Player Matchup

Baron Samedi
Baron Samedi
Ecoterrorist
Baron Samedi
Level 57
God Stats
1W - 1L
1,525 SR
Queue Stats
32W - 20L
1,620 Elo+
Party 1
Da Ji
Da Ji
Eskilerkill
Da Ji
Level 141
God Stats
7W - 2L
1,581 SR
Queue Stats
229W - 231L
1,571 Elo+
Solo
Chaac
Chaac
Possum__Princess
Chaac
Level 153
God Stats
44W - 31L
1,557 SR
Queue Stats
246W - 221L
1,592 Elo+
Solo
Nut
Nut
gigglygoose
Nut
Level 141
God Stats
28W - 21L
1,623 SR
Queue Stats
265W - 266L
1,522 Elo+
Party 1
Janus
Janus
gỉgglygoose
Janus
Level 76
God Stats
1W - 0L
1,646 SR
Queue Stats
14W - 7L
1,546 Elo+
Party 1
Team Averages
Level 114
1,587 SR
1,570 Elo+

VS

Team Averages
Level 120
1,577 SR
1,541 Elo+
Horus
Horus
Ayerlinn
Horus
Level 66
God Stats
31W - 34L
1,497 SR
Queue Stats
242W - 261L
1,489 Elo+
Solo
Surtr
Surtr
Didi_HunT3r_
Surtr
Level 155
God Stats
9W - 9L
1,494 SR
Queue Stats
133W - 120L
1,526 Elo+
Solo
Zhong Kui
Zhong Kui
Octiq
Zhong Kui
Level 109
God Stats
58W - 55L
1,557 SR
Queue Stats
165W - 147L
1,539 Elo+
Party 2
Tiamat
Tiamat
Raptoruk02
Tiamat
Level 140
God Stats
21W - 20L
1,781 SR
Queue Stats
91W - 72L
1,600 Elo+
Solo
Kumbhakarna
Kumbhakarna
Xavrey
Kumbhakarna
Level 130
God Stats
13W - 14L
1,558 SR
Queue Stats
259W - 244L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ecoterrorist
Baron Samedi
13
1 / 0 / 13
8,298
593
7,405
9,003
8,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 2 / 5
7,019
501
4,103
9,247
4,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
1 / 0 / 1
8,412
601
5,892
11,570
11,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

15
6 / 0 / 4
8,709
622
6,835
7,562
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
9 / 3 / 3
8,922
637
12,925
7,575
2,904
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ayerlinn
Horus
11
0 / 3 / 3
6,168
441
5,999
10,936
4,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 1 / 0
7,899
564
6,413
9,108
7,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Octiq
Zhong Kui
12
2 / 6 / 1
7,105
508
5,129
8,690
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
Raptoruk02
Tiamat
13
2 / 5 / 1
7,175
513
4,983
10,032
4,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kumbhakarna
Xavrey
Kumbhakarna
11
1 / 4 / 3
6,668
476
3,088
12,981
8,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
19
Kills
5
5
Deaths
19
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
Ayerlinn
Horus
0
3
3
0.5
L
0
1
0
0
W
Baron Samedi
Ecoterrorist
Baron Samedi
1
0
13
7.5
W
2
2
5
2.25
L
Zhong Kui
Octiq
Zhong Kui
2
6
1
0.42
W
1
0
1
1.5
L
Tiamat
Raptoruk02
Tiamat
2
5
1
0.5
L
Kumbhakarna
Xavrey
Kumbhakarna
1
4
3
0.63
W
6
0
4
8
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,160
Damage
25,612
44,957
Taken
51,747
30,255
Mitigated
30,137
21,437
Healing
13,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Ayerlinn
Horus
5,999
2,629
408
1,507
10,936
4,766
0
3,977
6,959
0
46,682
L
6,413
2,701
0
4,416
9,108
7,027
0
0
9,108
3,027
64,490
W
Baron Samedi
Ecoterrorist
Baron Samedi
7,405
981
607
4,834
9,003
8,541
138
4,560
4,443
27,638
0
W
4,103
957
0
1,058
9,247
4,033
0
2,008
7,239
0
48,248
L
Zhong Kui
Octiq
Zhong Kui
5,129
1,168
0
2,522
8,690
4,648
0
3,084
5,606
33,893
6,340
W
5,892
672
0
7,900
11,570
11,988
0
494
11,076
0
73,259
L
Tiamat
Raptoruk02
Tiamat
4,983
555
0
2,772
10,032
4,754
0
6,387
3,645
44,872
717
L
Kumbhakarna
Xavrey
Kumbhakarna
3,088
72
0
2,088
12,981
8,942
0
6,882
6,099
19,733
0
W
6,835
4,102
0
4,477
7,562
2,789
588
2,478
5,084
0
69,308
W
12,925
528
0
2,561
7,575
2,904
140
3,696
3,879
76,971
1,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,360
Gold Earned
35,015
548
Minions Killed
395
0
Camps Cleared
0
1,356,451
Distance Traveled
1,394,779
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,168
441
68
5
0
312,058
0
L
Surtr
7,899
564
132
9
0
274,290
4
W
Baron Samedi
8,298
593
24
2
0
264,158
2
W
Da Ji
7,019
501
88
6
0
281,403
0
L
Zhong Kui
7,105
508
75
5
0
260,651
2
W
Chaac
8,412
601
163
12
0
284,895
8
L
Tiamat
7,175
513
88
6
0
251,247
1
L
Kumbhakarna
6,668
476
32
2
0
296,533
5
W
Nut
8,709
622
127
9
0
250,061
0
W
Janus
8,922
637
146
10
0
275,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role