Player Matchup

Cthulhu
Cthulhu
BomBallistics
Cthulhu
Level 32
God Stats
0W - 1L
1,624 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Surtr
Surtr
DarkNxyAbyss07
Surtr
Level 69
God Stats
0W - 1L
1,244 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Scylla
Scylla
Eliezer48498
Scylla
Level 65
God Stats
2W - 3L
1,491 SR
Queue Stats
17W - 29L
1,421 Elo+
Party 2
Nu Wa
Nu Wa
ShyStar043
Nu Wa
Level 87
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 26L
1,375 Elo+
Party 2
Izanami
Izanami
jinxx44z
Izanami
Level 3
God Stats
0W - 3L
1,285 SR
Queue Stats
0W - 4L
1,252 Elo+
Party 2
Team Averages
Level 51
1,386 SR
1,410 Elo+

VS

Team Averages
Level 98
1,338 SR
1,481 Elo+
Nu Wa
Nu Wa
AmyOfStorms
Nu Wa
Level 140
God Stats
6W - 7L
1,515 SR
Queue Stats
10W - 12L
1,389 Elo+
Solo
Chernobog
Chernobog
GrimDCynic
Chernobog
Level 39
God Stats
2W - 1L
1,188 SR
Queue Stats
32W - 42L
1,481 Elo+
Solo
Bastet
Bastet
NIX8880
Bastet
Level 78
God Stats
2W - 0L
1,135 SR
Queue Stats
89W - 55L
1,546 Elo+
Party 1
Sobek
Sobek
Reshyreum
Sobek
Level 146
God Stats
7W - 1L
1,519 SR
Queue Stats
424W - 417L
1,493 Elo+
Party 1
Hou Yi
Hou Yi
VariedUnder
Hou Yi
Level 89
God Stats
4W - 7L
1,334 SR
Queue Stats
367W - 341L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 4 / 1
6,326
1,265
3,311
10,221
5,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

11
0 / 4 / 2
6,479
1,296
3,584
10,054
7,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Scylla
9
0 / 0 / 0
3,927
785
0
493
120
Nu Wa
11
1 / 3 / 1
6,530
1,306
5,529
5,299
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
jinxx44z
Izanami
10
0 / 1 / 1
5,836
1,167
1,965
3,990
1,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

278

VS

Team 2 Tickets

394

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,702
1,540
7,407
2,183
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
GrimDCynic
Chernobog
12
2 / 1 / 8
6,884
1,377
3,685
2,340
798
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
NIX8880
Bastet
12
1 / 1 / 7
6,386
1,277
4,849
3,258
1,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Reshyreum
Sobek
12
0 / 0 / 12
7,059
1,412
3,581
6,604
7,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
12
5 / 0 / 5
7,548
1,510
8,855
3,737
1,343
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
2
Kills
12
12
Deaths
2
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Cthulhu
1
4
1
0.38
L
0
4
2
0.25
L
Scylla
0
0
0
0
W
Chernobog
GrimDCynic
Chernobog
2
1
8
6
W
Bastet
NIX8880
Bastet
1
1
7
4.5
W
Sobek
Reshyreum
Sobek
0
0
12
6
L
Nu Wa
1
3
1
0.5
W
Hou Yi
5
0
5
7.5
L
Izanami
jinxx44z
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,389
Damage
28,377
30,057
Taken
18,122
15,619
Mitigated
11,040
2,058
Healing
5,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,407
1,899
85
564
2,183
578
0
1,053
1,130
25,127
0
L
Cthulhu
3,311
334
94
0
10,221
5,081
0
2,434
7,554
15,119
0
L
3,584
948
0
1,295
10,054
7,778
0
3,707
6,028
142
11,446
L
Scylla
0
0
0
0
493
120
0
395
0
0
0
W
Chernobog
GrimDCynic
Chernobog
3,685
1,685
154
0
2,340
798
0
638
1,018
0
15,521
W
Bastet
NIX8880
Bastet
4,849
1,071
0
822
3,258
1,118
0
1,505
1,753
0
10,891
W
Sobek
Reshyreum
Sobek
3,581
211
0
2,109
6,604
7,203
0
3,064
3,540
10,099
0
L
Nu Wa
5,529
986
0
400
5,299
1,447
0
1,655
3,496
22,114
529
W
Hou Yi
8,855
4,621
0
1,351
3,737
1,343
0
2,435
1,302
0
22,080
L
Izanami
jinxx44z
Izanami
1,965
943
0
269
3,990
1,193
0
1,876
1,991
0
7,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,098
Gold Earned
35,579
106
Minions Killed
152
3
Camps Cleared
5
435,768
Distance Traveled
582,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,702
1,540
58
12
2
118,386
0
L
Cthulhu
6,326
1,265
33
7
1
109,070
0
L
Surtr
6,479
1,296
12
2
0
105,222
0
L
Scylla
3,927
785
0
0
0
0
0
W
Chernobog
6,884
1,377
35
7
1
98,989
0
W
Bastet
6,386
1,277
15
3
2
117,215
0
W
Sobek
7,059
1,412
12
2
0
125,592
0
L
Nu Wa
6,530
1,306
45
9
1
102,463
0
W
Hou Yi
7,548
1,510
32
6
0
122,279
0
L
Izanami
5,836
1,167
16
3
1
119,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role