Player Matchup

Discordia
Discordia
BEELDAM
Discordia
Level 68
God Stats
8W - 5L
1,623 SR
Queue Stats
72W - 89L
1,437 Elo+
Solo
Fenrir
Fenrir
LAnike123
Fenrir
Level 124
God Stats
1W - 1L
1,755 SR
Queue Stats
13W - 10L
1,519 Elo+
Solo
Erlang Shen
Erlang Shen
UnKnOwN_AzZiE
Erlang Shen
Level 123
God Stats
7W - 8L
1,313 SR
Queue Stats
80W - 88L
1,294 Elo+
Solo
Team Averages
Level 105
1,564 SR
1,417 Elo+

VS

Team Averages
Level 87
1,437 SR
1,362 Elo+
Kuzenbo
Kuzenbo
MrAshnblood
Kuzenbo
Level 71
God Stats
2W - 5L
1,385 SR
Queue Stats
53W - 60L
1,336 Elo+
Party 1
Nu Wa
Nu Wa
MrsAshnblood
Nu Wa
Level 86
God Stats
15W - 14L
1,478 SR
Queue Stats
67W - 75L
1,360 Elo+
Party 1
Danzaburou
Danzaburou
delslow91
Danzaburou
Level 105
God Stats
146W - 162L
1,447 SR
Queue Stats
146W - 162L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BEELDAM
Discordia
11
0 / 5 / 2
7,630
636
1,736
7,203
3,404
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
LAnike123
Fenrir
16
4 / 4 / 1
9,977
831
8,154
15,772
8,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
UnKnOwN_AzZiE
Erlang Shen
17
1 / 0 / 4
9,807
817
8,171
16,766
12,407
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MrAshnblood
Kuzenbo
16
3 / 2 / 5
9,619
802
8,310
12,223
17,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 2 / 5
10,219
852
14,740
6,526
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
delslow91
Danzaburou
15
3 / 1 / 4
10,284
857
7,811
8,157
3,452
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
9
9
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
BEELDAM
Discordia
0
5
2
0.2
L
Fenrir
LAnike123
Fenrir
4
4
1
1.13
W
Kuzenbo
MrAshnblood
Kuzenbo
3
2
5
2.75
W
3
2
5
2.75
L
Erlang Shen
UnKnOwN_AzZiE
Erlang Shen
1
0
4
3
W
Danzaburou
delslow91
Danzaburou
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,061
Damage
30,861
39,741
Taken
26,906
23,915
Mitigated
23,819
5,276
Healing
4,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BEELDAM
Discordia
1,736
205
0
0
7,203
3,404
0
3,898
2,910
9,071
0
L
Fenrir
LAnike123
Fenrir
8,154
2,244
0
1,041
15,772
8,104
0
7,105
7,653
0
42,578
W
Kuzenbo
MrAshnblood
Kuzenbo
8,310
3,125
0
769
12,223
17,831
849
1,057
11,143
16,823
835
W
14,740
4,675
0
450
6,526
2,536
857
540
5,986
32,774
0
L
Erlang Shen
UnKnOwN_AzZiE
Erlang Shen
8,171
4,084
311
3,924
16,766
12,407
0
9,373
6,526
0
41,570
W
Danzaburou
delslow91
Danzaburou
7,811
1,931
0
3,306
8,157
3,452
1,597
222
7,935
0
41,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,414
Gold Earned
30,122
119
Minions Killed
121
0
Camps Cleared
0
557,064
Distance Traveled
664,127
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,630
636
4
0
0
102,026
0
L
Fenrir
9,977
831
61
5
0
224,591
3
W
Kuzenbo
9,619
802
15
1
0
229,131
0
W
Nu Wa
10,219
852
44
4
0
219,923
5
L
Erlang Shen
9,807
817
54
5
0
230,447
0
W
Danzaburou
10,284
857
62
5
0
215,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role