Player Matchup

Neith
Neith
Abrarogar99
Neith
Level 107
God Stats
19W - 10L
1,414 SR
Queue Stats
586W - 595L
1,500 Elo+
Solo
Arachne
Arachne
Kriegsreisender
Arachne
Level 195
God Stats
17W - 11L
1,325 SR
Queue Stats
727W - 764L
1,467 Elo+
Solo
Ah Puch
Ah Puch
Pe95
Ah Puch
Level 128
God Stats
11W - 8L
1,586 SR
Queue Stats
412W - 394L
1,448 Elo+
Solo
Cthulhu
Cthulhu
Tecnovor18
Cthulhu
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,301 Elo+
Solo
Mercury
Mercury
redzislawa
Mercury
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
993 Elo+
Solo
Team Averages
Level 110
1,465 SR
1,342 Elo+

VS

Team Averages
Level 59
1,417 SR
1,447 Elo+
Pele
Pele
JesusChips
Pele
Level 52
God Stats
1W - 2L
1,147 SR
Queue Stats
28W - 34L
1,443 Elo+
Party 1
Athena
Athena
JohnDestor
Athena
Level 120
God Stats
2W - 1L
1,349 SR
Queue Stats
59W - 48L
1,508 Elo+
Party 1
Zeus
Zeus
Kovvve
Zeus
Level 27
God Stats
1W - 1L
1,701 SR
Queue Stats
190W - 170L
1,386 Elo+
Party 2
Atlas
Atlas
OdangoAtama
Atlas
Level 27
God Stats
1W - 2L
1,615 SR
Queue Stats
160W - 164L
1,390 Elo+
Party 2
Thor
Thor
thunderor
Thor
Level 68
God Stats
0W - 1L
1,273 SR
Queue Stats
200W - 186L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 13
10,934
841
16,349
10,590
4,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 2 / 18
11,202
862
12,823
11,146
10,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
Pe95
Ah Puch
20
10 / 2 / 16
12,651
973
28,984
13,660
6,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Tecnovor18
Cthulhu
17
3 / 5 / 16
11,041
849
13,104
15,173
17,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
redzislawa
Mercury
14
2 / 7 / 22
9,688
745
3,843
11,585
4,967
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 10 / 5
9,875
760
8,649
15,642
5,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
JohnDestor
Athena
15
2 / 6 / 12
8,826
679
9,595
27,508
27,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
Kovvve
Zeus
16
5 / 5 / 10
9,871
759
13,467
10,693
3,950
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
1 / 5 / 13
8,174
629
6,848
17,261
14,943
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
16
3 / 5 / 9
9,466
728
8,245
9,571
3,840
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
67
31
Kills
18
18
Deaths
31
85
Assists
49
Player
Kills
Deaths
Assists
KDA
W
9
2
13
7.75
L
7
10
5
0.95
L
Athena
JohnDestor
Athena
2
6
12
1.33
L
Zeus
Kovvve
Zeus
5
5
10
2
W
7
2
18
8
L
1
5
13
1.5
W
Ah Puch
Pe95
Ah Puch
10
2
16
9
W
Cthulhu
Tecnovor18
Cthulhu
3
5
16
2.2
W
Mercury
redzislawa
Mercury
2
7
22
1.86
L
Thor
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,103
Damage
46,804
62,154
Taken
80,675
42,851
Mitigated
55,529
20,562
Healing
20,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,349
4,446
1,605
4,463
10,590
4,639
1,655
5,565
5,025
0
38,261
L
8,649
1,098
0
1,811
15,642
5,516
0
8,301
7,100
0
21,172
L
Athena
JohnDestor
Athena
9,595
2,168
705
6,869
27,508
27,280
0
10,207
16,842
23,389
100
L
Zeus
Kovvve
Zeus
13,467
1,553
1,678
2,932
10,693
3,950
0
7,210
3,438
28,715
0
W
12,823
8,322
622
3,914
11,146
10,017
1,647
5,860
5,286
0
19,490
L
6,848
1,512
2,502
2,892
17,261
14,943
0
10,495
6,504
18,652
0
W
Ah Puch
Pe95
Ah Puch
28,984
1,319
1,068
4,184
13,660
6,121
1,473
6,227
7,433
52,402
0
W
Cthulhu
Tecnovor18
Cthulhu
13,104
372
700
2,050
15,173
17,107
626
6,287
8,886
26,691
1,208
W
Mercury
redzislawa
Mercury
3,843
1,113
809
1,147
11,585
4,967
1,140
5,871
5,714
0
7,591
L
Thor
8,245
504
667
747
9,571
3,840
0
4,871
4,572
0
19,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,516
Gold Earned
46,212
150
Minions Killed
166
0
Camps Cleared
0
1,263,398
Distance Traveled
1,089,645
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,934
841
35
3
0
258,627
0
L
Pele
9,875
760
32
2
0
218,774
0
L
Athena
8,826
679
32
2
0
220,646
1
L
Zeus
9,871
759
52
4
0
224,593
0
W
Arachne
11,202
862
18
1
0
265,997
0
L
Atlas
8,174
629
22
2
0
225,388
0
W
Ah Puch
12,651
973
70
5
0
233,694
0
W
Cthulhu
11,041
849
21
2
0
241,847
0
W
Mercury
9,688
745
6
0
0
263,233
0
L
Thor
9,466
728
28
2
0
200,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role