L
Tiamat
SendDown
Tiamat
0
5
1
0.1
W
Ganesha
0
0
6
3
W
5
1
3
6.5
L
Lancelot
digorow
Lancelot
1
4
1
0.38
L
Freya
ftd5000
Freya
0
4
1
0.13
W
Olorun
siczler
Olorun
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,153
Damage
29,567
41,866
Taken
38,648
19,899
Mitigated
17,814
8,051
Healing
18,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
6,357
2,741
0
1,401
4,655
1,482
0
1,078
3,577
0
59,619
W
Achilles
 
Achilles
7,148
2,361
0
6,386
11,802
5,922
0
0
11,802
0
37,997
L
Bake Kujira
Mastergamma333
Bake Kujira
4,293
2,470
887
2,978
9,645
5,147
0
5,177
4,468
17,941
0
L
King Arthur
Peelzhere
King Arthur
6,441
725
0
750
10,351
7,699
0
0
9,783
0
28,410
L
Tiamat
SendDown
Tiamat
1,774
205
0
1,037
7,190
2,519
0
0
7,190
22,657
0
W
Ganesha
3,089
891
1,850
3,090
8,985
5,843
0
5,045
3,940
13,918
1,086
W
6,307
1,704
0
2,836
8,204
2,980
0
1,523
6,681
0
47,644
L
Lancelot
digorow
Lancelot
5,054
1,165
0
531
7,991
2,561
0
984
6,904
0
28,742
L
Freya
ftd5000
Freya
3,591
1,291
0
1,868
6,689
1,973
84
3,243
3,446
28,402
3,944
W
Olorun
siczler
Olorun
6,666
4,068
231
2,390
5,002
1,587
0
2,269
2,733
43,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,502
Gold Earned
32,610
232
Minions Killed
349
0
Camps Cleared
0
1,080,406
Distance Traveled
1,077,759
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,442
744
124
12
0
226,540
1
W
Achilles
6,439
644
58
6
0
200,188
0
L
Bake Kujira
4,726
473
24
2
0
214,567
16
L
King Arthur
5,573
557
40
4
0
215,736
0
L
Tiamat
4,941
494
53
5
0
204,229
1
W
Ganesha
5,738
574
0
0
0
208,659
3
W
Pele
6,371
637
74
7
0
248,555
0
L
Lancelot
5,018
502
53
5
0
264,797
0
L
Freya
5,244
524
62
6
0
181,077
0
W
Olorun
6,620
662
93
9
0
193,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role