Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Ferrinha06
Hun Batz
Level 127
God Stats
2W - 4L
1,447 SR
Queue Stats
118W - 163L
1,471 Elo+
Party 1
Khepri
Khepri
MarquinBiel_Rj
Khepri
Level 146
God Stats
1W - 1L
1,677 SR
Queue Stats
248W - 300L
1,499 Elo+
Party 1
Anhur
Anhur
XxBloodFire_xX
Anhur
Level 126
God Stats
1W - 2L
1,502 SR
Queue Stats
213W - 271L
1,454 Elo+
Party 1
Ra
Ra
x NiiTz x
Ra
Level 88
God Stats
3W - 4L
1,493 SR
Queue Stats
116W - 108L
1,537 Elo+
Solo
Team Averages
Level 127
1,524 SR
1,492 Elo+

VS

Team Averages
Level 144
1,391 SR
1,482 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DrakenGod2k
Fenrir
Level 152
God Stats
3W - 1L
1,593 SR
Queue Stats
37W - 41L
1,443 Elo+
Solo
Lancelot
Lancelot
MENEZES1910
Lancelot
Level 198
God Stats
2W - 4L
1,111 SR
Queue Stats
498W - 493L
1,443 Elo+
Solo
Hachiman
Hachiman
PanchoWacha
Hachiman
Level 125
God Stats
3W - 0L
1,657 SR
Queue Stats
123W - 116L
1,538 Elo+
Solo
Zeus
Zeus
xXxlucasxXx9812
Zeus
Level 101
God Stats
1W - 7L
1,097 SR
Queue Stats
787W - 772L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 3 / 0
5,575
507
3,124
12,190
8,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Ferrinha06
Hun Batz
9
1 / 4 / 1
5,354
487
6,077
7,666
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 1
5,054
459
2,929
7,100
4,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 1
6,040
549
4,960
7,528
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
5,919
538
2,127
3,919
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
4 / 0 / 0
7,505
682
9,245
9,921
7,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
9
2 / 1 / 4
5,996
545
4,538
10,549
4,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lancelot
MENEZES1910
Lancelot
10
0 / 0 / 5
5,524
502
3,824
7,465
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
PanchoWacha
Hachiman
12
3 / 1 / 0
6,642
604
5,915
5,458
1,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 1 / 1
6,077
552
3,884
4,217
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
10
10
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
Amaterasu
 
Amaterasu
4
0
0
4
W
Fenrir
2
1
4
4
L
Hun Batz
Ferrinha06
Hun Batz
1
4
1
0.38
W
Lancelot
MENEZES1910
Lancelot
0
0
5
2.5
L
0
2
1
0.25
W
Hachiman
PanchoWacha
Hachiman
3
1
0
3
L
1
1
1
1.5
L
1
0
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,217
Damage
27,406
38,403
Taken
37,610
19,133
Mitigated
17,494
13,217
Healing
13,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,124
387
0
4,006
12,190
8,479
0
0
12,190
0
36,983
W
Amaterasu
 
Amaterasu
9,245
5,051
0
4,412
9,921
7,697
0
756
9,165
0
55,402
W
Fenrir
4,538
1,628
1,589
3,656
10,549
4,527
0
1,803
8,746
0
16,044
L
Hun Batz
Ferrinha06
Hun Batz
6,077
1,666
0
2,061
7,666
2,469
0
910
6,756
0
30,248
W
Lancelot
MENEZES1910
Lancelot
3,824
1,186
0
1,506
7,465
3,075
0
1,187
6,278
236
41,300
L
2,929
230
1,401
1,015
7,100
4,587
0
1,309
5,791
12,806
0
W
Hachiman
PanchoWacha
Hachiman
5,915
4,485
0
1,791
5,458
1,044
0
81
5,377
0
46,721
L
4,960
2,632
0
2,913
7,528
2,251
0
0
7,528
0
44,993
L
2,127
0
240
1,581
3,919
1,347
0
1,739
2,180
33,778
0
W
3,884
220
0
818
4,217
1,151
0
1,229
2,988
42,317
398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,942
Gold Earned
31,744
301
Minions Killed
359
0
Camps Cleared
0
1,086,029
Distance Traveled
1,120,722
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,575
507
73
7
0
212,062
0
W
Amaterasu
7,505
682
96
9
0
194,291
0
W
Fenrir
5,996
545
21
2
0
243,610
2
L
Hun Batz
5,354
487
57
5
0
223,070
0
W
Lancelot
5,524
502
59
5
0
269,337
0
L
Khepri
5,054
459
16
1
0
214,468
2
W
Hachiman
6,642
604
91
8
0
206,117
3
L
Anhur
6,040
549
82
7
0
192,343
1
L
Ra
5,919
538
73
7
0
244,086
6
W
Zeus
6,077
552
92
8
0
207,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role