Player Matchup

Terra
Terra
Diamond I
DrFreelo
Terra
Diamond I
Level 109
God Stats
1W - 0L
1,681 SR
Queue Stats
49W - 12L
2,424 MMR
Party 1
Fafnir
Fafnir
Diamond I
Draebe
Fafnir
Diamond I
Level 143
God Stats
18W - 1L
2,024 SR
Queue Stats
49W - 11L
2,521 MMR
Party 1
Xbalanque
Xbalanque
Diamond I
TheJudicatør
Xbalanque
Diamond I
Level 145
God Stats
3W - 0L
1,784 SR
Queue Stats
42W - 7L
2,396 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,830 SR
2,447 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,600 SR
2,175 MMR
Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Masters
OnlyNai
Arachne
Masters
Level 129
God Stats
141W - 148L
1,688 SR
Queue Stats
662W - 771L
2,627 MMR
Solo
Sol
Sol
Diamond IV
TheCansi
Sol
Diamond IV
Level 145
God Stats
1W - 3L
1,611 SR
Queue Stats
663W - 752L
2,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DrFreelo
Terra
18
0 / 1 / 9
10,537
811
5,873
14,930
18,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
Draebe
Fafnir
16
2 / 0 / 6
11,008
847
9,546
16,906
26,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Xbalanque
TheJudicatør
Xbalanque
18
7 / 4 / 2
12,237
941
17,059
11,510
6,357
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
CthulhuXing TianKuzenboSerqetCerberus

VS

Bans
KumbhakarnaScyllaChironHeraCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
2 / 2 / 2
10,440
803
12,073
16,709
17,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
OnlyNai
Arachne
16
1 / 5 / 2
10,011
770
9,735
15,867
11,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 2 / 3
10,731
825
12,590
6,078
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
9
Kills
5
5
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
2
2
1.5
W
Terra
DrFreelo
Terra
0
1
9
4.5
W
Fafnir
Draebe
Fafnir
2
0
6
5
L
Arachne
OnlyNai
Arachne
1
5
2
0.4
L
2
2
3
1.75
W
Xbalanque
TheJudicatør
Xbalanque
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,478
Damage
34,398
43,346
Taken
38,654
51,601
Mitigated
31,445
13,869
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
12,073
1,934
0
7,026
16,709
17,926
356
6,806
9,251
0
38,563
W
Terra
DrFreelo
Terra
5,873
1,155
2,129
5,035
14,930
18,935
78
5,083
9,847
24,701
0
W
Fafnir
Draebe
Fafnir
9,546
3,019
0
5,581
16,906
26,309
1,118
5,674
10,943
27,774
5,425
L
Arachne
OnlyNai
Arachne
9,735
6,799
0
3,749
15,867
11,344
777
4,871
10,608
0
33,193
L
12,590
2,607
0
2,301
6,078
2,175
638
2,397
3,502
49,954
1,094
W
Xbalanque
TheJudicatør
Xbalanque
17,059
9,715
0
1,124
11,510
6,357
2,219
1,602
9,908
0
75,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,782
Gold Earned
31,182
215
Minions Killed
175
0
Camps Cleared
0
790,223
Distance Traveled
748,417
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,440
803
27
2
0
265,218
0
W
Terra
10,537
811
48
4
0
294,266
0
W
Fafnir
11,008
847
50
4
0
265,193
0
L
Arachne
10,011
770
54
4
0
253,733
2
L
Sol
10,731
825
94
7
0
229,466
2
W
Xbalanque
12,237
941
117
9
0
230,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role