Player Matchup

Geb
Geb
Platinum V
 
Geb
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Silver I
CHANGGAMERNAME
Fenrir
Silver I
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 13L
1,592 MMR
Party 1
Poseidon
Poseidon
Gold I
Devadot
Poseidon
Gold I
Level 159
God Stats
3W - 3L
1,489 SR
Queue Stats
220W - 231L
1,595 MMR
Solo
Da Ji
Da Ji
Gold II
LentoEats
Da Ji
Gold II
Level 154
God Stats
1W - 1L
1,286 SR
Queue Stats
250W - 242L
1,521 MMR
Party 2
Hun Batz
Hun Batz
Silver I
TaхEvasion
Hun Batz
Silver I
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,578 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,455 SR
1,557 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,603 SR
1,572 MMR
Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold III
Atipico
Ares
Gold III
Level 139
God Stats
1W - 1L
1,664 SR
Queue Stats
88W - 100L
1,557 MMR
Solo
Ra
Ra
Bronze III
GoreyRory
Ra
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,603 MMR
Solo
Anhur
Anhur
Gold II
SaMuTheKiller66
Anhur
Gold II
Level 65
God Stats
1W - 1L
1,783 SR
Queue Stats
77W - 78L
1,577 MMR
Solo
Loki
Loki
Platinum IV
xMarsu-_-
Loki
Platinum IV
Level 159
God Stats
13W - 13L
1,568 SR
Queue Stats
578W - 549L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 2
6,376
580
5,103
9,664
6,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
7 / 0 / 6
6,898
627
6,980
7,396
2,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Poseidon
Devadot
Poseidon
12
0 / 3 / 1
6,594
599
2,497
4,522
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
LentoEats
Da Ji
11
2 / 3 / 0
5,743
522
3,419
7,841
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
TaхEvasion
Hun Batz
11
6 / 0 / 7
6,766
615
6,089
6,900
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AphroditeAchillesThorAo Kuang

VS

Bans
SusanoCthulhuThanatosHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
1 / 2 / 2
6,383
580
6,317
10,635
5,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ares
Atipico
Ares
9
1 / 3 / 1
5,547
504
2,425
7,972
7,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 3
6,711
610
6,140
4,391
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
0 / 8 / 0
5,250
477
2,600
8,570
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
9
3 / 3 / 1
5,461
496
3,868
6,957
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
7
7
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
2
2
L
Erlang Shen
 
Erlang Shen
1
2
2
1
L
Ares
Atipico
Ares
1
3
1
0.5
W
7
0
6
10
W
Poseidon
Devadot
Poseidon
0
3
1
0.17
L
2
0
3
3.5
W
Da Ji
LentoEats
Da Ji
2
3
0
0.67
L
0
8
0
0
W
Hun Batz
TaхEvasion
Hun Batz
6
0
7
9.5
L
Loki
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,088
Damage
21,350
36,323
Taken
38,525
14,787
Mitigated
17,671
10,044
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,103
263
0
3,770
9,664
6,676
0
0
9,664
32,798
721
L
Erlang Shen
 
Erlang Shen
6,317
3,193
0
4,378
10,635
5,140
0
3,999
5,910
0
42,965
L
Ares
Atipico
Ares
2,425
38
0
1,346
7,972
7,196
0
706
7,142
19,452
0
W
6,980
1,935
0
946
7,396
2,812
489
2,112
5,111
0
28,064
W
Poseidon
Devadot
Poseidon
2,497
96
0
912
4,522
1,010
0
1,493
2,823
50,856
27
L
6,140
552
815
2,534
4,391
1,653
0
1,312
3,007
50,102
1,613
W
Da Ji
LentoEats
Da Ji
3,419
693
0
3,859
7,841
2,187
0
2,204
5,509
0
35,160
L
2,600
584
0
812
8,570
1,908
0
0
8,570
0
29,936
W
Hun Batz
TaхEvasion
Hun Batz
6,089
1,385
0
557
6,900
2,102
263
1,897
4,882
0
32,200
L
Loki
3,868
855
0
2,950
6,957
1,774
0
527
6,299
0
33,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,377
Gold Earned
29,352
328
Minions Killed
329
0
Camps Cleared
0
1,166,411
Distance Traveled
1,068,864
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,376
580
64
6
0
212,845
0
L
Erlang Shen
6,383
580
70
6
0
216,445
0
L
Ares
5,547
504
15
1
0
236,448
5
W
Fenrir
6,898
627
37
3
0
245,313
0
W
Poseidon
6,594
599
112
10
0
212,316
5
L
Ra
6,711
610
123
11
0
235,350
2
W
Da Ji
5,743
522
64
6
0
245,563
3
L
Anhur
5,250
477
59
5
0
203,219
0
W
Hun Batz
6,766
615
51
5
0
250,374
0
L
Loki
5,461
496
62
6
0
177,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role