Player Matchup

Ganesha
Ganesha
Gold II
AverageGuardMain
Ganesha
Gold II
Level 174
God Stats
38W - 44L
1,551 SR
Queue Stats
48W - 50L
1,583 MMR
Party 1
Neith
Neith
Platinum IV
GlueGoblin
Neith
Platinum IV
Level 108
God Stats
48W - 53L
1,564 SR
Queue Stats
201W - 206L
1,662 MMR
Party 1
Agni
Agni
Platinum IV
MasterGoblin
Agni
Platinum IV
Level 103
God Stats
6W - 6L
1,546 SR
Queue Stats
138W - 142L
1,662 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,554 SR
1,636 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,590 SR
1,646 MMR
Ullr
Ullr
Platinum V
Crackeer--
Ullr
Platinum V
Level 145
God Stats
21W - 27L
1,545 SR
Queue Stats
78W - 86L
1,607 MMR
Solo
Amaterasu
Amaterasu
Platinum V
banane geante
Amaterasu
Platinum V
Level 125
God Stats
19W - 16L
1,654 SR
Queue Stats
294W - 331L
1,709 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
johnny2tymes2
Baron Samedi
Gold II
Level 179
God Stats
1W - 6L
1,572 SR
Queue Stats
206W - 201L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 9
7,988
799
4,142
7,381
5,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
14
4 / 0 / 6
8,808
881
9,311
5,617
2,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 0 / 3
9,542
954
11,460
5,114
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
KuzenboNe ZhaAtlasCthulhuKumbhakarna

VS

Bans
SerqetGilgameshCerberusHerculesXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,437
744
6,175
9,739
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
banane geante
Amaterasu
12
1 / 4 / 0
7,297
730
3,663
12,730
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
johnny2tymes2
Baron Samedi
12
0 / 5 / 1
7,080
708
3,923
7,508
4,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
L
0
2
1
0.25
W
Neith
4
0
6
7
W
7
0
3
8.5
L
Amaterasu
banane geante
Amaterasu
1
4
0
0.25
L
Baron Samedi
johnny2tymes2
Baron Samedi
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,913
Damage
13,761
18,112
Taken
29,977
9,042
Mitigated
13,699
5,157
Healing
5,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,142
231
0
950
7,381
5,133
0
1,554
5,614
24,156
2,907
L
6,175
1,933
0
1,013
9,739
2,934
0
4,245
5,351
0
24,929
W
Neith
9,311
2,007
0
1,923
5,617
2,124
0
1,047
4,379
0
32,031
W
11,460
878
0
2,284
5,114
1,785
0
958
4,123
31,023
0
L
Amaterasu
banane geante
Amaterasu
3,663
1,280
0
3,079
12,730
5,798
0
6,115
6,447
0
18,606
L
Baron Samedi
johnny2tymes2
Baron Samedi
3,923
302
452
1,003
7,508
4,967
0
4,278
3,125
19,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,338
Gold Earned
21,814
143
Minions Killed
119
0
Camps Cleared
0
596,587
Distance Traveled
535,556
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,988
799
2
0
0
207,203
4
L
Ullr
7,437
744
57
6
0
186,292
2
W
Neith
8,808
881
75
8
0
180,857
0
W
Agni
9,542
954
66
7
0
208,527
0
L
Amaterasu
7,297
730
35
4
0
186,238
0
L
Baron Samedi
7,080
708
27
3
0
163,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role