Player Matchup

Serqet
Serqet
Platinum III
DameHameHuh
Serqet
Platinum III
Level 65
God Stats
12W - 6L
1,765 SR
Queue Stats
48W - 33L
1,737 MMR
Party 1
Persephone
Persephone
Diamond IV
OpulentCaso
Persephone
Diamond IV
Level 156
God Stats
16W - 8L
1,632 SR
Queue Stats
74W - 56L
2,133 MMR
Party 1
Xing Tian
Xing Tian
Diamond IV
iMordeki
Xing Tian
Diamond IV
Level 152
God Stats
2W - 3L
1,592 SR
Queue Stats
79W - 59L
1,999 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,663 SR
1,956 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,612 SR
2,236 MMR
Ares
Ares
Platinum I
ImDirtyDan103
Ares
Platinum I
Level 126
God Stats
1W - 2L
1,562 SR
Queue Stats
229W - 224L
1,998 MMR
Solo
Agni
Agni
Diamond II
TheSmithDx
Agni
Diamond II
Level 154
God Stats
38W - 21L
1,693 SR
Queue Stats
60W - 34L
2,370 MMR
Party 2
Arachne
Arachne
Diamond II
dieghostblack
Arachne
Diamond II
Level 146
God Stats
3W - 0L
1,582 SR
Queue Stats
61W - 34L
2,341 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
1 / 5 / 3
7,972
797
6,425
12,902
8,283
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Persephone
OpulentCaso
Persephone
13
1 / 5 / 3
8,254
825
7,616
8,736
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
iMordeki
Xing Tian
13
3 / 4 / 2
8,105
811
4,877
14,648
15,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesKumbhakarnaCthulhuCerberus

VS

Bans
GebKuzenboScyllaFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 9
8,286
829
5,199
10,128
9,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

18
6 / 0 / 8
10,436
1,044
15,538
7,522
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
16
7 / 2 / 5
9,929
993
9,721
11,377
9,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
14
14
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
5
3
0.5
W
1
3
9
1.83
L
Persephone
OpulentCaso
Persephone
1
5
3
0.5
W
6
0
8
10
W
Arachne
7
2
5
4.75
L
Xing Tian
iMordeki
Xing Tian
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,918
Damage
30,458
36,286
Taken
29,027
27,336
Mitigated
21,374
6,064
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
6,425
1,231
0
2,168
12,902
8,283
0
6,520
5,820
131
23,274
W
5,199
449
0
858
10,128
9,302
0
3,479
6,164
8,477
401
L
Persephone
OpulentCaso
Persephone
7,616
160
0
1,930
8,736
3,075
0
5,147
3,160
33,394
0
W
15,538
1,396
230
1,822
7,522
2,588
76
3,823
3,364
56,387
258
W
Arachne
9,721
5,578
0
4,782
11,377
9,484
790
4,363
5,902
0
24,057
L
Xing Tian
iMordeki
Xing Tian
4,877
373
0
1,966
14,648
15,978
0
7,854
5,816
13,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,331
Gold Earned
28,651
124
Minions Killed
133
0
Camps Cleared
0
560,530
Distance Traveled
623,305
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,972
797
41
4
0
196,858
0
W
Ares
8,286
829
9
1
0
185,480
0
L
Persephone
8,254
825
61
6
0
176,507
0
W
Agni
10,436
1,044
94
9
0
225,279
4
W
Arachne
9,929
993
30
3
0
212,546
2
L
Xing Tian
8,105
811
22
2
0
187,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role