Player Matchup

Neith
Neith
FDA Gohann
Neith
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
Kykyyo
Cthulhu
Level 24
God Stats
3W - 0L
1,813 SR
Queue Stats
18W - 13L
1,570 Elo+
Party 2
Fafnir
Fafnir
PaellaVegan
Fafnir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,518 Elo+
Party 2
Cernunnos
Cernunnos
Ullr420
Cernunnos
Level 144
God Stats
2W - 1L
1,622 SR
Queue Stats
47W - 35L
1,575 Elo+
Solo
Ix Chel
Ix Chel
mdrchaussure
Ix Chel
Level 145
God Stats
1W - 0L
1,660 SR
Queue Stats
20W - 20L
1,552 Elo+
Party 2
Team Averages
Level 103
1,619 SR
1,542 Elo+

VS

Team Averages
Level 108
1,472 SR
1,483 Elo+
Atlas
Atlas
E-Eye
Atlas
Level 142
God Stats
6W - 8L
1,600 SR
Queue Stats
569W - 576L
1,477 Elo+
Solo
Amaterasu
Amaterasu
KawaiiDesuChаn
Amaterasu
Level 103
God Stats
2W - 2L
1,486 SR
Queue Stats
138W - 127L
1,465 Elo+
Party 1
Horus
Horus
Saaaf-
Horus
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
265W - 271L
1,547 Elo+
Solo
Scylla
Scylla
peаch
Scylla
Level 145
God Stats
2W - 5L
1,274 SR
Queue Stats
197W - 196L
1,476 Elo+
Party 1
Jing Wei
Jing Wei
yarinoyumi
Jing Wei
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
6 / 1 / 14
11,299
807
12,360
12,044
6,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Kykyyo
Cthulhu
18
6 / 2 / 14
12,187
871
22,610
21,611
21,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fafnir
16
2 / 3 / 16
10,609
758
9,611
19,985
29,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
Ullr420
Cernunnos
17
6 / 4 / 8
11,093
792
19,803
17,093
8,092
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
mdrchaussure
Ix Chel
19
5 / 2 / 15
11,422
816
18,163
13,704
7,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
E-Eye
Atlas
17
4 / 3 / 7
10,807
772
17,982
20,386
21,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
KawaiiDesuChаn
Amaterasu
16
2 / 5 / 6
9,079
649
12,141
18,890
19,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Horus
Saaaf-
Horus
13
1 / 7 / 7
8,689
621
3,145
22,839
25,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
peаch
Scylla
19
3 / 4 / 4
10,707
765
14,513
10,722
5,167
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Jing Wei
yarinoyumi
Jing Wei
15
2 / 6 / 4
8,727
623
14,666
13,813
6,852
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
40
25
Kills
12
12
Deaths
25
67
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Atlas
E-Eye
Atlas
4
3
7
2.5
W
Neith
6
1
14
13
L
Amaterasu
KawaiiDesuChаn
Amaterasu
2
5
6
1
W
Cthulhu
Kykyyo
Cthulhu
6
2
14
6.5
W
Fafnir
2
3
16
3.33
L
Horus
Saaaf-
Horus
1
7
7
0.64
W
Cernunnos
Ullr420
Cernunnos
6
4
8
2.5
W
Ix Chel
mdrchaussure
Ix Chel
5
2
15
6.25
L
Scylla
peаch
Scylla
3
4
4
1.25
L
Jing Wei
yarinoyumi
Jing Wei
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,547
Damage
62,447
84,437
Taken
86,650
72,042
Mitigated
78,378
35,939
Healing
26,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
E-Eye
Atlas
17,982
5,894
1,798
3,775
20,386
21,030
0
11,551
8,434
31,529
877
W
Neith
12,360
1,305
2,155
3,455
12,044
6,003
238
6,586
5,410
0
30,015
L
Amaterasu
KawaiiDesuChаn
Amaterasu
12,141
3,386
2,665
4,497
18,890
19,614
0
8,887
9,769
0
17,114
W
Cthulhu
Kykyyo
Cthulhu
22,610
822
2,748
3,178
21,611
21,305
763
5,849
15,477
40,482
1,061
W
Fafnir
9,611
1,731
1,776
3,677
19,985
29,625
300
6,598
13,174
10,812
609
L
Horus
Saaaf-
Horus
3,145
1,406
4,241
5,182
22,839
25,715
0
12,452
10,001
2,001
4,601
W
Cernunnos
Ullr420
Cernunnos
19,803
7,122
1,952
4,411
17,093
8,092
3,688
7,552
9,208
0
45,833
W
Ix Chel
mdrchaussure
Ix Chel
18,163
2,146
7,177
5,410
13,704
7,017
1,308
5,259
8,315
37,734
0
L
Scylla
peаch
Scylla
14,513
1,249
1,654
1,453
10,722
5,167
0
6,342
4,255
40,014
1,091
L
Jing Wei
yarinoyumi
Jing Wei
14,666
8,773
463
780
13,813
6,852
0
8,528
5,131
0
26,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,610
Gold Earned
48,009
175
Minions Killed
129
0
Camps Cleared
0
1,391,114
Distance Traveled
1,275,779
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,807
772
14
1
0
270,039
0
W
Neith
11,299
807
39
3
0
313,348
0
L
Amaterasu
9,079
649
10
1
0
282,542
0
W
Cthulhu
12,187
871
34
2
0
274,364
0
W
Fafnir
10,609
758
3
0
0
264,144
0
L
Horus
8,689
621
2
0
0
185,075
0
W
Cernunnos
11,093
792
52
4
0
254,726
0
W
Ix Chel
11,422
816
47
3
0
284,532
0
L
Scylla
10,707
765
70
5
0
262,586
0
L
Jing Wei
8,727
623
33
2
0
275,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role