Player Matchup

Charon
Charon
Diamond IV
Agonizingx
Charon
Diamond IV
Level 142
God Stats
6W - 2L
1,826 SR
Queue Stats
47W - 22L
2,142 MMR
Party 2
Xing Tian
Xing Tian
Masters
Haunter Regalia
Xing Tian
Masters
Level 197
God Stats
5W - 4L
1,612 SR
Queue Stats
120W - 67L
2,506 MMR
Party 2
Shiva
Shiva
Diamond I
ThxSoMch
Shiva
Diamond I
Level 253
God Stats
70W - 28L
1,747 SR
Queue Stats
207W - 101L
2,867 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 197
1,729 SR
2,505 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,496 SR
2,109 MMR
Jormungandr
Jormungandr
Diamond V
MATUBRUH 2
Jormungandr
Diamond V
Level 120
God Stats
0W - 2L
1,289 SR
Queue Stats
159W - 162L
2,003 MMR
Party 1
Discordia
Discordia
Diamond V
ThousandFlea792
Discordia
Diamond V
Level 120
God Stats
59W - 54L
1,605 SR
Queue Stats
159W - 162L
2,003 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond III
cmj2012
Cu Chulainn
Diamond III
Level 190
God Stats
7W - 14L
1,593 SR
Queue Stats
310W - 281L
2,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Agonizingx
Charon
19
6 / 0 / 6
12,238
874
17,564
11,804
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
Haunter Regalia
Xing Tian
17
1 / 2 / 9
10,822
773
12,980
17,190
11,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shiva
ThxSoMch
Shiva
19
5 / 0 / 7
12,013
858
14,940
14,949
14,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
KuzenboCerberusFafnirKumbhakarnaSerqet

VS

Bans
CthulhuHachimanMedusaSobekChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MATUBRUH 2
Jormungandr
14
0 / 6 / 1
9,009
644
8,169
18,572
13,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
ThousandFlea792
Discordia
17
1 / 3 / 1
10,120
723
11,111
9,008
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
cmj2012
Cu Chulainn
16
1 / 3 / 1
9,713
694
8,675
21,753
20,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
Agonizingx
Charon
6
0
6
9
W
Xing Tian
Haunter Regalia
Xing Tian
1
2
9
2.75
L
Jormungandr
MATUBRUH 2
Jormungandr
0
6
1
0.08
L
Discordia
ThousandFlea792
Discordia
1
3
1
0.5
W
Shiva
ThxSoMch
Shiva
5
0
7
8.5
L
Cu Chulainn
cmj2012
Cu Chulainn
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,484
Damage
27,955
43,943
Taken
49,333
31,376
Mitigated
38,017
12,570
Healing
6,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Agonizingx
Charon
17,564
6,361
0
3,056
11,804
5,202
2,376
5,480
5,877
51,659
7,061
W
Xing Tian
Haunter Regalia
Xing Tian
12,980
461
0
5,160
17,190
11,970
467
7,321
9,250
42,137
745
L
Jormungandr
MATUBRUH 2
Jormungandr
8,169
1,785
0
1,174
18,572
13,838
150
12,066
5,434
21,869
0
L
Discordia
ThousandFlea792
Discordia
11,111
242
0
469
9,008
3,347
0
4,192
4,403
50,192
0
W
Shiva
ThxSoMch
Shiva
14,940
1,998
782
3,572
14,949
14,204
572
5,731
8,549
54
50,323
L
Cu Chulainn
cmj2012
Cu Chulainn
8,675
839
0
4,366
21,753
20,832
0
12,002
8,643
0
32,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,073
Gold Earned
28,842
200
Minions Killed
165
0
Camps Cleared
0
884,231
Distance Traveled
735,496
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
12,238
874
87
6
0
278,502
0
W
Xing Tian
10,822
773
56
4
0
297,482
2
L
Jormungandr
9,009
644
48
3
0
225,916
0
L
Discordia
10,120
723
74
5
0
261,202
1
W
Shiva
12,013
858
57
4
0
308,247
0
L
Cu Chulainn
9,713
694
43
3
0
248,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role