Player Matchup

Odin
Odin
Silver II
MoonBlues 17
Odin
Silver II
Level 127
God Stats
24W - 32L
1,498 SR
Queue Stats
351W - 459L
1,144 MMR
Solo
Vulcan
Vulcan
Gold IV
bishopking
Vulcan
Gold IV
Level 155
God Stats
4W - 4L
1,581 SR
Queue Stats
61W - 67L
1,467 MMR
Solo
Charybdis
Charybdis
Gold IV
desoisme
Charybdis
Gold IV
Level 154
God Stats
5W - 9L
1,026 SR
Queue Stats
254W - 279L
1,375 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,368 SR
1,329 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,438 SR
1,467 MMR
Chaac
Chaac
Silver II
Rock5tar84
Chaac
Silver II
Level 159
God Stats
2W - 9L
1,372 SR
Queue Stats
65W - 89L
1,096 MMR
Solo
Kukulkan
Kukulkan
Gold III
ayizquierdo14
Kukulkan
Gold III
Level 144
God Stats
11W - 20L
1,416 SR
Queue Stats
254W - 290L
1,593 MMR
Party 1
Geb
Geb
Gold I
xSnow93x
Geb
Gold I
Level 72
God Stats
31W - 35L
1,526 SR
Queue Stats
283W - 311L
1,713 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,301
664
3,257
9,615
7,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
bishopking
Vulcan
15
0 / 3 / 0
8,309
755
6,372
4,742
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
desoisme
Charybdis
15
0 / 1 / 0
8,362
760
3,705
5,505
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SerqetHorusPersephoneMulanCerberus

VS

Bans
Ne ZhaDanzaburouKumbhakarnaMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 0 / 2
8,772
797
7,912
5,612
5,112
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
ayizquierdo14
Kukulkan
16
4 / 0 / 2
9,867
897
5,001
4,653
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 0 / 5
8,776
798
2,773
6,851
5,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
6
6
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Chaac
2
0
2
3
W
Kukulkan
ayizquierdo14
Kukulkan
4
0
2
5
L
Vulcan
bishopking
Vulcan
0
3
0
0
L
Charybdis
desoisme
Charybdis
0
1
0
0
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,334
Damage
15,686
19,862
Taken
17,116
11,678
Mitigated
12,175
3,278
Healing
2,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,257
948
0
2,050
9,615
7,070
0
3,773
5,835
0
11,245
W
Chaac
7,912
493
0
1,158
5,612
5,112
0
2,236
3,057
0
24,668
W
Kukulkan
ayizquierdo14
Kukulkan
5,001
284
0
120
4,653
1,663
774
1,203
3,338
45,492
0
L
Vulcan
bishopking
Vulcan
6,372
165
0
728
4,742
2,097
0
1,940
2,802
28,713
225
L
Charybdis
desoisme
Charybdis
3,705
1,830
0
500
5,505
2,511
0
1,864
3,634
0
32,211
W
2,773
239
0
1,474
6,851
5,400
268
2,345
4,288
12,055
2,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,972
Gold Earned
27,415
126
Minions Killed
161
0
Camps Cleared
0
560,326
Distance Traveled
677,788
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,301
664
15
1
0
169,868
0
W
Chaac
8,772
797
32
3
0
219,723
6
W
Kukulkan
9,867
897
98
9
0
227,939
4
L
Vulcan
8,309
755
54
5
0
199,670
0
L
Charybdis
8,362
760
57
5
0
190,788
0
W
Geb
8,776
798
31
3
0
230,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role