Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
BrodiB28
Kumbhakarna
Level 65
God Stats
2W - 5L
1,406 SR
Queue Stats
2W - 5L
1,738 Elo+
Party 3
Hercules
Hercules
FaTaLNeme5i5
Hercules
Level 139
God Stats
0W - 1L
1,334 SR
Queue Stats
5W - 8L
1,738 Elo+
Party 3
Neith
Neith
Hawk6205
Neith
Level 8
God Stats
2W - 2L
1,751 SR
Queue Stats
3W - 6L
1,738 Elo+
Party 3
Ah Puch
Ah Puch
Jglizz5906
Ah Puch
Level 18
God Stats
2W - 6L
1,469 SR
Queue Stats
3W - 6L
1,738 Elo+
Party 3
Team Averages
Level 71
1,492 SR
1,690 Elo+

VS

Team Averages
Level 35
1,643 SR
1,519 Elo+
Cthulhu
Cthulhu
PELONL1NCE11
Cthulhu
Level 107
God Stats
10W - 8L
1,497 SR
Queue Stats
154W - 135L
1,562 Elo+
Party 2
Ne Zha
Ne Zha
TallAlconGold
Ne Zha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,582 Elo+
Party 1
Baron Samedi
Baron Samedi
YIKeepDying
Baron Samedi
Level 28
God Stats
3W - 1L
1,794 SR
Queue Stats
5W - 6L
1,442 Elo+
Solo
Ix Chel
Ix Chel
sorrowingsoul
Ix Chel
Level 6
God Stats
4W - 1L
1,708 SR
Queue Stats
8W - 9L
1,450 Elo+
Party 1
Chaac
Chaac
xNaldo
Chaac
Level 29
God Stats
6W - 3L
1,716 SR
Queue Stats
41W - 35L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
1 / 7 / 4
9,282
844
8,200
13,433
5,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
BrodiB28
Kumbhakarna
13
2 / 6 / 4
8,538
776
7,845
17,758
9,817
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hercules
FaTaLNeme5i5
Hercules
14
2 / 4 / 4
9,266
842
6,916
14,098
11,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
Hawk6205
Neith
14
1 / 1 / 6
8,637
785
4,504
7,756
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Jglizz5906
Ah Puch
15
6 / 5 / 4
9,774
889
16,535
12,290
6,669
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PELONL1NCE11
Cthulhu
15
2 / 5 / 11
9,571
870
9,680
16,267
14,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
8 / 2 / 9
11,167
1,015
16,167
13,968
6,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
YIKeepDying
Baron Samedi
15
4 / 1 / 8
9,769
888
6,274
7,786
3,142
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
15
2 / 4 / 5
9,756
887
6,217
5,913
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
xNaldo
Chaac
18
7 / 0 / 7
11,165
1,015
19,584
21,355
25,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
12
Kills
23
23
Deaths
12
22
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
7
4
0.43
L
Kumbhakarna
BrodiB28
Kumbhakarna
2
6
4
0.67
L
Hercules
FaTaLNeme5i5
Hercules
2
4
4
1
L
Neith
Hawk6205
Neith
1
1
6
4
L
Ah Puch
Jglizz5906
Ah Puch
6
5
4
1.6
W
Cthulhu
PELONL1NCE11
Cthulhu
2
5
11
1.5
W
8
2
9
6.25
W
Baron Samedi
YIKeepDying
Baron Samedi
4
1
8
8
W
Ix Chel
2
4
5
1.13
W
Chaac
xNaldo
Chaac
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,000
Damage
57,922
65,335
Taken
65,289
36,291
Mitigated
50,488
8,004
Healing
21,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,200
1,526
0
2,151
13,433
5,668
0
2,493
10,834
0
27,264
L
Kumbhakarna
BrodiB28
Kumbhakarna
7,845
364
495
1,288
17,758
9,817
0
6,750
10,696
12,697
269
L
Hercules
FaTaLNeme5i5
Hercules
6,916
2,926
0
2,597
14,098
11,174
0
6,547
7,350
0
20,522
L
Neith
Hawk6205
Neith
4,504
1,379
0
604
7,756
2,963
0
1,800
5,871
0
13,201
L
Ah Puch
Jglizz5906
Ah Puch
16,535
1,318
328
541
12,290
6,669
0
3,160
8,848
38,916
0
W
Cthulhu
PELONL1NCE11
Cthulhu
9,680
393
219
3,147
16,267
14,067
387
6,792
9,367
20,383
962
W
16,167
3,985
0
5,259
13,968
6,286
710
3,467
10,336
0
43,843
W
Baron Samedi
YIKeepDying
Baron Samedi
6,274
778
1,996
1,659
7,786
3,142
790
2,370
5,326
20,919
0
W
Ix Chel
6,217
1,092
1,169
336
5,913
1,695
2,012
3,948
1,934
22,347
24
W
Chaac
xNaldo
Chaac
19,584
1,689
0
7,827
21,355
25,298
248
7,612
13,634
911
45,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,497
Gold Earned
51,428
169
Minions Killed
244
0
Camps Cleared
0
1,049,461
Distance Traveled
1,110,801
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,282
844
46
4
0
211,818
0
L
Kumbhakarna
8,538
776
15
1
0
226,897
0
L
Hercules
9,266
842
39
4
0
198,519
1
L
Neith
8,637
785
23
2
0
211,145
0
L
Ah Puch
9,774
889
46
4
0
201,082
0
W
Cthulhu
9,571
870
25
2
0
224,660
0
W
Ne Zha
11,167
1,015
61
6
0
258,154
0
W
Baron Samedi
9,769
888
24
2
0
201,630
0
W
Ix Chel
9,756
887
49
4
0
178,496
0
W
Chaac
11,165
1,015
85
8
0
247,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role