Player Matchup

Baron Samedi
Baron Samedi
RickyVickJoe
Baron Samedi
Level 107
God Stats
19W - 17L
1,524 SR
Queue Stats
21W - 20L
1,525 Elo+
Party 1
Charybdis
Charybdis
Z_Enthusiast370
Charybdis
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,390 Elo+
Party 1
Osiris
Osiris
berserker100x
Osiris
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,356 Elo+
Party 1
Team Averages
Level 118
1,508 SR
1,423 Elo+

VS

Team Averages
Level 73
1,409 SR
1,427 Elo+
Charybdis
Charybdis
DeltaFederal
Charybdis
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 36L
1,488 Elo+
Party 2
Bacchus
Bacchus
Tenka86
Bacchus
Level 112
God Stats
6W - 13L
1,333 SR
Queue Stats
35W - 42L
1,472 Elo+
Party 2
Anubis
Anubis
UFC Joshua
Anubis
Level 42
God Stats
19W - 28L
1,395 SR
Queue Stats
52W - 75L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RickyVickJoe
Baron Samedi
15
5 / 2 / 4
9,592
872
8,464
6,750
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Z_Enthusiast370
Charybdis
17
3 / 0 / 7
10,135
921
10,028
5,360
1,862
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 3 / 8
9,417
856
3,497
12,367
10,574
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DeltaFederal
Charybdis
15
3 / 2 / 2
9,120
829
6,578
9,311
3,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Tenka86
Bacchus
12
1 / 2 / 2
7,533
685
4,996
9,177
10,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
UFC Joshua
Anubis
12
1 / 6 / 2
7,734
703
4,326
7,989
2,896
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
10
Kills
5
5
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DeltaFederal
Charybdis
3
2
2
2
W
Baron Samedi
RickyVickJoe
Baron Samedi
5
2
4
3.5
L
Bacchus
Tenka86
Bacchus
1
2
2
1
L
Anubis
UFC Joshua
Anubis
1
6
2
0.33
W
Charybdis
Z_Enthusiast370
Charybdis
3
0
7
6.5
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,989
Damage
15,900
24,477
Taken
26,477
15,760
Mitigated
16,299
6,189
Healing
1,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DeltaFederal
Charybdis
6,578
3,244
0
462
9,311
3,122
0
3,023
6,288
0
40,659
W
Baron Samedi
RickyVickJoe
Baron Samedi
8,464
359
698
1,769
6,750
3,324
664
2,559
4,183
36,863
486
L
Bacchus
Tenka86
Bacchus
4,996
76
0
1,011
9,177
10,281
0
3,231
5,939
7,813
432
L
Anubis
UFC Joshua
Anubis
4,326
130
0
26
7,989
2,896
28
2,416
5,573
19,074
212
W
Charybdis
Z_Enthusiast370
Charybdis
10,028
3,790
0
1,994
5,360
1,862
2,606
2,065
3,287
0
40,114
W
3,497
764
0
1,728
12,367
10,574
196
4,458
7,888
358
23,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,144
Gold Earned
24,387
178
Minions Killed
114
0
Camps Cleared
0
627,303
Distance Traveled
580,279
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,120
829
82
7
0
209,241
2
W
Baron Samedi
9,592
872
64
6
0
195,529
0
L
Bacchus
7,533
685
4
0
0
198,507
2
L
Anubis
7,734
703
28
3
0
172,531
0
W
Charybdis
10,135
921
92
8
0
207,897
0
W
Osiris
9,417
856
22
2
0
223,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role