Player Matchup

Sobek
Sobek
AKookyEel
Sobek
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,576 Elo+
Party 2
Ares
Ares
BigDaddyDill53
Ares
Level 147
God Stats
1W - 0L
1,454 SR
Queue Stats
11W - 5L
1,638 Elo+
Party 2
Freya
Freya
Gator69
Freya
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,647 Elo+
Party 2
Kuzenbo
Kuzenbo
MorbidJose
Kuzenbo
Level 79
God Stats
3W - 3L
1,670 SR
Queue Stats
123W - 99L
1,612 Elo+
Solo
Yemoja
Yemoja
Nelly26
Yemoja
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,671 Elo+
Party 2
Team Averages
Level 116
1,525 SR
1,629 Elo+

VS

Team Averages
Level 161
1,453 SR
1,518 Elo+
Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
RadTex
Tsukuyomi
Level 120
God Stats
1W - 3L
1,352 SR
Queue Stats
201W - 227L
1,500 Elo+
Party 1
Bacchus
Bacchus
RustedSilver
Bacchus
Level 163
God Stats
4W - 3L
1,520 SR
Queue Stats
301W - 177L
1,557 Elo+
Solo
Yemoja
Yemoja
TrustAGypsy
Yemoja
Level 205
God Stats
11W - 7L
1,646 SR
Queue Stats
498W - 538L
1,519 Elo+
Solo
Khepri
Khepri
smoothsilk66
Khepri
Level 158
God Stats
0W - 1L
1,248 SR
Queue Stats
155W - 153L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AKookyEel
Sobek
14
2 / 3 / 12
9,000
900
4,134
16,902
21,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

14
4 / 1 / 8
8,133
813
11,266
11,833
13,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
Gator69
Freya
14
4 / 1 / 9
8,401
840
14,904
10,081
5,853
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
MorbidJose
Kuzenbo
14
3 / 3 / 10
8,423
842
10,643
13,850
14,381
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Nelly26
Yemoja
14
2 / 1 / 11
8,802
880
3,647
6,946
6,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
6 / 2 / 2
8,280
828
14,335
4,665
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
RadTex
Tsukuyomi
10
0 / 6 / 6
6,607
661
9,073
10,923
6,013
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
RustedSilver
Bacchus
13
1 / 3 / 7
7,652
765
8,165
17,319
21,142
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
15
1 / 0 / 3
7,306
731
7,874
5,439
5,020
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Khepri
12
0 / 5 / 7
7,314
731
3,658
16,761
14,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
15
Kills
8
9
Deaths
16
50
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
6
2
2
3.5
W
Sobek
AKookyEel
Sobek
2
3
12
2.67
W
4
1
8
8
W
Freya
Gator69
Freya
4
1
9
8.5
W
Kuzenbo
MorbidJose
Kuzenbo
3
3
10
2.67
W
Yemoja
Nelly26
Yemoja
2
1
11
7.5
L
Tsukuyomi
RadTex
Tsukuyomi
0
6
6
0.5
L
Bacchus
RustedSilver
Bacchus
1
3
7
1.5
L
Yemoja
1
0
3
2.5
L
Khepri
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,594
Damage
43,105
59,612
Taken
55,107
61,668
Mitigated
48,972
33,025
Healing
23,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
14,335
3,265
1,567
710
4,665
2,215
33
4,014
534
27,176
0
W
Sobek
AKookyEel
Sobek
4,134
399
253
3,022
16,902
21,001
382
8,587
8,089
13,674
3,273
W
11,266
1,273
0
2,814
11,833
13,578
635
7,237
4,596
14,241
0
W
Freya
Gator69
Freya
14,904
4,701
929
2,635
10,081
5,853
1,695
6,987
3,054
28,644
1,239
W
Kuzenbo
MorbidJose
Kuzenbo
10,643
4,057
253
2,604
13,850
14,381
87
5,805
7,922
16,915
655
W
Yemoja
Nelly26
Yemoja
3,647
1,506
18,147
2,368
6,946
6,855
813
5,227
1,640
12,414
0
L
Tsukuyomi
RadTex
Tsukuyomi
9,073
1,840
250
1,735
10,923
6,013
169
8,075
2,746
0
15,491
L
Bacchus
RustedSilver
Bacchus
8,165
517
595
5,081
17,319
21,142
262
11,747
5,219
11,876
0
L
Yemoja
7,874
1,368
8,476
1,307
5,439
5,020
186
4,712
659
22,330
1,348
L
Khepri
3,658
130
1,821
2,394
16,761
14,582
0
13,804
2,878
9,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,759
Gold Earned
37,159
97
Minions Killed
96
0
Camps Cleared
0
886,592
Distance Traveled
778,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,280
828
21
2
0
133,215
0
W
Sobek
9,000
900
30
3
0
178,098
0
W
Ares
8,133
813
9
1
0
177,262
0
W
Freya
8,401
840
28
3
0
166,959
0
W
Kuzenbo
8,423
842
22
2
0
208,793
0
W
Yemoja
8,802
880
8
1
0
155,480
0
L
Tsukuyomi
6,607
661
11
1
0
171,019
0
L
Bacchus
7,652
765
14
1
0
151,481
0
L
Yemoja
7,306
731
38
4
0
139,147
0
L
Khepri
7,314
731
12
1
0
183,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role