Player Matchup

Pele
Pele
 
Pele
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
GonzoBonzo4803
Kukulkan
Level 46
God Stats
4W - 8L
1,591 SR
Queue Stats
12W - 22L
1,302 Elo+
Solo
Gilgamesh
Gilgamesh
IntrinsicFate27
Gilgamesh
Level 121
God Stats
12W - 8L
1,665 SR
Queue Stats
134W - 134L
1,453 Elo+
Solo
Hou Yi
Hou Yi
Th3Dude530
Hou Yi
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 207L
1,471 Elo+
Solo
Ymir
Ymir
cameyoboyy
Ymir
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 14L
1,631 Elo+
Solo
Team Averages
Level 87
1,551 SR
1,471 Elo+

VS

Team Averages
Level 123
1,520 SR
1,430 Elo+
Zeus
Zeus
decentcontent
Zeus
Level 104
God Stats
2W - 0L
1,695 SR
Queue Stats
68W - 72L
1,480 Elo+
Solo
Ullr
Ullr
iDeuceX
Ullr
Level 143
God Stats
23W - 18L
1,444 SR
Queue Stats
38W - 41L
1,428 Elo+
Party 1
Fenrir
Fenrir
piinenaple
Fenrir
Level 109
God Stats
10W - 8L
1,588 SR
Queue Stats
166W - 180L
1,439 Elo+
Solo
Bacchus
Bacchus
sleekunknown
Bacchus
Level 128
God Stats
1W - 1L
1,506 SR
Queue Stats
18W - 29L
1,337 Elo+
Party 1
Chaac
Chaac
sus_Yermingt0n
Chaac
Level 129
God Stats
3W - 3L
1,367 SR
Queue Stats
322W - 321L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
2 / 6 / 2
7,424
495
9,010
12,772
5,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kukulkan
14
1 / 4 / 0
7,970
531
4,522
9,200
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
IntrinsicFate27
Gilgamesh
11
0 / 2 / 1
6,731
449
6,583
15,917
17,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
Th3Dude530
Hou Yi
12
1 / 6 / 1
6,333
422
3,268
10,067
3,121
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 1
6,649
443
3,742
12,070
10,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 1
9,911
661
5,370
4,596
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
iDeuceX
Ullr
13
3 / 3 / 3
7,304
487
8,601
9,707
3,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
piinenaple
Fenrir
14
7 / 1 / 3
8,393
560
6,967
11,451
5,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
sleekunknown
Bacchus
13
1 / 0 / 5
7,067
471
5,885
10,789
8,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 1 / 4
9,352
623
15,661
13,346
14,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
20
20
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
6
2
0.5
L
Kukulkan
1
4
0
0.25
L
Gilgamesh
IntrinsicFate27
Gilgamesh
0
2
1
0.25
L
Hou Yi
Th3Dude530
Hou Yi
1
6
1
0.25
L
1
2
1
0.75
W
5
0
1
5.5
W
Ullr
iDeuceX
Ullr
3
3
3
1.5
W
Fenrir
piinenaple
Fenrir
7
1
3
8.5
W
Bacchus
sleekunknown
Bacchus
1
0
5
3.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,125
Damage
42,484
60,026
Taken
49,889
38,747
Mitigated
32,287
11,111
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,010
2,541
0
2,325
12,772
5,037
0
2,086
10,422
0
51,153
L
Kukulkan
4,522
312
0
2,124
9,200
2,957
0
4,659
4,137
62,653
0
L
Gilgamesh
IntrinsicFate27
Gilgamesh
6,583
1,601
0
2,086
15,917
17,135
0
0
15,041
0
36,960
L
Hou Yi
Th3Dude530
Hou Yi
3,268
896
0
1,892
10,067
3,121
0
1,658
8,409
0
36,504
L
3,742
720
176
2,508
12,070
10,497
0
2,438
9,541
25,237
992
W
5,370
418
0
282
4,596
1,239
672
1,893
2,477
70,662
1,695
W
Ullr
iDeuceX
Ullr
8,601
3,511
0
1,608
9,707
3,132
857
1,253
8,454
0
44,812
W
Fenrir
piinenaple
Fenrir
6,967
1,601
0
2,528
11,451
5,071
0
1,151
10,183
114
59,570
W
Bacchus
sleekunknown
Bacchus
5,885
471
245
1,510
10,789
8,789
32
2,631
8,113
36,327
401
W
15,661
4,632
0
5,718
13,346
14,056
0
621
11,955
0
76,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,107
Gold Earned
42,027
388
Minions Killed
449
0
Camps Cleared
0
1,350,731
Distance Traveled
1,455,155
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,424
495
83
6
0
325,932
2
L
Kukulkan
7,970
531
137
9
0
260,331
3
L
Gilgamesh
6,731
449
72
5
0
251,720
0
L
Hou Yi
6,333
422
50
3
0
268,976
0
L
Ymir
6,649
443
46
3
0
243,772
0
W
Zeus
9,911
661
143
10
0
274,274
6
W
Ullr
7,304
487
53
4
0
285,832
5
W
Fenrir
8,393
560
78
5
0
320,885
1
W
Bacchus
7,067
471
61
4
0
286,253
0
W
Chaac
9,352
623
114
8
0
287,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role