Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AkoTamaki117
Neith
Level 84
God Stats
3W - 2L
1,398 SR
Queue Stats
16W - 18L
1,449 Elo+
Party 1
Fenrir
Fenrir
IVI A X 1 M U 5
Fenrir
Level 155
God Stats
45W - 35L
1,540 SR
Queue Stats
394W - 357L
1,585 Elo+
Solo
King Arthur
King Arthur
RagnarX117
King Arthur
Level 126
God Stats
17W - 8L
1,606 SR
Queue Stats
18W - 9L
1,637 Elo+
Party 1
Zeus
Zeus
cristophoro
Zeus
Level 116
God Stats
4W - 2L
1,710 SR
Queue Stats
353W - 331L
1,529 Elo+
Solo
Team Averages
Level 109
1,551 SR
1,540 Elo+

VS

Team Averages
Level 121
1,452 SR
1,510 Elo+
Ymir
Ymir
Eye_vee17
Ymir
Level 109
God Stats
8W - 8L
1,615 SR
Queue Stats
71W - 77L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
FARJOTICO
Baron Samedi
Level 117
God Stats
1W - 1L
1,260 SR
Queue Stats
8W - 17L
1,416 Elo+
Solo
Hachiman
Hachiman
TailRadish
Hachiman
Level 126
God Stats
1W - 5L
1,385 SR
Queue Stats
101W - 94L
1,584 Elo+
Solo
Vamana
Vamana
TrueBren
Vamana
Level 102
God Stats
38W - 30L
1,416 SR
Queue Stats
177W - 151L
1,497 Elo+
Solo
Susano
Susano
XoxSabreWulfxoX
Susano
Level 149
God Stats
29W - 26L
1,584 SR
Queue Stats
399W - 379L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 2 / 5
7,490
576
3,604
10,684
8,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
1 / 3 / 5
6,775
521
4,940
5,467
1,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
7 / 1 / 4
7,874
606
6,376
9,442
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
RagnarX117
King Arthur
14
2 / 0 / 3
8,718
671
8,663
8,231
7,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
6 / 1 / 3
9,017
694
6,858
4,905
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
1 / 3 / 3
5,854
450
3,071
8,049
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
FARJOTICO
Baron Samedi
12
0 / 4 / 1
6,282
483
2,147
9,609
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
TailRadish
Hachiman
10
4 / 4 / 0
6,062
466
8,101
8,440
2,363
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
TrueBren
Vamana
12
0 / 4 / 0
6,435
495
4,003
12,750
6,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 3 / 1
6,631
510
2,854
9,453
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
18
Kills
7
7
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
5
2.25
W
1
3
5
1.17
L
Ymir
1
3
3
0.83
L
Baron Samedi
FARJOTICO
Baron Samedi
0
4
1
0.13
W
7
1
4
9
W
King Arthur
RagnarX117
King Arthur
2
0
3
3.5
L
Hachiman
TailRadish
Hachiman
4
4
0
1
L
Vamana
TrueBren
Vamana
0
4
0
0
L
2
3
1
0.83
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,441
Damage
20,176
38,729
Taken
48,301
22,847
Mitigated
22,026
12,782
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,604
48
0
4,648
10,684
8,479
0
1,641
9,043
36,448
0
W
4,940
1,679
0
906
5,467
1,603
368
618
4,849
0
36,093
L
Ymir
3,071
920
0
2,416
8,049
5,964
0
2,062
5,905
13,873
749
L
Baron Samedi
FARJOTICO
Baron Samedi
2,147
0
33
1,451
9,609
3,978
0
3,864
5,424
38,206
0
W
6,376
1,692
0
4,951
9,442
3,613
86
1,364
8,078
0
42,810
W
King Arthur
RagnarX117
King Arthur
8,663
1,007
0
2,027
8,231
7,542
11
0
8,231
0
69,989
L
Hachiman
TailRadish
Hachiman
8,101
5,090
0
3,136
8,440
2,363
0
1,755
6,685
0
33,716
L
Vamana
TrueBren
Vamana
4,003
1,449
0
3,367
12,750
6,960
0
701
12,029
0
48,982
L
2,854
576
0
3,793
9,453
2,761
0
1,511
7,828
0
47,512
W
6,858
588
0
250
4,905
1,610
166
1,595
3,310
60,693
1,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,874
Gold Earned
31,264
483
Minions Killed
312
0
Camps Cleared
0
1,330,510
Distance Traveled
1,164,231
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,490
576
102
8
0
273,786
6
W
Neith
6,775
521
73
6
0
251,403
2
L
Ymir
5,854
450
16
1
0
194,861
6
L
Baron Samedi
6,282
483
71
5
0
245,537
0
W
Fenrir
7,874
606
70
5
0
286,321
5
W
King Arthur
8,718
671
111
9
0
254,722
0
L
Hachiman
6,062
466
58
4
0
184,413
0
L
Vamana
6,435
495
78
6
0
232,335
0
L
Susano
6,631
510
89
7
0
307,085
2
W
Zeus
9,017
694
127
10
0
264,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role