Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Adigg
Serqet
Level 253
God Stats
6W - 1L
1,943 SR
Queue Stats
321W - 82L
1,925 Elo+
Party 2
Raijin
Raijin
Brehend
Raijin
Level 223
God Stats
6W - 4L
1,910 SR
Queue Stats
155W - 72L
1,677 Elo+
Party 2
Scylla
Scylla
Combah
Scylla
Level 190
God Stats
1W - 0L
1,730 SR
Queue Stats
49W - 21L
1,614 Elo+
Party 2
Hercules
Hercules
Qsason
Hercules
Level 173
God Stats
6W - 3L
1,665 SR
Queue Stats
387W - 146L
1,723 Elo+
Party 2
Team Averages
Level 200
1,750 SR
1,688 Elo+

VS

Team Averages
Level 132
1,585 SR
1,473 Elo+
Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DeGlasc
Cerberus
Level 60
God Stats
2W - 6L
1,473 SR
Queue Stats
136W - 191L
1,398 Elo+
Party 1
Artemis
Artemis
JessiTekilla
Artemis
Level 148
God Stats
0W - 1L
1,599 SR
Queue Stats
41W - 44L
1,490 Elo+
Party 1
Chang'e
Chang'e
PiecetoHeaven
Chang'e
Level 147
God Stats
6W - 2L
1,851 SR
Queue Stats
127W - 130L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
5 / 0 / 3
6,805
681
5,217
4,538
1,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
Adigg
Serqet
13
8 / 1 / 1
6,944
694
3,588
6,345
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Brehend
Raijin
12
1 / 0 / 7
5,900
590
5,035
4,874
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Combah
Scylla
11
2 / 1 / 3
6,508
651
5,568
3,545
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
Qsason
Hercules
13
2 / 0 / 4
7,811
781
5,442
8,581
4,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
1 / 6 / 0
4,881
488
3,426
10,699
5,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
 
Chaac
8
0 / 3 / 0
4,668
467
2,889
7,541
5,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
DeGlasc
Cerberus
8
0 / 2 / 0
4,655
466
1,298
7,504
3,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
JessiTekilla
Artemis
9
0 / 4 / 0
4,777
478
1,602
5,784
1,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
9
1 / 3 / 0
4,973
497
2,565
7,268
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
18
Kills
2
2
Deaths
18
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
0
3
6.5
L
Osiris
 
Osiris
1
6
0
0.17
L
Chaac
 
Chaac
0
3
0
0
W
Serqet
Adigg
Serqet
8
1
1
8.5
W
Raijin
Brehend
Raijin
1
0
7
4.5
W
Scylla
Combah
Scylla
2
1
3
3.5
L
Cerberus
DeGlasc
Cerberus
0
2
0
0
L
Artemis
JessiTekilla
Artemis
0
4
0
0
L
Chang'e
1
3
0
0.33
W
Hercules
Qsason
Hercules
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,850
Damage
11,780
27,883
Taken
38,796
11,305
Mitigated
17,276
10,692
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,217
2,343
0
607
4,538
1,591
294
469
4,069
0
37,075
L
Osiris
 
Osiris
3,426
1,332
0
1,557
10,699
5,331
0
2,407
7,867
0
25,890
L
Chaac
 
Chaac
2,889
514
0
1,587
7,541
5,603
0
357
7,143
0
21,597
W
Serqet
Adigg
Serqet
3,588
1,113
0
4,469
6,345
2,037
59
372
5,973
0
48,608
W
Raijin
Brehend
Raijin
5,035
400
0
1,417
4,874
2,613
93
636
4,238
35,104
0
W
Scylla
Combah
Scylla
5,568
856
0
1,106
3,545
914
0
1,741
1,804
45,077
0
L
Cerberus
DeGlasc
Cerberus
1,298
46
0
1,316
7,504
3,267
0
3,117
4,025
16,717
274
L
Artemis
JessiTekilla
Artemis
1,602
344
0
946
5,784
1,236
0
1,285
4,273
0
25,012
L
Chang'e
2,565
155
493
2,740
7,268
1,839
0
2,278
4,669
27,346
329
W
Hercules
Qsason
Hercules
5,442
2,802
0
3,093
8,581
4,150
0
601
7,980
0
53,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,968
Gold Earned
23,954
424
Minions Killed
225
0
Camps Cleared
0
1,120,547
Distance Traveled
1,018,990
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,805
681
76
8
0
199,165
0
L
Osiris
4,881
488
52
5
0
214,679
1
L
Chaac
4,668
467
29
3
0
209,720
7
W
Serqet
6,944
694
82
8
0
281,184
0
W
Raijin
5,900
590
57
6
0
204,909
2
W
Scylla
6,508
651
99
10
0
204,722
2
L
Cerberus
4,655
466
46
5
0
202,289
2
L
Artemis
4,777
478
47
5
0
182,317
3
L
Chang'e
4,973
497
51
5
0
209,985
3
W
Hercules
7,811
781
110
11
0
230,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role