Player Matchup

Neith
Neith
Hexaceous
Neith
Level 29
God Stats
23W - 18L
1,577 SR
Queue Stats
117W - 159L
1,418 Elo+
Solo
Cthulhu
Cthulhu
Nuggëts
Cthulhu
Level 125
God Stats
2W - 2L
1,659 SR
Queue Stats
72W - 90L
1,603 Elo+
Party 2
Hun Batz
Hun Batz
Yukimaruⓤ
Hun Batz
Level 187
God Stats
1W - 3L
1,546 SR
Queue Stats
99W - 150L
1,511 Elo+
Party 2
The Morrigan
The Morrigan
iGeminiz
The Morrigan
Level 26
God Stats
1W - 0L
1,780 SR
Queue Stats
78W - 50L
1,567 Elo+
Party 2
Scylla
Scylla
Ἃlex
Scylla
Level 108
God Stats
1W - 2L
1,457 SR
Queue Stats
34W - 71L
1,514 Elo+
Party 2
Team Averages
Level 95
1,604 SR
1,523 Elo+

VS

Team Averages
Level 31
1,500 SR
1,502 Elo+
Ne Zha
Ne Zha
FemboyNeZha
Ne Zha
Level 29
God Stats
51W - 41L
1,589 SR
Queue Stats
51W - 41L
1,557 Elo+
Party 3
Loki
Loki
Livai_Ryukk
Loki
Level 29
God Stats
1W - 3L
1,216 SR
Queue Stats
99W - 128L
1,358 Elo+
Party 1
King Arthur
King Arthur
RomDog2648
King Arthur
Level 7
God Stats
9W - 6L
1,585 SR
Queue Stats
25W - 29L
1,747 Elo+
Solo
Maui
Maui
Type1Firetruck
Maui
Level 65
God Stats
12W - 5L
1,746 SR
Queue Stats
89W - 89L
1,491 Elo+
Party 3
Kukulkan
Kukulkan
ameliiiye
Kukulkan
Level 27
God Stats
18W - 23L
1,363 SR
Queue Stats
89W - 113L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hexaceous
Neith
15
0 / 1 / 5
8,697
870
1,851
4,843
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Nuggëts
Cthulhu
16
6 / 2 / 14
10,192
1,019
15,634
13,576
12,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Yukimaruⓤ
Hun Batz
15
3 / 3 / 10
9,223
922
7,480
7,883
3,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Morrigan
iGeminiz
The Morrigan
16
10 / 3 / 9
10,212
1,021
11,992
7,589
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
Ἃlex
Scylla
16
8 / 2 / 13
10,090
1,009
13,517
5,490
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
3 / 3 / 5
7,838
784
1,970
5,192
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 7 / 7
8,207
821
4,522
10,753
3,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
RomDog2648
King Arthur
13
2 / 6 / 4
8,207
821
7,028
14,682
13,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 5 / 5
8,353
835
3,876
14,992
11,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
ameliiiye
Kukulkan
13
2 / 6 / 6
8,398
840
6,614
8,814
3,083
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
37
27
Kills
10
11
Deaths
27
51
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
3
5
1.83
W
Neith
Hexaceous
Neith
0
1
5
2.5
L
1
7
7
0.64
W
Cthulhu
Nuggëts
Cthulhu
6
2
14
6.5
L
King Arthur
RomDog2648
King Arthur
2
6
4
0.67
L
2
5
5
0.9
W
Hun Batz
Yukimaruⓤ
Hun Batz
3
3
10
2.67
L
Kukulkan
ameliiiye
Kukulkan
2
6
6
0.83
W
The Morrigan
iGeminiz
The Morrigan
10
3
9
4.83
W
Scylla
Ἃlex
Scylla
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,474
Damage
24,010
39,381
Taken
54,433
21,475
Mitigated
33,850
8,661
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
1,970
440
195
1,330
5,192
2,629
0
3,571
1,347
0
7,276
W
Neith
Hexaceous
Neith
1,851
231
0
1,861
4,843
1,627
2,172
1,088
3,755
0
24,289
L
4,522
729
0
431
10,753
3,518
0
7,733
2,511
0
19,385
W
Cthulhu
Nuggëts
Cthulhu
15,634
1,284
268
3,905
13,576
12,267
0
3,138
10,294
30,907
2,021
L
King Arthur
RomDog2648
King Arthur
7,028
451
0
876
14,682
13,534
0
8,594
5,459
95
20,073
L
3,876
1,012
1,258
2,854
14,992
11,086
0
10,943
3,288
7,550
0
W
Hun Batz
Yukimaruⓤ
Hun Batz
7,480
1,609
0
560
7,883
3,226
0
1,893
5,786
0
21,898
L
Kukulkan
ameliiiye
Kukulkan
6,614
461
0
80
8,814
3,083
0
6,173
2,387
23,643
0
W
The Morrigan
iGeminiz
The Morrigan
11,992
1,796
261
1,297
7,589
2,671
48
2,452
4,622
23,486
2,011
W
Scylla
Ἃlex
Scylla
13,517
2,381
0
509
5,490
1,684
126
2,014
3,397
25,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,414
Gold Earned
41,003
200
Minions Killed
124
0
Camps Cleared
0
966,709
Distance Traveled
786,001
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,838
784
13
1
0
108,087
0
W
Neith
8,697
870
51
5
0
154,816
5
L
Loki
8,207
821
30
3
0
159,305
0
W
Cthulhu
10,192
1,019
37
4
0
219,041
0
L
King Arthur
8,207
821
26
3
0
185,569
1
L
Maui
8,353
835
13
1
0
167,961
0
W
Hun Batz
9,223
922
39
4
0
195,259
0
L
Kukulkan
8,398
840
42
4
0
165,079
0
W
The Morrigan
10,212
1,021
37
4
0
204,048
0
W
Scylla
10,090
1,009
36
4
0
193,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role