Player Matchup

Tsukuyomi
Tsukuyomi
CHUNKSSS
Tsukuyomi
Level 89
God Stats
10W - 6L
1,738 SR
Queue Stats
71W - 59L
1,644 Elo+
Party 2
Apollo
Apollo
Direct973
Apollo
Level 140
God Stats
81W - 93L
1,524 SR
Queue Stats
137W - 188L
1,467 Elo+
Solo
Merlin
Merlin
Latinoamericana
Merlin
Level 63
God Stats
10W - 7L
1,587 SR
Queue Stats
144W - 154L
1,402 Elo+
Solo
Anhur
Anhur
RecisionAqua
Anhur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,518 Elo+
Party 2
Raijin
Raijin
SSJDKHERO
Raijin
Level 124
God Stats
2W - 2L
1,653 SR
Queue Stats
44W - 52L
1,474 Elo+
Solo
Team Averages
Level 96
1,601 SR
1,501 Elo+

VS

Team Averages
Level 147
1,520 SR
1,485 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ORBITER785
Anubis
Level 114
God Stats
12W - 10L
1,695 SR
Queue Stats
53W - 59L
1,448 Elo+
Party 1
Mercury
Mercury
Samurai242YT
Mercury
Level 137
God Stats
6W - 6L
1,406 SR
Queue Stats
149W - 135L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CHUNKSSS
Tsukuyomi
13
2 / 3 / 1
8,636
1,080
8,046
7,962
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Apollo
Direct973
Apollo
13
1 / 2 / 1
8,054
1,007
1,773
3,977
1,141
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 5 / 2
8,932
1,117
5,513
9,062
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 4 / 2
8,546
1,068
4,849
9,587
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
SSJDKHERO
Raijin
14
2 / 5 / 3
9,370
1,171
3,746
9,060
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Team 1 Tickets

226

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 2 / 10
10,454
1,307
7,914
5,565
1,667
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
 
Neith
16
4 / 1 / 11
10,110
1,264
12,823
6,022
3,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ymir
 
Ymir
15
1 / 0 / 11
8,919
1,115
5,012
7,366
7,529
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
ORBITER785
Anubis
15
4 / 1 / 6
9,821
1,228
4,661
5,297
2,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
Samurai242YT
Mercury
14
5 / 2 / 5
9,347
1,168
6,662
4,519
1,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
6
Kills
19
19
Deaths
6
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
10
5
W
Neith
 
Neith
4
1
11
9.5
W
Ymir
 
Ymir
1
0
11
6.5
L
Tsukuyomi
CHUNKSSS
Tsukuyomi
2
3
1
0.83
L
Apollo
Direct973
Apollo
1
2
1
0.75
L
1
5
2
0.4
W
Anubis
ORBITER785
Anubis
4
1
6
7
L
0
4
2
0.25
L
Raijin
SSJDKHERO
Raijin
2
5
3
0.7
W
Mercury
Samurai242YT
Mercury
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,927
Damage
37,072
39,648
Taken
28,769
12,340
Mitigated
16,535
1,227
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,914
319
0
670
5,565
1,667
0
994
4,571
21,480
573
W
Neith
 
Neith
12,823
5,388
0
1,627
6,022
3,232
0
2,203
3,819
0
24,700
W
Ymir
 
Ymir
5,012
929
0
0
7,366
7,529
0
2,698
4,668
14,523
0
L
Tsukuyomi
CHUNKSSS
Tsukuyomi
8,046
2,161
0
194
7,962
2,760
0
3,492
4,391
0
16,561
L
Apollo
Direct973
Apollo
1,773
696
0
0
3,977
1,141
0
1,756
2,143
0
8,458
L
5,513
248
0
200
9,062
3,032
0
2,833
6,152
31,244
440
W
Anubis
ORBITER785
Anubis
4,661
0
0
445
5,297
2,189
0
1,496
3,801
34,108
256
L
4,849
1,872
0
672
9,587
2,773
0
4,958
4,450
0
14,030
L
Raijin
SSJDKHERO
Raijin
3,746
301
0
161
9,060
2,634
0
4,213
4,710
25,541
0
W
Mercury
Samurai242YT
Mercury
6,662
1,528
0
305
4,519
1,918
0
1,731
2,788
0
9,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,538
Gold Earned
48,651
161
Minions Killed
170
7
Camps Cleared
5
741,412
Distance Traveled
809,023
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,454
1,307
42
5
1
160,207
0
W
Neith
10,110
1,264
28
4
1
158,896
0
W
Ymir
8,919
1,115
20
3
1
160,244
0
L
Tsukuyomi
8,636
1,080
17
2
1
194,515
0
L
Apollo
8,054
1,007
20
3
1
102,294
0
L
Merlin
8,932
1,117
55
7
0
143,958
0
W
Anubis
9,821
1,228
77
10
0
144,104
0
L
Anhur
8,546
1,068
28
4
3
160,614
0
L
Raijin
9,370
1,171
41
5
2
140,031
0
W
Mercury
9,347
1,168
3
0
2
185,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role