Player Matchup

Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
AquilesRuko
Kukulkan
Platinum IV
Level 122
God Stats
1W - 6L
1,349 SR
Queue Stats
142W - 132L
1,872 MMR
Party 1
Neith
Neith
Gold III
KidàpawanCity
Neith
Gold III
Level 82
God Stats
12W - 13L
1,569 SR
Queue Stats
113W - 123L
1,613 MMR
Solo
Anubis
Anubis
Platinum II
Thevege
Anubis
Platinum II
Level 160
God Stats
9W - 8L
1,651 SR
Queue Stats
274W - 252L
2,006 MMR
Party 1
Bacchus
Bacchus
Platinum IV
yєєneƒer
Bacchus
Platinum IV
Level 49
God Stats
5W - 7L
1,889 SR
Queue Stats
161W - 164L
1,604 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,592 SR
1,719 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,644 SR
1,780 MMR
Bellona
Bellona
Platinum V
D0ucheMaster
Bellona
Platinum V
Level 159
God Stats
11W - 2L
1,811 SR
Queue Stats
17W - 7L
1,831 MMR
Solo
Lancelot
Lancelot
Platinum III
Jalabadze
Lancelot
Platinum III
Level 125
God Stats
11W - 8L
1,618 SR
Queue Stats
57W - 46L
1,806 MMR
Solo
Khepri
Khepri
Platinum II
Masterbruce11
Khepri
Platinum II
Level 164
God Stats
9W - 9L
1,571 SR
Queue Stats
435W - 434L
1,776 MMR
Solo
Anhur
Anhur
Diamond V
Namor81
Anhur
Diamond V
Level 164
God Stats
48W - 49L
1,585 SR
Queue Stats
300W - 270L
1,932 MMR
Solo
Agni
Agni
Gold I
itamarhamazrim
Agni
Gold I
Level 156
God Stats
30W - 23L
1,636 SR
Queue Stats
373W - 369L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 5 / 1
6,704
609
6,878
9,984
8,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Kukulkan
AquilesRuko
Kukulkan
11
2 / 0 / 0
6,337
576
3,651
3,286
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 0
5,025
457
4,579
7,948
1,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
Thevege
Anubis
11
1 / 5 / 3
5,924
539
4,440
8,636
3,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
yєєneƒer
Bacchus
8
0 / 1 / 0
5,008
455
1,039
5,475
4,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
HeimdallrCu ChulainnSusano

VS

Bans
AthenaThorNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D0ucheMaster
Bellona
11
2 / 3 / 3
6,682
607
6,091
12,126
8,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Jalabadze
Lancelot
12
6 / 1 / 0
6,946
631
3,936
7,006
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
4 / 0 / 3
6,098
554
2,738
4,486
2,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Namor81
Anhur
13
2 / 0 / 4
7,367
670
6,195
5,443
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 6
6,739
613
3,845
4,791
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
16
16
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
5
1
0.7
L
Kukulkan
AquilesRuko
Kukulkan
2
0
0
2
W
Bellona
D0ucheMaster
Bellona
2
3
3
1.17
W
Lancelot
Jalabadze
Lancelot
6
1
0
6
L
0
5
0
0
W
4
0
3
5.5
W
Anhur
Namor81
Anhur
2
0
4
4
L
Anubis
Thevege
Anubis
1
5
3
0.5
W
2
2
6
2.5
L
Bacchus
yєєneƒer
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,587
Damage
22,805
35,329
Taken
33,852
18,350
Mitigated
17,182
8,333
Healing
9,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,878
754
82
1,730
9,984
8,064
0
821
9,123
40,015
0
L
Kukulkan
AquilesRuko
Kukulkan
3,651
308
0
531
3,286
1,026
0
1,381
1,869
43,872
0
W
Bellona
D0ucheMaster
Bellona
6,091
2,667
0
3,729
12,126
8,620
0
7,509
3,885
0
41,556
W
Lancelot
Jalabadze
Lancelot
3,936
585
0
420
7,006
2,832
0
2,214
4,626
0
49,925
L
4,579
2,144
0
1,973
7,948
1,773
0
958
6,891
0
33,781
W
2,738
562
409
1,722
4,486
2,930
0
1,204
3,219
16,658
1,690
W
Anhur
Namor81
Anhur
6,195
3,111
0
2,642
5,443
1,694
544
1,659
3,784
0
62,655
L
Anubis
Thevege
Anubis
4,440
258
0
2,643
8,636
3,450
0
1,439
7,157
40,828
0
W
3,845
308
0
849
4,791
1,106
0
2,321
2,330
43,885
898
L
Bacchus
yєєneƒer
Bacchus
1,039
157
0
1,374
5,475
4,037
0
1,571
3,761
5,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,998
Gold Earned
33,832
327
Minions Killed
409
0
Camps Cleared
0
1,079,167
Distance Traveled
1,249,457
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,704
609
90
8
0
210,106
1
L
Kukulkan
6,337
576
108
10
0
233,792
2
W
Bellona
6,682
607
79
7
0
242,559
0
W
Lancelot
6,946
631
88
8
0
303,250
1
L
Neith
5,025
457
62
6
0
199,171
2
W
Khepri
6,098
554
33
3
0
250,560
2
W
Anhur
7,367
670
107
10
0
209,791
0
L
Anubis
5,924
539
62
6
0
215,568
0
W
Agni
6,739
613
102
9
0
243,297
5
L
Bacchus
5,008
455
5
0
0
220,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role