Player Matchup

Serqet
Serqet
 
Serqet
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Chinreyturtle
Anubis
Level 102
God Stats
7W - 2L
1,749 SR
Queue Stats
168W - 155L
1,506 Elo+
Solo
Fenrir
Fenrir
Shekels7339
Fenrir
Level 89
God Stats
3W - 6L
1,517 SR
Queue Stats
414W - 425L
1,526 Elo+
Solo
Medusa
Medusa
aimsuxs
Medusa
Level 186
God Stats
3W - 6L
1,601 SR
Queue Stats
131W - 131L
1,568 Elo+
Party 1
Nike
Nike
zigzag314
Nike
Level 156
God Stats
0W - 2L
1,356 SR
Queue Stats
69W - 49L
1,606 Elo+
Party 1
Team Averages
Level 156
1,545 SR
1,541 Elo+

VS

Team Averages
Level 102
1,575 SR
1,537 Elo+
Cabrakan
Cabrakan
Psyger7
Cabrakan
Level 143
God Stats
10W - 9L
1,617 SR
Queue Stats
403W - 402L
1,535 Elo+
Party 2
Hercules
Hercules
XxBrokenMoon12xX
Hercules
Level 129
God Stats
47W - 49L
1,608 SR
Queue Stats
186W - 207L
1,549 Elo+
Party 2
Charybdis
Charybdis
Yiaze
Charybdis
Level 48
God Stats
16W - 12L
1,541 SR
Queue Stats
231W - 231L
1,585 Elo+
Party 2
Susano
Susano
brandonbella
Susano
Level 50
God Stats
9W - 8L
1,417 SR
Queue Stats
161W - 167L
1,445 Elo+
Solo
Nu Wa
Nu Wa
watagata
Nu Wa
Level 141
God Stats
55W - 25L
1,691 SR
Queue Stats
301W - 282L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
2 / 1 / 2
4,343
620
3,006
4,213
1,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 3 / 0
4,844
692
1,870
4,789
1,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
7
1 / 2 / 2
4,466
638
3,057
5,711
1,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
aimsuxs
Medusa
1
0 / 0 / 0
1,463
209
0
145
20
Nike
9
1 / 1 / 0
4,952
707
3,120
5,616
2,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Psyger7
Cabrakan
7
0 / 1 / 3
4,514
645
1,150
4,014
2,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 1
4,856
694
2,529
5,632
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Yiaze
Charybdis
8
2 / 2 / 1
4,695
671
2,522
4,553
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
10
5 / 0 / 1
5,464
781
4,584
4,815
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
watagata
Nu Wa
9
0 / 2 / 3
5,110
730
1,686
2,094
296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
7
7
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
1
2
3
L
2
3
0
0.67
W
Cabrakan
Psyger7
Cabrakan
0
1
3
1.5
L
Fenrir
1
2
2
1
W
0
1
1
0.5
W
Charybdis
Yiaze
Charybdis
2
2
1
1.25
L
Medusa
aimsuxs
Medusa
0
0
0
0
W
Susano
5
0
1
5.5
W
Nu Wa
watagata
Nu Wa
0
2
3
0.75
L
Nike
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,053
Damage
12,471
20,474
Taken
21,108
7,665
Mitigated
7,437
5,549
Healing
7,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,006
711
0
385
4,213
1,263
0
538
3,623
0
22,918
L
1,870
144
0
1,564
4,789
1,748
0
1,146
3,548
34,058
0
W
Cabrakan
Psyger7
Cabrakan
1,150
281
0
1,001
4,014
2,376
0
0
3,840
7,698
0
L
Fenrir
3,057
1,447
0
1,983
5,711
1,913
0
856
4,819
0
12,403
W
2,529
1,163
0
1,431
5,632
2,111
0
0
5,167
713
31,189
W
Charybdis
Yiaze
Charybdis
2,522
1,288
0
1,831
4,553
1,325
0
0
4,466
0
27,773
L
Medusa
aimsuxs
Medusa
0
0
0
0
145
20
0
109
0
0
0
W
Susano
4,584
1,590
0
2,827
4,815
1,329
0
771
4,044
0
32,556
W
Nu Wa
watagata
Nu Wa
1,686
516
0
320
2,094
296
381
1,099
995
27,564
109
L
Nike
3,120
614
0
1,617
5,616
2,721
0
93
5,487
0
31,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,068
Gold Earned
24,639
191
Minions Killed
259
0
Camps Cleared
0
621,612
Distance Traveled
795,229
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,343
620
42
6
0
187,871
0
L
Anubis
4,844
692
64
9
0
148,274
2
W
Cabrakan
4,514
645
13
2
0
158,163
1
L
Fenrir
4,466
638
11
2
0
150,533
0
W
Hercules
4,856
694
56
8
0
155,391
0
W
Charybdis
4,695
671
64
9
0
141,251
0
L
Medusa
1,463
209
0
0
0
0
0
W
Susano
5,464
781
63
9
0
191,000
0
W
Nu Wa
5,110
730
63
9
0
149,424
2
L
Nike
4,952
707
74
11
0
134,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role