Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
JON-GAMER-888
Agni
Level 130
God Stats
10W - 5L
1,593 SR
Queue Stats
47W - 57L
1,437 Elo+
Party 2
Medusa
Medusa
Javic2004
Medusa
Level 65
God Stats
17W - 22L
1,578 SR
Queue Stats
51W - 51L
1,474 Elo+
Party 2
Thanatos
Thanatos
SlingShotLX
Thanatos
Level 106
God Stats
36W - 45L
1,480 SR
Queue Stats
160W - 169L
1,533 Elo+
Party 2
Tyr
Tyr
elmoreno87
Tyr
Level 46
God Stats
4W - 5L
1,550 SR
Queue Stats
50W - 46L
1,467 Elo+
Party 2
Team Averages
Level 91
1,540 SR
1,482 Elo+

VS

Team Averages
Level 116
1,537 SR
1,419 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DaNiGuSi
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,279 Elo+
Party 1
Horus
Horus
DarkHeartsKing
Horus
Level 162
God Stats
3W - 1L
1,857 SR
Queue Stats
158W - 139L
1,480 Elo+
Solo
Hel
Hel
Longinggamer1
Hel
Level 128
God Stats
2W - 5L
1,326 SR
Queue Stats
358W - 347L
1,435 Elo+
Solo
Danzaburou
Danzaburou
cuernos07
Danzaburou
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 3 / 0
5,389
539
5,043
8,747
3,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 0 / 2
6,455
646
4,167
3,913
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Javic2004
Medusa
12
3 / 2 / 1
6,058
606
6,015
5,720
1,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
SlingShotLX
Thanatos
11
3 / 0 / 3
5,827
583
3,375
6,078
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 1 / 4
5,944
594
2,370
5,674
3,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 2 / 3
5,576
558
3,926
6,162
2,620
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
DaNiGuSi
Arachne
8
2 / 2 / 0
5,048
505
1,063
7,325
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 1
6,531
653
5,965
8,651
5,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
0 / 3 / 0
5,504
550
1,213
5,375
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
cuernos07
Danzaburou
10
2 / 3 / 1
5,727
573
4,471
8,382
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
10
Kills
6
6
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
3
0
0
L
Aphrodite
 
Aphrodite
0
2
3
0.75
L
Arachne
DaNiGuSi
Arachne
2
2
0
1
L
2
0
1
2.5
W
2
0
2
3
W
Medusa
Javic2004
Medusa
3
2
1
1.75
L
0
3
0
0
W
Thanatos
SlingShotLX
Thanatos
3
0
3
4.5
L
Danzaburou
cuernos07
Danzaburou
2
3
1
0.83
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,970
Damage
16,638
30,132
Taken
35,895
12,549
Mitigated
14,985
11,489
Healing
13,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,043
1,592
0
1,254
8,747
3,994
0
0
8,747
32,349
5,097
L
Aphrodite
 
Aphrodite
3,926
485
1,663
2,928
6,162
2,620
0
781
5,314
21,310
0
L
Arachne
DaNiGuSi
Arachne
1,063
972
0
934
7,325
2,329
19
1,454
5,769
0
23,226
L
5,965
1,648
40
2,693
8,651
5,778
0
4,353
4,298
0
40,378
W
4,167
168
0
1,390
3,913
1,179
0
1,314
2,455
52,798
1,263
W
Medusa
Javic2004
Medusa
6,015
1,966
0
968
5,720
1,723
0
408
5,312
0
50,671
L
1,213
39
199
2,269
5,375
1,624
0
1,667
3,448
31,572
0
W
Thanatos
SlingShotLX
Thanatos
3,375
179
0
5,119
6,078
2,186
0
1,437
4,615
0
36,475
L
Danzaburou
cuernos07
Danzaburou
4,471
1,702
0
2,411
8,382
2,634
0
0
8,382
0
47,293
W
2,370
200
0
2,758
5,674
3,467
0
1,810
3,864
0
13,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,673
Gold Earned
28,386
352
Minions Killed
315
0
Camps Cleared
0
1,078,601
Distance Traveled
990,602
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,389
539
67
7
0
169,693
1
L
Aphrodite
5,576
558
44
4
0
208,917
6
L
Arachne
5,048
505
47
5
0
229,449
0
L
Horus
6,531
653
70
7
0
195,100
0
W
Agni
6,455
646
110
11
0
226,458
0
W
Medusa
6,058
606
88
9
0
204,394
0
L
Hel
5,504
550
84
8
0
169,290
0
W
Thanatos
5,827
583
62
6
0
247,705
0
L
Danzaburou
5,727
573
70
7
0
187,846
0
W
Tyr
5,944
594
25
3
0
230,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role