Player Matchup

Geb
Geb
GareldJones
Geb
Level 104
God Stats
6W - 4L
1,258 SR
Queue Stats
612W - 571L
1,504 Elo+
Party 2
Arachne
Arachne
GutMeGhosty
Arachne
Level 152
God Stats
11W - 15L
1,501 SR
Queue Stats
570W - 532L
1,570 Elo+
Party 2
Anhur
Anhur
Jeison1227
Anhur
Level 33
God Stats
1W - 2L
1,462 SR
Queue Stats
37W - 62L
1,277 Elo+
Solo
Nemesis
Nemesis
JellyBelly224
Nemesis
Level 68
God Stats
0W - 1L
1,714 SR
Queue Stats
33W - 26L
1,495 Elo+
Solo
Baba Yaga
Baba Yaga
Omar 117 L
Baba Yaga
Level 120
God Stats
2W - 1L
1,718 SR
Queue Stats
56W - 41L
1,600 Elo+
Solo
Team Averages
Level 95
1,531 SR
1,489 Elo+

VS

Team Averages
Level 122
1,529 SR
1,462 Elo+
Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Alcaicedo
Baron Samedi
Level 141
God Stats
20W - 19L
1,559 SR
Queue Stats
370W - 335L
1,451 Elo+
Party 1
Fenrir
Fenrir
Andreslc88
Fenrir
Level 127
God Stats
19W - 21L
1,585 SR
Queue Stats
212W - 215L
1,493 Elo+
Party 1
Anubis
Anubis
Bignutpizzahut69
Anubis
Level 124
God Stats
17W - 13L
1,468 SR
Queue Stats
37W - 47L
1,417 Elo+
Solo
Neith
Neith
IloveRooster
Neith
Level 87
God Stats
12W - 14L
1,533 SR
Queue Stats
37W - 51L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,607
461
3,986
10,593
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
GutMeGhosty
Arachne
10
4 / 2 / 1
5,805
581
3,238
7,660
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Anhur
6
0 / 6 / 0
4,048
405
2,726
6,301
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
10
0 / 3 / 2
5,171
517
3,662
8,002
4,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
Omar 117 L
Baba Yaga
9
0 / 3 / 0
4,749
475
1,931
5,807
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
2 / 0 / 3
6,037
604
4,741
2,987
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Alcaicedo
Baron Samedi
9
4 / 2 / 8
6,370
637
3,717
8,226
4,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Andreslc88
Fenrir
11
8 / 1 / 5
6,405
641
6,031
7,049
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 1
6,529
653
5,502
6,987
2,935
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 8
6,283
628
6,379
2,976
870
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
20
20
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
0
3
3.5
W
Baron Samedi
Alcaicedo
Baron Samedi
4
2
8
4
W
Fenrir
Andreslc88
Fenrir
8
1
5
10.5
W
2
2
1
1.25
L
0
6
1
0.08
L
Arachne
GutMeGhosty
Arachne
4
2
1
2.25
W
4
0
8
8
L
Anhur
0
6
0
0
L
Nemesis
0
3
2
0.33
L
Baba Yaga
Omar 117 L
Baba Yaga
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,543
Damage
26,370
38,363
Taken
28,225
15,072
Mitigated
11,231
7,115
Healing
13,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,741
1,273
0
770
2,987
825
0
1,661
1,326
35,902
356
W
Baron Samedi
Alcaicedo
Baron Samedi
3,717
989
1,729
2,878
8,226
4,209
180
1,978
6,248
19,531
774
W
Fenrir
Andreslc88
Fenrir
6,031
1,504
0
3,314
7,049
2,392
220
1,097
5,952
0
34,944
W
5,502
337
0
2,982
6,987
2,935
41
0
6,578
42,715
812
L
3,986
702
0
2,627
10,593
4,758
0
2,175
8,378
14,122
2,399
L
Arachne
GutMeGhosty
Arachne
3,238
2,130
0
1,494
7,660
2,450
0
1,984
5,676
0
28,189
W
6,379
2,477
0
1,440
2,976
870
346
872
2,104
0
32,295
L
Anhur
2,726
1,302
0
678
6,301
1,528
0
1,539
4,754
0
15,555
L
Nemesis
3,662
667
0
1,487
8,002
4,307
0
3,978
4,024
0
24,967
L
Baba Yaga
Omar 117 L
Baba Yaga
1,931
84
0
829
5,807
2,029
0
3,652
1,857
30,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,380
Gold Earned
31,624
200
Minions Killed
302
0
Camps Cleared
0
976,480
Distance Traveled
899,563
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,037
604
77
8
0
197,188
4
W
Baron Samedi
6,370
637
22
2
0
175,633
0
W
Fenrir
6,405
641
53
5
0
200,691
0
W
Anubis
6,529
653
83
8
0
154,595
0
L
Geb
4,607
461
16
2
0
187,623
4
L
Arachne
5,805
581
51
5
0
233,814
0
W
Neith
6,283
628
67
7
0
171,456
4
L
Anhur
4,048
405
33
3
0
151,030
0
L
Nemesis
5,171
517
51
5
0
207,901
0
L
Baba Yaga
4,749
475
49
5
0
196,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role