Player Matchup

Ix Chel
Ix Chel
Gold III
Jayweb
Ix Chel
Gold III
Level 94
God Stats
35W - 32L
1,544 SR
Queue Stats
392W - 378L
1,474 MMR
Solo
Fenrir
Fenrir
Bronze III
NoNameMan8852
Fenrir
Bronze III
Level 46
God Stats
88W - 95L
1,635 SR
Queue Stats
155W - 168L
1,401 MMR
Solo
Hou Yi
Hou Yi
Silver II
Numero100
Hou Yi
Silver II
Level 87
God Stats
3W - 0L
1,575 SR
Queue Stats
75W - 79L
1,362 MMR
Solo
Bake Kujira
Bake Kujira
Gold V
SgtWortWort
Bake Kujira
Gold V
Level 191
God Stats
9W - 5L
1,554 SR
Queue Stats
40W - 36L
1,491 MMR
Solo
Horus
Horus
Gold III
thebossangelo
Horus
Gold III
Level 157
God Stats
10W - 3L
1,734 SR
Queue Stats
235W - 232L
1,405 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,608 SR
1,427 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,512 SR
1,438 MMR
Chaac
Chaac
Bronze III
Destroyer 56924
Chaac
Bronze III
Level 84
God Stats
1W - 2L
1,516 SR
Queue Stats
1W - 5L
1,420 MMR
Solo
Charybdis
Charybdis
Gold IV
Hubadub22
Charybdis
Gold IV
Level 87
God Stats
1W - 3L
1,701 SR
Queue Stats
35W - 46L
1,590 MMR
Party 1
Thor
Thor
Silver I
LOB LEGION
Thor
Silver I
Level 146
God Stats
5W - 3L
1,602 SR
Queue Stats
150W - 160L
1,181 MMR
Party 1
Ymir
Ymir
Bronze III
joel4ismael
Ymir
Bronze III
Level 119
God Stats
0W - 1L
1,240 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Janus
Janus
Bronze III
taveirus
Janus
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Jayweb
Ix Chel
15
10 / 1 / 2
9,413
724
14,806
5,972
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
7 / 1 / 2
8,333
641
5,813
8,353
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
Numero100
Hou Yi
12
2 / 0 / 8
7,519
578
5,441
8,379
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bake Kujira
SgtWortWort
Bake Kujira
14
2 / 1 / 2
8,467
651
9,990
7,929
10,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 9
6,899
531
6,049
11,539
6,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
ArachneNikeBakasuraChang'e

VS

Bans
Erlang ShenThe MorriganUllrPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,534
503
4,962
11,827
7,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Hubadub22
Charybdis
9
0 / 6 / 2
5,867
451
4,341
10,625
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 1
6,528
502
6,292
10,502
3,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 3 / 2
5,927
456
1,929
10,648
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
taveirus
Janus
12
1 / 8 / 0
7,084
545
1,772
9,035
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
22
Kills
4
4
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Charybdis
Hubadub22
Charybdis
0
6
2
0.17
W
Ix Chel
Jayweb
Ix Chel
10
1
2
11
L
2
2
1
1.25
W
7
1
2
8
W
Hou Yi
Numero100
Hou Yi
2
0
8
6
W
Bake Kujira
SgtWortWort
Bake Kujira
2
1
2
3
L
1
3
2
0.67
L
Janus
taveirus
Janus
1
8
0
0.13
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,099
Damage
19,296
42,172
Taken
52,637
25,245
Mitigated
21,603
20,017
Healing
8,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,962
933
0
3,816
11,827
7,098
0
8,025
3,802
0
43,576
L
Charybdis
Hubadub22
Charybdis
4,341
1,881
0
2,309
10,625
1,939
0
2,621
8,004
0
29,526
W
Ix Chel
Jayweb
Ix Chel
14,806
889
717
2,113
5,972
1,988
901
1,868
3,976
67,226
1,761
L
6,292
1,347
0
1,436
10,502
3,513
0
3,542
6,960
0
45,837
W
5,813
1,279
0
4,878
8,353
3,037
567
331
7,982
0
57,884
W
Hou Yi
Numero100
Hou Yi
5,441
2,630
0
3,089
8,379
2,852
437
1,154
7,225
0
53,465
W
Bake Kujira
SgtWortWort
Bake Kujira
9,990
5,688
0
2,267
7,929
10,472
0
0
7,929
65,250
1,484
L
1,929
810
0
1,030
10,648
6,801
0
3,191
7,457
11,196
0
L
Janus
taveirus
Janus
1,772
121
0
290
9,035
2,252
0
7,351
1,684
37,214
0
W
6,049
2,355
2,827
4,126
11,539
6,896
0
1,192
10,347
0
12,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,631
Gold Earned
31,940
414
Minions Killed
308
0
Camps Cleared
0
1,369,033
Distance Traveled
1,281,520
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,534
503
79
6
0
258,895
4
L
Charybdis
5,867
451
55
4
0
244,588
0
W
Ix Chel
9,413
724
97
7
0
267,594
1
L
Thor
6,528
502
80
6
0
275,631
0
W
Fenrir
8,333
641
103
8
0
290,779
0
W
Hou Yi
7,519
578
88
7
0
249,996
2
W
Bake Kujira
8,467
651
119
9
0
291,163
1
L
Ymir
5,927
456
19
1
0
255,956
1
L
Janus
7,084
545
75
6
0
246,450
0
W
Horus
6,899
531
7
1
0
269,501
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role