Player Matchup

Mulan
Mulan
Gold IV
AvengXIronManX
Mulan
Gold IV
Level 159
God Stats
11W - 12L
1,602 SR
Queue Stats
157W - 174L
1,363 MMR
Solo
Arachne
Arachne
Gold IV
BIGDUG7
Arachne
Gold IV
Level 173
God Stats
29W - 22L
1,606 SR
Queue Stats
290W - 305L
1,375 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Nerdadhran
Nu Wa
Gold IV
Level 128
God Stats
7W - 3L
1,516 SR
Queue Stats
84W - 74L
1,377 MMR
Solo
Xbalanque
Xbalanque
Silver III
Wheel00
Xbalanque
Silver III
Level 129
God Stats
4W - 3L
1,593 SR
Queue Stats
66W - 83L
908 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
boat RS
Cu Chulainn
Silver I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 76L
1,110 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,564 SR
1,226 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,490 SR
1,196 MMR
King Arthur
King Arthur
Gold V
BloodRedt23
King Arthur
Gold V
Level 142
God Stats
7W - 9L
1,488 SR
Queue Stats
106W - 115L
1,414 MMR
Solo
Artemis
Artemis
Silver V
Shameonuu
Artemis
Silver V
Level 127
God Stats
6W - 9L
1,372 SR
Queue Stats
262W - 302L
758 MMR
Solo
Janus
Janus
Silver III
TX Endwood
Janus
Silver III
Level 186
God Stats
22W - 44L
1,376 SR
Queue Stats
489W - 530L
939 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
joshvelra
Zhong Kui
Gold IV
Level 145
God Stats
20W - 6L
1,783 SR
Queue Stats
667W - 681L
1,459 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
longestnameever3
Ao Kuang
Gold II
Level 112
God Stats
1W - 2L
1,429 SR
Queue Stats
65W - 62L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,723
515
4,973
8,835
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
BIGDUG7
Arachne
16
8 / 2 / 1
9,174
612
8,514
13,955
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nu Wa
14
1 / 2 / 4
8,668
578
8,314
4,671
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
Wheel00
Xbalanque
15
2 / 1 / 2
8,608
574
5,924
7,417
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cu Chulainn
boat RS
Cu Chulainn
13
1 / 3 / 2
8,389
559
8,702
12,819
11,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AgniMedusaSusano

VS

Bans
Chang'eLancelotThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BloodRedt23
King Arthur
13
2 / 4 / 3
7,990
533
8,734
15,893
10,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Shameonuu
Artemis
13
2 / 3 / 0
7,317
488
3,092
7,987
2,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
13
1 / 0 / 1
6,993
466
3,191
8,729
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
joshvelra
Zhong Kui
12
3 / 4 / 2
7,293
486
5,378
10,959
6,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 3 / 2
7,575
505
4,183
12,349
4,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
14
Kills
10
10
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
W
Arachne
BIGDUG7
Arachne
8
2
1
4.25
L
King Arthur
BloodRedt23
King Arthur
2
4
3
0.88
W
Nu Wa
1
2
4
1.5
L
Artemis
Shameonuu
Artemis
2
3
0
0.67
L
Janus
1
0
1
1.5
W
Xbalanque
Wheel00
Xbalanque
2
1
2
3
W
Cu Chulainn
boat RS
Cu Chulainn
1
3
2
0.67
L
Zhong Kui
joshvelra
Zhong Kui
3
4
2
1
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,427
Damage
24,578
47,697
Taken
55,917
26,571
Mitigated
26,929
19,238
Healing
19,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,973
399
0
2,528
8,835
6,059
127
3,396
5,439
0
30,909
W
Arachne
BIGDUG7
Arachne
8,514
5,985
0
9,581
13,955
5,047
308
3,437
10,518
0
79,950
L
King Arthur
BloodRedt23
King Arthur
8,734
989
0
3,236
15,893
10,709
0
809
14,297
0
58,001
W
Nu Wa
8,314
1,468
0
625
4,671
1,425
232
3,671
1,000
65,464
659
L
Artemis
Shameonuu
Artemis
3,092
1,107
0
2,005
7,987
2,421
0
787
7,200
0
45,122
L
Janus
3,191
146
0
4,356
8,729
2,905
0
1,003
7,726
53,201
820
W
Xbalanque
Wheel00
Xbalanque
5,924
2,640
0
3,501
7,417
2,716
623
866
6,551
0
64,884
W
Cu Chulainn
boat RS
Cu Chulainn
8,702
1,771
0
3,003
12,819
11,324
103
950
11,869
0
55,492
L
Zhong Kui
joshvelra
Zhong Kui
5,378
1,102
0
3,670
10,959
6,765
630
4,498
6,461
45,830
7,875
L
4,183
701
0
6,434
12,349
4,129
0
1,175
11,174
46,750
11,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,562
Gold Earned
37,168
468
Minions Killed
481
0
Camps Cleared
0
1,395,160
Distance Traveled
1,399,675
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,723
515
39
3
0
298,626
2
W
Arachne
9,174
612
102
7
0
324,647
0
L
King Arthur
7,990
533
97
6
0
297,779
0
W
Nu Wa
8,668
578
123
8
0
262,504
0
L
Artemis
7,317
488
84
6
0
260,307
2
L
Janus
6,993
466
108
7
0
337,341
10
W
Xbalanque
8,608
574
111
7
0
268,389
0
W
Cu Chulainn
8,389
559
93
6
0
240,994
1
L
Zhong Kui
7,293
486
89
6
0
189,092
7
L
Ao Kuang
7,575
505
103
7
0
315,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role