Player Matchup

Horus
Horus
B3Z3RK1337
Horus
Level 129
God Stats
14W - 6L
1,685 SR
Queue Stats
435W - 425L
1,445 Elo+
Solo
Thanatos
Thanatos
MarMeezzy
Thanatos
Level 107
God Stats
1W - 2L
1,499 SR
Queue Stats
195W - 193L
1,471 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Muda_Muda98
Morgan Le Fay
Level 105
God Stats
1W - 3L
1,562 SR
Queue Stats
15W - 14L
1,519 Elo+
Party 1
Danzaburou
Danzaburou
OJHovermale
Danzaburou
Level 122
God Stats
7W - 11L
1,369 SR
Queue Stats
57W - 57L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
corotes-1
Cthulhu
Level 34
God Stats
26W - 29L
1,288 SR
Queue Stats
38W - 45L
1,219 Elo+
Solo
Team Averages
Level 99
1,481 SR
1,427 Elo+

VS

Team Averages
Level 85
1,515 SR
1,458 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigBootyJenna
Izanami
Level 108
God Stats
18W - 4L
1,707 SR
Queue Stats
53W - 47L
1,493 Elo+
Solo
Nu Wa
Nu Wa
MrBaseballBat
Nu Wa
Level 56
God Stats
3W - 6L
1,589 SR
Queue Stats
95W - 124L
1,409 Elo+
Solo
Arachne
Arachne
ixAnthonyy
Arachne
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 147L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
vSuiiki
Sun Wukong
Level 48
God Stats
1W - 1L
1,276 SR
Queue Stats
57W - 59L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
2 / 3 / 0
8,651
509
8,541
18,617
11,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
MarMeezzy
Thanatos
14
0 / 6 / 2
7,634
449
6,039
16,108
6,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Muda_Muda98
Morgan Le Fay
15
4 / 2 / 1
8,682
511
11,098
10,343
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
OJHovermale
Danzaburou
12
2 / 6 / 3
7,857
462
10,289
14,645
4,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
corotes-1
Cthulhu
12
2 / 5 / 0
7,929
466
6,431
18,168
12,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 1 / 7
8,296
488
5,619
14,970
10,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
15
4 / 4 / 4
8,962
527
7,492
11,341
3,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
4 / 2 / 6
10,087
593
11,370
7,633
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ixAnthonyy
Arachne
17
11 / 1 / 4
10,338
608
19,217
19,232
8,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
vSuiiki
Sun Wukong
16
1 / 2 / 5
9,642
567
8,026
12,476
9,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
10
Kills
22
22
Deaths
10
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
7
5.5
L
Horus
2
3
0
0.67
W
Izanami
4
4
4
1.5
L
Thanatos
MarMeezzy
Thanatos
0
6
2
0.17
W
4
2
6
3.5
L
Morgan Le Fay
Muda_Muda98
Morgan Le Fay
4
2
1
2.25
L
Danzaburou
OJHovermale
Danzaburou
2
6
3
0.58
L
Cthulhu
corotes-1
Cthulhu
2
5
0
0.4
W
Arachne
ixAnthonyy
Arachne
11
1
4
13
W
Sun Wukong
vSuiiki
Sun Wukong
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,398
Damage
51,724
77,881
Taken
65,652
39,211
Mitigated
34,306
23,923
Healing
24,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,619
1,369
2,011
5,856
14,970
10,667
120
6,667
8,303
25,992
0
L
Horus
8,541
3,641
300
6,140
18,617
11,300
0
2,317
15,236
0
65,926
W
Izanami
7,492
5,262
0
1,959
11,341
3,491
0
2,741
8,600
0
65,238
L
Thanatos
MarMeezzy
Thanatos
6,039
1,474
0
7,829
16,108
6,858
0
2,190
13,685
0
70,765
W
11,370
2,471
0
813
7,633
1,993
3,308
3,297
4,336
72,297
230
L
Morgan Le Fay
Muda_Muda98
Morgan Le Fay
11,098
743
0
2,821
10,343
3,626
0
3,872
6,143
71,277
1,399
L
Danzaburou
OJHovermale
Danzaburou
10,289
5,064
0
3,245
14,645
4,641
244
5,000
9,342
0
44,711
L
Cthulhu
corotes-1
Cthulhu
6,431
357
102
3,486
18,168
12,786
308
2,594
15,404
36,314
1,200
W
Arachne
ixAnthonyy
Arachne
19,217
12,903
0
10,914
19,232
8,560
0
3,554
15,678
0
80,098
W
Sun Wukong
vSuiiki
Sun Wukong
8,026
1,687
0
3,327
12,476
9,595
0
1,101
11,375
0
59,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,753
Gold Earned
47,325
468
Minions Killed
503
0
Camps Cleared
0
1,639,719
Distance Traveled
1,651,778
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,296
488
37
2
0
293,313
2
L
Horus
8,651
509
117
7
0
293,169
0
W
Izanami
8,962
527
122
7
0
314,969
3
L
Thanatos
7,634
449
99
6
0
336,663
2
W
Nu Wa
10,087
593
127
7
0
334,544
2
L
Morgan Le Fay
8,682
511
128
8
0
340,731
0
L
Danzaburou
7,857
462
67
4
0
316,998
2
L
Cthulhu
7,929
466
57
3
0
352,158
0
W
Arachne
10,338
608
104
6
0
375,430
0
W
Sun Wukong
9,642
567
113
7
0
333,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role