Player Matchup

Cthulhu
Cthulhu
Jono-mon
Cthulhu
Level 132
God Stats
2W - 2L
1,604 SR
Queue Stats
38W - 39L
1,336 Elo+
Party 3
Bacchus
Bacchus
PhoenixReturned
Bacchus
Level 46
God Stats
1W - 1L
1,718 SR
Queue Stats
26W - 34L
1,299 Elo+
Party 3
Hun Batz
Hun Batz
Ravenplays0_0
Hun Batz
Level 87
God Stats
5W - 5L
1,537 SR
Queue Stats
263W - 225L
1,396 Elo+
Party 1
Artemis
Artemis
idhofh
Artemis
Level 69
God Stats
4W - 1L
1,715 SR
Queue Stats
310W - 317L
1,449 Elo+
Solo
Nu Wa
Nu Wa
posh_hunt129
Nu Wa
Level 80
God Stats
55W - 19L
1,701 SR
Queue Stats
229W - 194L
1,421 Elo+
Party 1
Team Averages
Level 83
1,655 SR
1,380 Elo+

VS

Team Averages
Level 94
1,619 SR
1,441 Elo+
Atlas
Atlas
KudosWizard
Atlas
Level 64
God Stats
3W - 0L
1,829 SR
Queue Stats
113W - 130L
1,446 Elo+
Party 4
Hera
Hera
Sergio_SDF99
Hera
Level 107
God Stats
3W - 2L
1,415 SR
Queue Stats
68W - 64L
1,461 Elo+
Party 2
Fenrir
Fenrir
jorgee_mg23
Fenrir
Level 125
God Stats
4W - 2L
1,658 SR
Queue Stats
115W - 121L
1,478 Elo+
Party 2
Izanami
Izanami
rikii_jr97
Izanami
Level 105
God Stats
3W - 3L
1,708 SR
Queue Stats
59W - 66L
1,432 Elo+
Party 2
Anubis
Anubis
xTBH-_-OgAim
Anubis
Level 69
God Stats
71W - 58L
1,484 SR
Queue Stats
267W - 288L
1,388 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jono-mon
Cthulhu
9
0 / 5 / 1
5,206
473
1,888
8,877
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 3
5,146
468
1,317
7,728
5,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Ravenplays0_0
Hun Batz
9
1 / 3 / 1
5,207
473
2,535
8,007
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
idhofh
Artemis
11
3 / 3 / 0
5,842
531
4,398
6,949
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 5 / 1
6,522
593
3,383
7,634
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
6,385
580
2,977
6,860
4,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 4
7,257
660
4,876
4,164
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
10 / 2 / 4
7,955
723
6,940
7,441
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
rikii_jr97
Izanami
12
1 / 1 / 6
7,292
663
5,114
6,493
1,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
13
5 / 1 / 3
8,070
734
6,759
6,284
2,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
20
20
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Jono-mon
Cthulhu
0
5
1
0.1
W
2
1
2
3
L
0
4
3
0.38
L
Hun Batz
Ravenplays0_0
Hun Batz
1
3
1
0.5
W
2
0
4
4
L
Artemis
idhofh
Artemis
3
3
0
1
W
Fenrir
10
2
4
6
L
1
5
1
0.3
W
Izanami
rikii_jr97
Izanami
1
1
6
4
W
Anubis
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,521
Damage
26,666
39,195
Taken
31,242
15,186
Mitigated
12,659
10,249
Healing
12,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Jono-mon
Cthulhu
1,888
0
0
2,049
8,877
3,600
0
3,979
4,898
25,431
0
W
2,977
1,227
0
1,941
6,860
4,337
248
1,410
5,450
17,453
0
L
1,317
118
303
1,630
7,728
5,890
0
2,542
5,135
11,041
0
L
Hun Batz
Ravenplays0_0
Hun Batz
2,535
349
0
2,537
8,007
1,978
0
1,808
6,101
0
23,957
W
4,876
844
0
2,075
4,164
1,000
565
2,176
1,988
43,644
2,065
L
Artemis
idhofh
Artemis
4,398
780
0
2,276
6,949
1,847
0
1,822
5,127
0
38,488
W
Fenrir
6,940
1,644
0
1,621
7,441
2,693
142
1,520
5,921
0
38,307
L
3,383
811
0
1,454
7,634
1,871
0
3,560
3,692
38,250
0
W
Izanami
rikii_jr97
Izanami
5,114
3,257
0
2,706
6,493
1,915
243
271
6,222
0
57,155
W
Anubis
6,759
123
0
4,231
6,284
2,714
677
2,144
4,140
57,455
1,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,923
Gold Earned
36,959
241
Minions Killed
388
0
Camps Cleared
0
1,088,188
Distance Traveled
1,079,776
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,206
473
46
4
0
216,828
0
W
Atlas
6,385
580
20
2
0
219,765
2
L
Bacchus
5,146
468
17
2
0
199,481
0
L
Hun Batz
5,207
473
45
4
0
262,565
0
W
Hera
7,257
660
90
8
0
229,210
2
L
Artemis
5,842
531
67
6
0
211,899
0
W
Fenrir
7,955
723
68
6
0
247,340
0
L
Nu Wa
6,522
593
66
6
0
197,415
0
W
Izanami
7,292
663
107
10
0
206,786
3
W
Anubis
8,070
734
103
9
0
176,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role