Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ao Kuang
Ao Kuang
Dxmjan
Ao Kuang
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 54L
1,395 Elo+
Party 4
Artio
Artio
KudosWizard
Artio
Level 64
God Stats
4W - 1L
1,692 SR
Queue Stats
113W - 130L
1,454 Elo+
Party 2
Gilgamesh
Gilgamesh
idhofh
Gilgamesh
Level 69
God Stats
11W - 10L
1,482 SR
Queue Stats
310W - 317L
1,438 Elo+
Solo
Izanami
Izanami
xTBH-_-OgAim
Izanami
Level 69
God Stats
11W - 5L
1,599 SR
Queue Stats
267W - 288L
1,398 Elo+
Party 2
Team Averages
Level 56
1,555 SR
1,437 Elo+

VS

Team Averages
Level 76
1,379 SR
1,387 Elo+
Jormungandr
Jormungandr
Dio_9000
Jormungandr
Level 78
God Stats
28W - 25L
1,508 SR
Queue Stats
288W - 313L
1,443 Elo+
Party 3
Tiamat
Tiamat
Tsunemorii
Tiamat
Level 129
God Stats
1W - 1L
1,303 SR
Queue Stats
95W - 89L
1,458 Elo+
Solo
Horus
Horus
Zoro024
Horus
Level 21
God Stats
5W - 8L
1,418 SR
Queue Stats
19W - 32L
1,272 Elo+
Party 1
Loki
Loki
deonanas
Loki
Level 44
God Stats
1W - 4L
1,284 SR
Queue Stats
85W - 118L
1,367 Elo+
Party 3
Medusa
Medusa
toxiic_devil8
Medusa
Level 108
God Stats
2W - 5L
1,382 SR
Queue Stats
70W - 82L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
8 / 2 / 0
8,651
618
5,203
13,521
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ao Kuang
Dxmjan
Ao Kuang
12
1 / 3 / 3
6,910
494
4,995
11,856
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 0 / 6
7,572
541
4,953
11,283
10,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
idhofh
Gilgamesh
15
3 / 0 / 2
8,961
640
8,118
11,923
9,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
xTBH-_-OgAim
Izanami
12
5 / 3 / 4
7,607
543
14,659
13,156
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dio_9000
Jormungandr
11
0 / 5 / 0
6,297
450
5,140
10,782
6,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
Tsunemorii
Tiamat
12
3 / 3 / 1
7,147
511
7,287
7,850
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Zoro024
Horus
12
2 / 2 / 2
7,252
518
4,377
14,032
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Loki
11
0 / 4 / 2
5,897
421
2,821
8,576
2,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 4 / 1
7,065
505
9,495
10,010
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
18
Kills
8
8
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
2
0
4
L
Jormungandr
Dio_9000
Jormungandr
0
5
0
0
W
Ao Kuang
Dxmjan
Ao Kuang
1
3
3
0.83
W
1
0
6
4
L
Tiamat
Tsunemorii
Tiamat
3
3
1
1.17
L
Horus
Zoro024
Horus
2
2
2
1.5
L
Loki
0
4
2
0.25
W
Gilgamesh
idhofh
Gilgamesh
3
0
2
4
L
3
4
1
0.88
W
Izanami
xTBH-_-OgAim
Izanami
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,928
Damage
29,120
61,739
Taken
51,250
33,818
Mitigated
27,029
29,317
Healing
15,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,203
2,396
0
7,526
13,521
5,739
0
1,251
12,270
0
69,586
L
Jormungandr
Dio_9000
Jormungandr
5,140
1,590
0
2,271
10,782
6,450
0
795
9,129
36,740
1,258
W
Ao Kuang
Dxmjan
Ao Kuang
4,995
462
0
5,663
11,856
3,615
84
4,633
7,223
26,411
4,264
W
4,953
228
887
3,920
11,283
10,775
198
648
10,635
19,094
2,258
L
Tiamat
Tsunemorii
Tiamat
7,287
1,283
0
1,314
7,850
3,509
0
3,239
4,611
39,466
0
L
Horus
Zoro024
Horus
4,377
2,075
1,660
5,724
14,032
11,421
34
2,585
11,447
0
16,803
L
Loki
2,821
396
0
2,815
8,576
2,495
0
1,266
7,252
0
31,014
W
Gilgamesh
idhofh
Gilgamesh
8,118
1,537
0
3,617
11,923
9,620
0
4,934
6,989
1,674
58,807
L
9,495
5,194
0
1,526
10,010
3,154
583
2,034
7,976
0
47,190
W
Izanami
xTBH-_-OgAim
Izanami
14,659
9,654
550
7,154
13,156
4,069
2,302
869
12,287
0
72,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,701
Gold Earned
33,658
420
Minions Killed
265
0
Camps Cleared
0
1,332,282
Distance Traveled
1,274,649
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,651
618
109
8
0
280,702
0
L
Jormungandr
6,297
450
64
5
0
255,411
0
W
Ao Kuang
6,910
494
56
4
0
278,189
0
W
Artio
7,572
541
35
3
0
285,533
1
L
Tiamat
7,147
511
66
5
0
235,837
2
L
Horus
7,252
518
15
1
0
252,263
0
L
Loki
5,897
421
51
4
0
274,618
0
W
Gilgamesh
8,961
640
115
8
0
258,617
1
L
Medusa
7,065
505
69
5
0
256,520
1
W
Izanami
7,607
543
105
8
0
229,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role