Player Matchup

Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold V
EkteNorskBrunost
Poseidon
Gold V
Level 129
God Stats
6W - 4L
1,544 SR
Queue Stats
78W - 87L
1,338 MMR
Solo
Khepri
Khepri
Gold V
RatedR13
Khepri
Gold V
Level 183
God Stats
0W - 3L
1,460 SR
Queue Stats
267W - 271L
1,336 MMR
Solo
Achilles
Achilles
Silver IV
RoooomShambles
Achilles
Silver IV
Level 65
God Stats
0W - 1L
1,292 SR
Queue Stats
81W - 88L
1,367 MMR
Solo
Chang'e
Chang'e
Silver I
original_dark666
Chang'e
Silver I
Level 103
God Stats
10W - 4L
1,745 SR
Queue Stats
615W - 640L
1,326 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,508 SR
1,373 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,561 SR
1,345 MMR
Medusa
Medusa
Gold V
ByPose95
Medusa
Gold V
Level 108
God Stats
8W - 5L
1,627 SR
Queue Stats
108W - 104L
1,299 MMR
Party 1
Charon
Charon
Silver I
Imaziik
Charon
Silver I
Level 105
God Stats
3W - 2L
1,493 SR
Queue Stats
101W - 120L
1,208 MMR
Party 2
Nu Wa
Nu Wa
Platinum V
JBonilla
Nu Wa
Platinum V
Level 154
God Stats
14W - 11L
1,582 SR
Queue Stats
151W - 152L
1,608 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Lolo Bendo
Gilgamesh
Gold III
Level 155
God Stats
7W - 5L
1,568 SR
Queue Stats
177W - 184L
1,353 MMR
Party 2
Loki
Loki
Silver I
Schoko_Tornado
Loki
Silver I
Level 177
God Stats
3W - 2L
1,536 SR
Queue Stats
89W - 103L
1,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
0 / 4 / 0
6,362
454
4,090
11,949
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

13
4 / 2 / 2
7,725
552
6,396
8,668
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
RatedR13
Khepri
11
0 / 3 / 0
6,404
457
2,553
9,735
8,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
12
1 / 1 / 3
6,422
459
8,323
14,057
16,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 1 / 0
6,998
500
8,303
8,551
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Cu ChulainnMulanKumbhakarna

VS

Bans
ThanatosBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ByPose95
Medusa
15
5 / 0 / 3
8,686
620
11,230
9,893
3,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Imaziik
Charon
11
1 / 0 / 4
7,404
529
4,437
6,664
4,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
JBonilla
Nu Wa
14
1 / 1 / 1
7,861
562
7,218
6,654
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
Lolo Bendo
Gilgamesh
13
3 / 4 / 0
8,006
572
10,060
17,042
10,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
1 / 2 / 5
7,353
525
3,957
10,404
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
11
11
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
4
0
0
W
Medusa
ByPose95
Medusa
5
0
3
6.5
L
4
2
2
2.5
W
Charon
Imaziik
Charon
1
0
4
3
W
Nu Wa
JBonilla
Nu Wa
1
1
1
1.5
W
Gilgamesh
Lolo Bendo
Gilgamesh
3
4
0
0.75
L
Khepri
RatedR13
Khepri
0
3
0
0
L
Achilles
1
1
3
2.5
W
1
2
5
1.75
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,665
Damage
36,902
52,960
Taken
50,657
35,480
Mitigated
24,146
17,141
Healing
18,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,090
2,227
0
4,232
11,949
5,021
0
911
10,992
0
52,314
W
Medusa
ByPose95
Medusa
11,230
4,209
0
5,652
9,893
3,938
63
2,105
7,788
0
71,289
L
6,396
1,048
0
3,710
8,668
2,670
0
1,231
7,286
61,595
0
W
Charon
Imaziik
Charon
4,437
849
0
2,786
6,664
4,396
0
2,718
3,871
14,283
1,138
W
Nu Wa
JBonilla
Nu Wa
7,218
1,839
0
1,481
6,654
1,872
412
4,027
2,591
63,900
0
W
Gilgamesh
Lolo Bendo
Gilgamesh
10,060
4,282
0
3,168
17,042
10,921
126
5,296
10,977
0
47,985
L
Khepri
RatedR13
Khepri
2,553
145
0
1,540
9,735
8,346
0
2,645
6,986
27,959
1,608
L
Achilles
8,323
2,056
0
3,596
14,057
16,585
0
1,313
12,642
0
34,397
W
3,957
719
0
5,455
10,404
3,019
0
3,312
7,028
0
56,483
L
8,303
42
901
3,162
8,551
2,858
0
4,508
3,660
53,870
471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,911
Gold Earned
39,310
385
Minions Killed
443
0
Camps Cleared
0
1,407,522
Distance Traveled
1,415,068
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,362
454
90
6
0
268,267
1
W
Medusa
8,686
620
131
9
0
283,116
0
L
Poseidon
7,725
552
117
8
0
291,660
1
W
Charon
7,404
529
22
2
0
268,089
8
W
Nu Wa
7,861
562
128
9
0
276,197
1
W
Gilgamesh
8,006
572
79
6
0
265,881
4
L
Khepri
6,404
457
43
3
0
278,119
3
L
Achilles
6,422
459
51
4
0
257,859
0
W
Loki
7,353
525
83
6
0
321,785
3
L
Chang'e
6,998
500
84
6
0
311,617
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role