Player Matchup

Serqet
Serqet
Platinum III
DameHameHuh
Serqet
Platinum III
Level 65
God Stats
12W - 6L
1,747 SR
Queue Stats
48W - 33L
1,632 MMR
Party 2
Discordia
Discordia
Diamond V
OpulentCaso
Discordia
Diamond V
Level 156
God Stats
19W - 11L
1,749 SR
Queue Stats
74W - 56L
2,028 MMR
Party 2
Cerberus
Cerberus
Diamond IV
iMordeki
Cerberus
Diamond IV
Level 152
God Stats
9W - 8L
1,599 SR
Queue Stats
79W - 59L
1,895 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,698 SR
1,852 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 169
1,584 SR
1,788 MMR
Ullr
Ullr
Diamond V
Genwua
Ullr
Diamond V
Level 198
God Stats
0W - 1L
1,610 SR
Queue Stats
52W - 35L
1,810 MMR
Party 1
Hercules
Hercules
Platinum IV
SnappRapter
Hercules
Platinum IV
Level 189
God Stats
4W - 13L
1,423 SR
Queue Stats
220W - 252L
1,833 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
SuzuyaJuzuo
Xing Tian
Platinum IV
Level 119
God Stats
3W - 4L
1,718 SR
Queue Stats
94W - 113L
1,721 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
19
5 / 2 / 15
12,343
882
13,615
15,076
13,811
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
OpulentCaso
Discordia
20
13 / 1 / 8
13,832
988
19,713
10,588
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
iMordeki
Cerberus
18
3 / 2 / 14
11,556
825
10,138
18,472
19,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bans
CthulhuAchillesNe ZhaBacchusThoth

VS

Bans
RavanaPersephoneBaron SamediAgniScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Genwua
Ullr
15
2 / 10 / 1
10,787
771
10,179
15,136
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
SnappRapter
Hercules
17
1 / 5 / 3
10,468
748
7,514
19,065
17,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Xing Tian
SuzuyaJuzuo
Xing Tian
15
1 / 6 / 2
9,932
709
4,620
17,580
14,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
21
Kills
4
5
Deaths
21
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
5
2
15
6.25
L
Ullr
Genwua
Ullr
2
10
1
0.25
W
Discordia
OpulentCaso
Discordia
13
1
8
17
L
Hercules
SnappRapter
Hercules
1
5
3
0.5
L
Xing Tian
SuzuyaJuzuo
Xing Tian
1
6
2
0.33
W
Cerberus
iMordeki
Cerberus
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,466
Damage
22,313
44,136
Taken
51,781
37,918
Mitigated
36,314
12,763
Healing
3,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
13,615
2,175
0
4,133
15,076
13,811
840
1,582
12,881
537
30,432
L
Ullr
Genwua
Ullr
10,179
4,620
0
735
15,136
3,752
0
8,282
5,533
0
46,350
W
Discordia
OpulentCaso
Discordia
19,713
601
110
4,364
10,588
4,324
1,472
786
9,575
77,899
760
L
Hercules
SnappRapter
Hercules
7,514
1,353
0
1,841
19,065
17,563
0
9,725
7,111
0
28,147
L
Xing Tian
SuzuyaJuzuo
Xing Tian
4,620
285
0
1,363
17,580
14,999
0
9,816
6,239
20,357
1,301
W
Cerberus
iMordeki
Cerberus
10,138
438
0
4,156
18,472
19,783
901
1,281
14,106
19,348
2,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,731
Gold Earned
31,187
179
Minions Killed
138
0
Camps Cleared
0
853,882
Distance Traveled
684,176
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,343
882
26
2
0
298,873
0
L
Ullr
10,787
771
67
5
0
188,381
0
W
Discordia
13,832
988
119
9
0
288,545
0
L
Hercules
10,468
748
35
3
0
268,079
5
L
Xing Tian
9,932
709
36
3
0
227,716
0
W
Cerberus
11,556
825
34
2
0
266,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role