Player Matchup

Pele
Pele
 
Pele
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Cerook
Skadi
Level 68
God Stats
9W - 10L
1,600 SR
Queue Stats
61W - 69L
1,363 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sero2
Kumbhakarna
Level 59
God Stats
1W - 5L
1,235 SR
Queue Stats
41W - 74L
1,338 Elo+
Party 1
King Arthur
King Arthur
UrbanSauce54
King Arthur
Level 45
God Stats
11W - 12L
1,530 SR
Queue Stats
93W - 104L
1,430 Elo+
Solo
Scylla
Scylla
samismexican
Scylla
Level 30
God Stats
0W - 2L
1,682 SR
Queue Stats
6W - 17L
1,207 Elo+
Party 1
Team Averages
Level 51
1,509 SR
1,368 Elo+

VS

Team Averages
Level 152
1,587 SR
1,522 Elo+
Arachne
Arachne
 
Arachne
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Killer Hawk 88
Charybdis
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,531 Elo+
Party 2
Sun Wukong
Sun Wukong
NemesisPrime343
Sun Wukong
Level 125
God Stats
1W - 1L
1,521 SR
Queue Stats
219W - 210L
1,506 Elo+
Solo
Scylla
Scylla
OGsunglasses
Scylla
Level 142
God Stats
2W - 0L
1,684 SR
Queue Stats
16W - 13L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
WilGotDaJuice
Cthulhu
Level 148
God Stats
9W - 2L
1,729 SR
Queue Stats
523W - 482L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
0 / 2 / 1
3,857
551
2,003
5,471
1,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Cerook
Skadi
5
0 / 3 / 0
3,562
509
2,256
4,429
1,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Sero2
Kumbhakarna
1
0 / 0 / 0
2,937
420
121
476
211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

King Arthur
UrbanSauce54
King Arthur
9
0 / 1 / 0
4,605
658
4,211
7,346
4,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
7
1 / 3 / 0
4,132
590
1,951
4,000
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
3 / 1 / 1
4,370
624
3,361
6,465
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charybdis
Killer Hawk 88
Charybdis
8
1 / 0 / 2
4,904
701
1,887
3,456
925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
NemesisPrime343
Sun Wukong
9
1 / 0 / 0
5,245
749
3,916
6,717
3,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Scylla
9
1 / 0 / 2
4,757
680
2,769
3,695
799
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
8
3 / 0 / 2
5,258
751
2,216
5,577
2,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
9
9
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
2
1
0.25
W
Arachne
 
Arachne
3
1
1
3.5
L
Skadi
Cerook
Skadi
0
3
0
0
W
Charybdis
Killer Hawk 88
Charybdis
1
0
2
2
W
Sun Wukong
NemesisPrime343
Sun Wukong
1
0
0
1
W
Scylla
1
0
2
2
L
Kumbhakarna
Sero2
Kumbhakarna
0
0
0
0
L
King Arthur
UrbanSauce54
King Arthur
0
1
0
0
W
Cthulhu
3
0
2
4
L
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,542
Damage
14,149
21,722
Taken
25,910
7,985
Mitigated
9,887
5,237
Healing
13,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,003
415
0
989
5,471
1,629
0
1,429
4,042
0
19,702
W
Arachne
 
Arachne
3,361
1,821
273
3,811
6,465
1,708
0
406
5,979
0
19,400
L
Skadi
Cerook
Skadi
2,256
444
0
0
4,429
1,080
0
1,305
3,124
0
18,094
W
Charybdis
Killer Hawk 88
Charybdis
1,887
1,095
0
1,809
3,456
925
724
475
2,935
0
25,739
W
Sun Wukong
NemesisPrime343
Sun Wukong
3,916
1,267
0
2,799
6,717
3,825
0
0
6,717
0
33,619
W
Scylla
2,769
324
0
1,422
3,695
799
0
772
2,739
23,285
0
L
Kumbhakarna
Sero2
Kumbhakarna
121
0
0
200
476
211
0
279
197
171
0
L
King Arthur
UrbanSauce54
King Arthur
4,211
1,105
0
3,798
7,346
4,117
0
0
7,346
0
33,585
W
Cthulhu
2,216
81
981
2,119
5,577
2,630
0
0
5,577
16,180
1,349
L
Scylla
1,951
303
0
250
4,000
948
0
1,946
2,054
14,120
364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,093
Gold Earned
24,534
160
Minions Killed
214
0
Camps Cleared
0
636,613
Distance Traveled
738,855
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,857
551
35
5
0
167,552
2
W
Arachne
4,370
624
37
5
0
176,185
0
L
Skadi
3,562
509
28
4
0
128,187
0
W
Charybdis
4,904
701
41
6
0
125,268
0
W
Sun Wukong
5,245
749
62
9
0
141,928
0
W
Scylla
4,757
680
48
7
0
152,062
0
L
Kumbhakarna
2,937
420
0
0
0
33,072
0
L
King Arthur
4,605
658
67
10
0
151,550
0
W
Cthulhu
5,258
751
26
4
0
143,412
0
L
Scylla
4,132
590
30
4
0
156,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role