Player Matchup

Cernunnos
Cernunnos
Silver III
 
Cernunnos
Silver III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
EnVy-sweatcake
King Arthur
Silver III
Level 89
God Stats
0W - 1L
1,634 SR
Queue Stats
26W - 53L
1,220 MMR
Party 2
Hel
Hel
Silver IV
GhoulReaper99
Hel
Silver IV
Level 125
God Stats
2W - 6L
1,490 SR
Queue Stats
25W - 49L
1,280 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,541 SR
1,333 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,610 SR
1,268 MMR
Ah Puch
Ah Puch
Bronze IV
Emoronic_13
Ah Puch
Bronze IV
Level 143
God Stats
1W - 1L
1,746 SR
Queue Stats
3W - 20L
1,058 MMR
Solo
Mulan
Mulan
Gold V
IceReaperMama
Mulan
Gold V
Level 128
God Stats
3W - 2L
1,550 SR
Queue Stats
49W - 54L
1,284 MMR
Party 1
Hercules
Hercules
Gold II
One11jr
Hercules
Gold II
Level 68
God Stats
4W - 6L
1,534 SR
Queue Stats
57W - 59L
1,463 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
0 / 4 / 2
7,930
721
6,611
11,513
3,602
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
EnVy-sweatcake
King Arthur
13
1 / 8 / 2
8,225
748
6,104
15,589
11,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
3 / 6 / 1
10,051
914
6,602
10,185
6,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesThothBacchusVulcanBaron Samedi

VS

Bans
AmaterasuSusanoCthulhuMedusaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Emoronic_13
Ah Puch
17
6 / 1 / 10
10,514
956
11,642
5,819
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

16
5 / 2 / 10
10,154
923
10,073
15,100
12,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Hercules
One11jr
Hercules
16
7 / 1 / 5
10,453
950
11,695
11,027
9,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
18
18
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
4
2
0.25
W
Ah Puch
Emoronic_13
Ah Puch
6
1
10
11
L
King Arthur
EnVy-sweatcake
King Arthur
1
8
2
0.25
L
3
6
1
0.58
W
5
2
10
5
W
Hercules
One11jr
Hercules
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,317
Damage
33,410
37,287
Taken
31,946
20,780
Mitigated
24,281
5,665
Healing
10,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,611
2,299
0
608
11,513
3,602
0
4,491
6,841
0
20,251
W
Ah Puch
Emoronic_13
Ah Puch
11,642
248
0
1,102
5,819
2,169
663
1,971
3,848
35,782
373
L
King Arthur
EnVy-sweatcake
King Arthur
6,104
436
0
790
15,589
11,089
0
4,577
10,526
0
12,742
L
6,602
262
1,726
2,541
10,185
6,089
0
2,460
7,462
37,986
0
W
10,073
1,201
0
3,920
15,100
12,924
551
2,913
12,187
0
32,904
W
Hercules
One11jr
Hercules
11,695
4,022
0
5,414
11,027
9,188
0
1,751
9,276
0
32,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,206
Gold Earned
31,121
130
Minions Killed
139
0
Camps Cleared
0
525,127
Distance Traveled
599,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,930
721
40
4
0
180,678
0
W
Ah Puch
10,514
956
59
5
0
200,031
0
L
King Arthur
8,225
748
17
2
0
153,454
0
L
Hel
10,051
914
73
7
0
190,995
0
W
Mulan
10,154
923
43
4
0
189,651
0
W
Hercules
10,453
950
37
3
0
210,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role